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Messages - Mineat

Pages: 1 2 3 ... 21
1
News / Re: Stencyl 4 - Out Now! (4.0.1)
« on: March 06, 2019, 05:55:15 pm »
Congrats!

2
Ask a Question / Re: Game Full of Glitches
« on: March 04, 2019, 11:00:16 pm »
I have a suggestion:

Set the player's vectors to have continuous collision physics. But I think the response will be different.

3
Ask a Question / Re: Game Full of Glitches
« on: March 03, 2019, 09:02:20 pm »
This could be ongoing. I probably couldn't help you on this one but give you my side of the story, as I might have to put something down in the tracker. I had my game's enemies set to die from a spray gun powerup's gas while both groups of actors had their vectors set as sensors, and the enemies didn't react when colliding.

4
Ask a Question / Re: Game Full of Glitches
« on: March 02, 2019, 09:28:15 pm »
1. Is the player's vectors set to Normal or Simple?
2. Is the game top-down or platform-based?

5
Ask a Question / Error On 4.0 Upon Opening Preferences
« on: January 17, 2019, 06:09:19 pm »
I get the following error message upon just selecting the File  -> Preferences option in 4.0:

Code: [Select]
java.lang.NullPointerException
at com.polydes.common.ui.propsheet.PropertiesSheetSupport$FieldInfo.access$200(PropertiesSheetSupport.java:168)
at com.polydes.common.ui.propsheet.PropertiesSheetSupport.updateField(PropertiesSheetSupport.java:99)
at stencyl.sw.prefs.FeaturesPage.createFeaturesPage(FeaturesPage.java:46)
at stencyl.sw.prefs.FeaturesPage.initComponents(FeaturesPage.java:35)
at stencyl.sw.prefs.BaseOptionPage.lazyInitialize(BaseOptionPage.java:33)
at com.jidesoft.dialog.AbstractPage.initialize(Unknown Source)
at stencyl.sw.prefs.PreferencesDialog.createContentPanel(PreferencesDialog.java:229)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:77)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:65)
at stencyl.sw.app.App.getPreferencesDialog(App.java:129)
at stencyl.sw.app.App.showPrefs(App.java:1595)
at stencyl.sw.app.App.actionPerformed(App.java:372)
at stencyl.sw.actions.ActionManager.actionPerformed(ActionManager.java:54)
at stencyl.sw.actions.SAction.actionPerformed(SAction.java:125)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.AbstractButton.doClick(AbstractButton.java:376)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI.doClick(Unknown Source)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6535)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6300)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4891)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2750)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

What does that mean? Oh, and I'm running Windows 10, by the way.

6
Chit-Chat / Re: Gen 8 Revealed in Pokemon
« on: January 21, 2018, 05:44:16 am »
Have a problem see Tokyosaurus via YouTube and that video's comments.
Link
Imagine where a shiny Pokemon was one of the most deadliest encounters in the history of that new region(USAlola, anyone?) and that your starters were legendary Pokemon. They're in that game for one reason: proving we are all monsters!

7
Chit-Chat / Re: Gen 8 Revealed in Pokemon
« on: January 20, 2018, 04:57:40 pm »
:) Surviving Nintendo and playing their games via their lore. >:( I sure wasn't about to have it to where Cinderella rapes the White Prince!!!!!

8
Chit-Chat / Gen 8 Revealed in Pokemon
« on: January 04, 2018, 07:32:29 am »
Pokemon game plans confirmed as Switch plot unveils Game Freak's history:
------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Team Buddy confirmed as a complex evil team plot multiplying Team Rainbow Rocket's power(why Big N is the enemy undermined by a monster(Pokemon as it restarts without Gen 11 existing XD)).
-3 new regions with the past Generations of Pokemon regions coexisting with them in one Switch cart.
-PC version getting rebooted with Pokemon Bank compatibility in full circle.
-Reality version is called Pokemon Fantasy and Pokemon Reality as the last in the line.
-Pokemon are people as well as Pokemon confirmed.

9
News / Re: 3.4.0 (Final) - February 14, 2017
« on: February 15, 2017, 09:22:15 pm »
I found the stage width/height for my project at -1. What happened? Thanks, BTW.
Edit: Found it! It was the "canvas" scale settings of my project!

10
Ask a Question / Re: My frames/animation keeps getting cut off.
« on: October 30, 2016, 02:46:47 pm »
Make extra canvas space. That happened to me once, and it involves the origin point as well.

11
News / Re: 3.4.0 (Beta 5) - October 6, 2016
« on: October 06, 2016, 08:37:04 am »
Thanks, Jon!

12
Ask a Question / Get an Attribute's Value before it changes?
« on: October 04, 2016, 11:21:02 am »
How do I get an attribute's value as another attribute before it changes? This seems
like the hardest thing to do when coding, and I want to learn how before I can clean
up my StencylForge items and improve them.

13
Ask a Question / Re: What does the mem number on the fps monitor mean
« on: October 04, 2016, 11:05:15 am »
Mem is the amount of memory(RAM) used in Megabytes in the file.

14
What movement does the character move with(direction-wise)?

15
As long as you own the resources, fully. This is how many publishers create books on Stencyl and tribute to learning about it.
Basically, everyone does it when it comes to a new tool or kit being released. Be sure to notify if you have their coding syntax techniques implemented. Most arguments come out of it.

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