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Messages - Mineat

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News / Re: 3.4.0 (Final) - February 14, 2017
« on: February 15, 2017, 09:22:15 pm »
I found the stage width/height for my project at -1. What happened? Thanks, BTW.
Edit: Found it! It was the "canvas" scale settings of my project!

Ask a Question / Re: My frames/animation keeps getting cut off.
« on: October 30, 2016, 02:46:47 pm »
Make extra canvas space. That happened to me once, and it involves the origin point as well.

News / Re: 3.4.0 (Beta 5) - October 6, 2016
« on: October 06, 2016, 08:37:04 am »
Thanks, Jon!

Ask a Question / Get an Attribute's Value before it changes?
« on: October 04, 2016, 11:21:02 am »
How do I get an attribute's value as another attribute before it changes? This seems
like the hardest thing to do when coding, and I want to learn how before I can clean
up my StencylForge items and improve them.

Ask a Question / Re: What does the mem number on the fps monitor mean
« on: October 04, 2016, 11:05:15 am »
Mem is the amount of memory(RAM) used in Megabytes in the file.

What movement does the character move with(direction-wise)?

As long as you own the resources, fully. This is how many publishers create books on Stencyl and tribute to learning about it.
Basically, everyone does it when it comes to a new tool or kit being released. Be sure to notify if you have their coding syntax techniques implemented. Most arguments come out of it.

Chit-Chat / Re: An inappropriate topic split by a Mod
« on: September 05, 2016, 04:22:07 pm »
@Max Finch:
A jam is a good idea, I'm just waiting on the engine's updates as I wait on finishing a
project while writing one in Python. Both projects ride on dreams their founding engines
create as well as mine and I'd be heartbroken to see what my lurking, surviving and/or
helping throughout the sites came all the way for.

Aside from that, gaining money as well as making your dreams come true takes
sheer hard work as it takes balance, time, and enough focus on both things. They tend to
go one way or the other and life as a difficulty is a multiplier on them.

You are talking about people who would love to keep their homes AND their dreams. One should
not stop the other, unless extremely being incapable of supporting it. Think. Wait for the
next updates for it. And if it's not the solution, be sure you have all the needs and evidence to make
the next move.

Your best bet may be coding/using an extension to extend the builtin tile API. Another idea as it is yet to be implemented by suggestion is to post a suggestion. I'm sorry that did not work out for you. You can try it with actor collision vectors, but otherwise I think it starts with making it happen by such.

Chit-Chat / Re: What's YOUR favorite feature in Stencyl ?
« on: June 04, 2016, 03:06:58 pm »
I like the ability to use the API of Kongregate and Newgrounds for achievements and whatnot. Those sites were awesome, back in the day!

Ask a Question / Re: How to return a number of created actors?
« on: June 04, 2016, 02:37:58 pm »
Exactly as you said it. Name the attribute after the type or group and you'll see the difference.

Bug Archives / Re: Game Won't Compile (possibly from updating?)
« on: June 04, 2016, 02:27:31 pm »
See here:,47294.0.html

Back up your games before doing this, if you are running a 64-bit Windows.
Edit: Delete the old directory and its .prefs file(after the backup!) while doing it!

Chit-Chat / Re: What Have You Been Playing Lately?
« on: June 03, 2016, 09:16:51 pm »
Pokemon X, 719 of everything caught legit, and in Bank!
Edit: Seeing if I can do Championships, now! :D

Bug Archives / Re: Game Won't Compile (possibly from updating?)
« on: June 03, 2016, 09:00:17 pm »
Is the size of the image too large, by default? You may need to resize it, include it in your game and then resize it by code. If its the file size, then shrink it with apps like PNGOptimizer. Other than that, I think it's not only the case.

Are you running it on a 64-bit OS? Donni has a guide on the installation directory.

Ask a Question / Re: Small Question Regarding Tile Metadata
« on: June 01, 2016, 06:43:31 pm »
You can use tile metadata for making switches, slippy platforms and all kinds of scenery changes. If used, make sure that you code it to return a value by using blocks like "return anything." The possibilities are almost endless as the image API.

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