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Messages - Mineat

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Chit-Chat / Re: Gen 8 Revealed in Pokemon
« on: January 21, 2018, 05:44:16 am »
Have a problem see Tokyosaurus via YouTube and that video's comments.
Imagine where a shiny Pokemon was one of the most deadliest encounters in the history of that new region(USAlola, anyone?) and that your starters were legendary Pokemon. They're in that game for one reason: proving we are all monsters!

Chit-Chat / Re: Gen 8 Revealed in Pokemon
« on: January 20, 2018, 04:57:40 pm »
:) Surviving Nintendo and playing their games via their lore. >:( I sure wasn't about to have it to where Cinderella rapes the White Prince!!!!!

Chit-Chat / Gen 8 Revealed in Pokemon
« on: January 04, 2018, 07:32:29 am »
Pokemon game plans confirmed as Switch plot unveils Game Freak's history:
-Team Buddy confirmed as a complex evil team plot multiplying Team Rainbow Rocket's power(why Big N is the enemy undermined by a monster(Pokemon as it restarts without Gen 11 existing XD)).
-3 new regions with the past Generations of Pokemon regions coexisting with them in one Switch cart.
-PC version getting rebooted with Pokemon Bank compatibility in full circle.
-Reality version is called Pokemon Fantasy and Pokemon Reality as the last in the line.
-Pokemon are people as well as Pokemon confirmed.

News / Re: 3.4.0 (Final) - February 14, 2017
« on: February 15, 2017, 09:22:15 pm »
I found the stage width/height for my project at -1. What happened? Thanks, BTW.
Edit: Found it! It was the "canvas" scale settings of my project!

Ask a Question / Re: My frames/animation keeps getting cut off.
« on: October 30, 2016, 02:46:47 pm »
Make extra canvas space. That happened to me once, and it involves the origin point as well.

News / Re: 3.4.0 (Beta 5) - October 6, 2016
« on: October 06, 2016, 08:37:04 am »
Thanks, Jon!

Ask a Question / Get an Attribute's Value before it changes?
« on: October 04, 2016, 11:21:02 am »
How do I get an attribute's value as another attribute before it changes? This seems
like the hardest thing to do when coding, and I want to learn how before I can clean
up my StencylForge items and improve them.

Ask a Question / Re: What does the mem number on the fps monitor mean
« on: October 04, 2016, 11:05:15 am »
Mem is the amount of memory(RAM) used in Megabytes in the file.

What movement does the character move with(direction-wise)?

As long as you own the resources, fully. This is how many publishers create books on Stencyl and tribute to learning about it.
Basically, everyone does it when it comes to a new tool or kit being released. Be sure to notify if you have their coding syntax techniques implemented. Most arguments come out of it.

Chit-Chat / Re: An inappropriate topic split by a Mod
« on: September 05, 2016, 04:22:07 pm »
@Max Finch:
A jam is a good idea, I'm just waiting on the engine's updates as I wait on finishing a
project while writing one in Python. Both projects ride on dreams their founding engines
create as well as mine and I'd be heartbroken to see what my lurking, surviving and/or
helping throughout the sites came all the way for.

Aside from that, gaining money as well as making your dreams come true takes
sheer hard work as it takes balance, time, and enough focus on both things. They tend to
go one way or the other and life as a difficulty is a multiplier on them.

You are talking about people who would love to keep their homes AND their dreams. One should
not stop the other, unless extremely being incapable of supporting it. Think. Wait for the
next updates for it. And if it's not the solution, be sure you have all the needs and evidence to make
the next move.

Your best bet may be coding/using an extension to extend the builtin tile API. Another idea as it is yet to be implemented by suggestion is to post a suggestion. I'm sorry that did not work out for you. You can try it with actor collision vectors, but otherwise I think it starts with making it happen by such.

Chit-Chat / Re: What's YOUR favorite feature in Stencyl ?
« on: June 04, 2016, 03:06:58 pm »
I like the ability to use the API of Kongregate and Newgrounds for achievements and whatnot. Those sites were awesome, back in the day!

Ask a Question / Re: How to return a number of created actors?
« on: June 04, 2016, 02:37:58 pm »
Exactly as you said it. Name the attribute after the type or group and you'll see the difference.

Bug Archives / Re: Game Won't Compile (possibly from updating?)
« on: June 04, 2016, 02:27:31 pm »
See here:,47294.0.html

Back up your games before doing this, if you are running a 64-bit Windows.
Edit: Delete the old directory and its .prefs file(after the backup!) while doing it!

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