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Messages - SomeT

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Is there not a shorter way of doing this? It seems a bit overly complex just to make it align to the grid?

I don't get what you mean?

I tried this but could not get it to work:

I got the thing moving, but can't make it move to the grid / locked to the grid at 32 x 32 so it always moves diagonally say if I push up and left in quick succession, how do I lock it to the grid of 32x32 on each movement / key press of say up or down etc...

Ask a Question / Re: Line of sight without using Box2D?
« on: March 13, 2017, 09:27:02 am »
Ok thanks, I realised the other thing I am working on no longer needs it now actually but it would still be good to learn for educational reasons.

Ask a Question / Re: Line of sight without using Box2D?
« on: March 12, 2017, 09:55:18 am »
I mean if you could post more info on that rather than me just looking that would be great.

Ask a Question / Line of sight without using Box2D?
« on: March 12, 2017, 07:53:47 am »
I am trying to further understand the logic needed in terms of game design for this type of thing, could someone show me in blocks how I would do it please? I think I have to do something with raycasting, AABB something like that but not 100% sure where to even start?

Ask a Question / Re: Convert stencyl to this using this?
« on: March 04, 2017, 07:28:00 am »
Some of it was updated 8 months ago:

I am looking for it to be ported to SFML, I am just mainly wondering if it is possible with this or some other way?
As for pure C++, it needs to use SFML really and Box2D as well.

Ask a Question / Convert stencyl to this using this?
« on: March 03, 2017, 12:13:56 pm »
Could I convert my stencyl game into SFML using this from the Haxe code that Stencyl generates? Is there anything better that would convert Stencyl / Haxe code into SFML / C++ code?

Shared Resources / Re: Shared Mechanics
« on: January 29, 2017, 03:50:02 pm »
Yeah I will post it somewhere here on the forums when I am complete, just I have a lot of other work to do, so getting less and less time at the min, hopefully will finish by summer time at some point. I try and split all my problems up and work through them one at a time when I can.

Shared Resources / Re: Shared Mechanics
« on: January 29, 2017, 11:15:07 am »
Many thanks, will have a proper look over the next few days.

Shared Resources / Re: Shared Mechanics
« on: January 29, 2017, 09:08:14 am »
OK but would I apply that behaviour to the fragment, main actor the fragments are coming from or the main game scene? I can not seem to get this working at all, could you show me an example overall of using this behaviour explode on death in relation to also creating the condition to destroy each fragment so it does not crash my game?

Shared Resources / Re: Shared Mechanics
« on: January 29, 2017, 08:54:26 am »
there is a behavior packaged with stencyl that says explode on death.. you pick different actors to be spawned  in the behavior when the actor dies.. like blood or explosions... i just did drops... when the rain drop actor "collides with anything block" kill self.. attach the behavior to rain drop actor.. then i made droplet actor( is what spawns when rain drop actor dies)..  and programmed what that does..

"collides with anything block"

Where is this block? I think this is why my game is crashing because the new fragments, I am not killing them off quick enough so they are filling my screen up.

Shared Resources / Re: Shared Mechanics
« on: January 24, 2017, 12:01:56 pm »
Ok so I added that behaviour you mentioned, now when I run my game it crashes completely, I tried to turn collisions off but then my game does not do what I need it to do for the collision based aspects (die upon collision)

Ask a Question / Re: what a language can help me with stencyl
« on: January 24, 2017, 11:57:40 am »
I just started using Stencyl, after about 3 years of studying an immense amount of topics including mathematics, electronics, game programming, programming logic and design and such, and I only just about understand the language, I would probably start with the basics and work your way up from there, if you are finding stencyl a bit easy like myself then build a game and see how far you actually get until you get stuck.

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