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Messages - Guzzz

Pages: 1 2 3 ... 24
1
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: Yesterday at 11:18:04 am »
Didn't work :(
Quote
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1565979390136009553   stencyl.sw.util.StreamGobbler   [haxelib] Error: haxe.xml.XmlParserException: Expected </architecture> at line 241 char 9

2
Ask a Question / MacOs memory - IIdb 521,3 Mb
« on: Yesterday at 06:34:07 am »
I have a lot of IIdb processes on my Mac. In Activity Monitor a can count more than 5 dozens of them. All of them are somehow related to Stencyl. What is it and should I worry about it?

3
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 07:58:53 am »
Im pretty sure an old 32-bit iPad wont take 64-bit version.  In Fact when I test from Stencyl to iPad it actually says so.

4
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 07:41:12 am »
That would be great, but right now I need to deploy on my old 32-bit iPad which I cant do from Xcode and from the latest Stencyl.

5
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 05:23:04 am »
Yes.

6
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 05:02:45 am »
I tried to delete the target but received this error
Quote
/clang:-1: linker command failed with exit code 1 (use -v to see invocation)

7
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 13, 2019, 01:28:05 am »
I don't think it's true. I saw that if you open Xcode Project and put Architecture Classic or something then he does 32bit version. The problem is I cannot do this because Xcode doesn't like Haxe when I run project from Xcode. I can build only via Stencyl. 

8
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 12, 2019, 11:07:21 pm »
Bump

9
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 08, 2019, 10:51:04 pm »
bump

10
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 08, 2019, 03:29:52 am »
bump

11
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 06, 2019, 01:46:14 pm »
So, Jastin suggested to someone on this forum to use extra command in OpenFl setting for Windows.
Quote
<architecture name="x86" exclude="x64" if="desktop" />
apparently it doesnt work with my MacOs setup. Is there any commands for MacOs I can use to compile 32-bit version?

p.s. On old version of Stencyl that can compile 32-bit version my game wont even start.

12
Ask a Question / How to build for a 32-bit iPad via Stencyl?
« on: August 06, 2019, 12:37:33 pm »
Since I'm having a problem with building my game in Xcode
Quote
:-1: *** [build-haxe-arm64] Error 1
Command ExternalBuildToolExecution failed with a nonzero exit code

I'm thinking to build via Stencyl for my old  32-bit iPad. The problem is Stencyl right now is building only for 64-bit devices. Is there any way to compile the game for 32-bit iPad from Stencyl?

13
Ask a Question / Re: Unable to mount developer disk image. (e80000e2)
« on: August 04, 2019, 01:05:08 pm »
Mainly empirically I found the way to test the game on my phone.
1st I need to disconnect iPhone from  the computer. Wait when Stencyl says
Quote
[ios-deploy] [....] Waiting for iOS device to be connected
connect iPhone to the computer and unlock it (very important, otherwise it wont work).
If iPhone connected all the time and it's locked Stencyl says
Quote
Unable to mount developer disk image. (e80000e2)

14
Ask a Question / Re: Unable to mount developer disk image. (e80000e2)
« on: August 03, 2019, 12:36:46 pm »
I reinstalled Xcode and Stencyl couple of times.  I have Xcode Version 10.1 (10B61) and on iPhone iOS 12.3.1 (16F203). I managed to download developer disk Xcode didn't have.  Right now the only way to get my game on my iPhone is to upload it manually via Xcode while via Stencyl it gives me this error I mentioned before.

15
Ask a Question / Re: Why all scaled actors look stair-stepped on iPhone?
« on: August 03, 2019, 07:00:45 am »
Once I changed Screen Size in Stencyl's setting to native iPhone 7 resolution 750x1334px the staircase effect disappeared.
So, does it mean that for Android 1080 x 1920px I would need Screen Size in the game 720x1280?

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