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Messages - ahmadoweda

Pages: 1 2 3 ... 17
1
iPhone / iPad / Android / Re: Floppy Bird Seasons [Android] - [Updated]
« on: December 03, 2014, 04:12:35 pm »
Because the suspended version was featured in google play in 6 countries with 4000 daily installs, while the current version with 70-100 daily installs, no wonder :D

Well its matter of time you recover that success, stay positive!
How much were tou profitting with the old days averages bro?
$60-$80 daily profit with 4000 daily installs

2
Resolved Questions / Re: Is Stencyl still in active development?
« on: December 01, 2014, 10:42:12 am »
rob1221, I tested the game using other Lollipop devices and it's working fine. Some Lollipop users with specific devices reported crashing many apps after upgrading to Lollipop, but I realized that it has nothing to do with stencyl, we're good :)

3
iPhone / iPad / Android / Re: Floppy Bird Seasons [Android] - [Updated]
« on: December 01, 2014, 06:03:26 am »
Because the suspended version was featured in google play in 6 countries with 4000 daily installs, while the current version with 70-100 daily installs, no wonder :D

4
iPhone / iPad / Android / Re: Floppy Bird Seasons [Android] - [Updated]
« on: December 01, 2014, 05:48:52 am »
Thanks LIBERADO, the revenue is very low compared to the old version before it was suspended, but I'm glad too that I'm still making money from that version :)

5
Ask a Question / Re: Floppy Bird Seasons Question.
« on: December 01, 2014, 04:31:53 am »
LOL yea why didn't you ask me?

I managed to make it working properly because the published version was developed using stencyl 3.1, but when I updated to 3.2 it stopped working and I replaced it by Google Play Services in the newly published version as there is no support for facebook extension anymore.

6
iPhone / iPad / Android / Re: Floppy Bird Seasons [Android] - [Updated]
« on: December 01, 2014, 04:25:56 am »
Floppy Bird Seasons  v1.2 is now released with Google Play Games Services integrated.

Total Installs: 7790
Admob monthly revenue: $220 to $250

7
WOW finally!! thanks for the great efforts!!

8
Chit-Chat / Re: How do you come up with names for your games?
« on: October 20, 2014, 03:19:03 am »
This tool is lame. lol

Chinese Skydiving Romance! lol

9
Ask a Question / Re: Collision Issue
« on: October 19, 2014, 02:33:50 pm »
Thanks Photon, that was helpful.

10
MrWagoner, this is brilliant!:)
But how did you know how your game looks in each screen? you are testing on all these devices?

11
Ask a Question / Collision Issue
« on: October 19, 2014, 03:20:25 am »
The default animation for an actor is "X", I want to switch it to "Y" whenever it collides with anything else, and get back to "X" if there is no collision. And in case it collides, something else will happen with another actor inside the scene

What I've done,
Inside the Actor
Always > Switch Animation to "X" for self
When this Actor Collides with something else Event > Switch Animation to "Y" for self

Inside the Scene
Actor - Group Event: When Actor 1 collide with a member of "Actors" > Do that something else with the other actor

The above way was not working properly, as the animation of the actor doesn't change to "Y" and keeps on "X", however, that "something else" happens with the other Actor

I then tried this:
Inside the Actor
When this Actor Collides with something else Event > Switch Animation to "Y" for self

Inside the Scene
Always > Switch animation to "X" for the actor
Actor - Group Event: When Actor 1 collide with a member of "Actors" > Do that something else with the other actor

This worked fine and the actor's animation switches to Y then gets back to X when the collision finishes. However, this makes the game very lagging when something collides with that actor, and then the lags finishes when there is no collision.

It seems that at the moment of collision that it keeps switching between "X" and "Y" animation and that makes the lag.

The question is, is there a better way to do this? is there something like detecting if the collision finishes or if there is no collision  with that actor? to overcome this lag?

12
Ask a Question / Re: Clumsy Bird Style movement
« on: October 16, 2014, 04:26:23 am »
sysads, as per our conversation, I've attached a screenshot for how the movement was made in my game.

Where "rotating up" and "rotate angle" are numbers [usually with 0 initial values]. You may change all the values depending on how you want the physics to be in  your game.

Good luck with your game :)

13
Bug Archives / Override back button not working in nightly bild
« on: October 15, 2014, 11:50:07 pm »
Hello,

I've just updated to the nightly build of 13 OCT, and I noticed that the override back button is not working properly anymore. Whenever you use this function and close stencyl and re-open, you find it un-ticked, and when you use this function and build your game before you close stencyl, when I press the back button, it sends you to the background, and after you re-open the game it does the function you used to override the back button.

It was working properly before I update to that nightly build, please fix.

14
+1, folders inside folders, folders for games and folders for scenes :)

15
Fixed Bugs (3.x) / Re: Problem when compiling
« on: October 14, 2014, 10:38:28 pm »
Please moderators I need help I can not build my game!

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