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Messages - ceosol

Pages: 1 2 3 ... 145
1
Chit-Chat / Re: 13,3 million Total Downloads
« on: January 30, 2019, 12:04:52 pm »
Still great numbers. Are you generating steady revenue with the influx of new players?

2
Chit-Chat / Re: Facebook instant games?
« on: January 25, 2019, 12:36:54 pm »

Moreover, I've seen some game that have (and that I think are) a lot of graphic, multiple scene and connection to services, so I'm sure that that instant game are much bigger than mine.

Initial download size is different than total size. You need to take some of your graphics out and download them are runtime.

html5 is hit or miss on sounds to begin with. Actually, it seems to be hit or miss in general. Try different sound files and bit rates. Maybe look up the best way to optimize audio for html5 games in browsers, etc.

3
Chit-Chat / Re: Global Games Jam 2019
« on: January 25, 2019, 12:33:29 pm »
I've been to a bunch of GGJ's, they are a lot of fun. I just don't feel like making a Unity game this weekend so I'm going to skip :D

4
Chit-Chat / Re: Facebook instant games?
« on: January 23, 2019, 10:16:47 am »
For one, instant games are ideally <1 Mb. At max, make them 3 Mb  - otherwise they are no longer instant. Get rid of you unnecessary files and shrink it or remove it from instant apps and go with a regular FB game.

I've never seen two loader bars with my test game and and it comes up within 1-2 seconds.

For two: Instant games are meant to be used with the messenger app. Try that instead of the facebook app. I have used the android messenger, ipad safari with facebook website logged into messenger, and Mac safari with facebook website logged into messenger. If I remember correctly, I tried it on my window's phone and had trouble with the facebook app itself because messenger was not working correctly.

Quote
Overview. Instant Games users can find and play games directly in the News Feed or Messenger conversations, on both desktop and on their mobile devices.

Quote
Have an initial download size of no more than 3MB (or 1MB for lightweight games)

Both quotes taken from facebook developer pages.

5
Chit-Chat / Re: Facebook instant games?
« on: January 22, 2019, 09:55:51 am »
Hi ceosol,
the problem with json is resolved, but the game doens't load. It's blocked at 0%. It seems that there are some problems with js. Is it possible that FB have changed its connection (fbinstant.6.2.js) and it doesn't work anymore with Stencyl ?

Update:
with Faceook for smartphone there is no audio. Why ?
Another thing: why the loader bar is so much slow to load ? Is possible to make the Facebook loader bar, compatible with time loader of Stencyl ?

1. How big is your file?

2. What are you using to run your program?

6
Chit-Chat / Re: Facebook instant games?
« on: January 21, 2019, 08:45:41 am »
I guess a better way to write it would be: delete everything in fbapp-config.json and paste in all of this :)
Code: [Select]
{
    "instant_games": {
        "orientation": "PORTRAIT",
        "navigation_menu_version": "NAV_FLOATING",
    }
}

Of course, if you want your game to be landscape, use LANDSCAPE instead of portrait.

7
Chit-Chat / Re: Facebook instant games?
« on: January 19, 2019, 07:16:02 pm »
Duplicate you game-config.json and rename it to fbapp-config.json.

Delete everything inbetween the { at the start and } at the end.

In between the brackets paste in this:
Code: [Select]
"instant_games": {
    "orientation": "PORTRAIT",
    "navigation_menu_version": "NAV_FLOATING",
  }

Save it and place the file in the bin folder (where your index.html is).

Hi ceosol,

if I try to upload only the bin folder, there is a problem, because Facebook ask for Bundle Config. This is the error :

You must include a bundle config in your upload. To create a bundle config, please refer to: https://developers.facebook.com/docs/games/instant-games/sdk/bundle-config.



I attached a screenshot showing that the new version was accepted and even pushed to production. I hope this helps :)

8
Chit-Chat / Re: Progressive Web Apps
« on: January 15, 2019, 10:22:09 am »
I can't speak for the stencyl development team, but it looks like something that you can program on your own if you want to go that route. The html5 export option provides the whole file structure. You can put things straight into the index.html or any of the javascript files attached. For instance, when I was testing out facebook instant games, I produced the regular stencyl html5 folder and then added the facebook imports into index.html post-production.

9
Chit-Chat / Re: Is it possible?
« on: January 08, 2019, 07:04:43 pm »
I've made a couple multiplayer things. Real-time multiplayer for a platform shooter would be quite a bit more difficult. No two games are exactly alike so there is no simple solution to making multiplayer. Even if you use something - like mdotedot's multiplayer extensions - you will have to customize everything to your game.

10
Ask a Question / Re: Slopes in Simple Physics
« on: January 06, 2019, 08:17:14 am »
What I did was detect what tile was there (using tileset ID and tile ID). You already have that "if tile exists" boolean. Just check its tileID and if it is a ramp tile, add an x-speed to your character.

11
Ask a Question / Re: Selling game
« on: January 06, 2019, 08:11:20 am »
No I mean sell game licend to some studio or one man.

What you are talking about is getting a publisher to buy it. I have had a few publishers and I know a couple other Stencylers have done the same thing. I'm not sure if there is a list of small publishers on the web anywhere - a smaller publisher would be more likely to buy your game. The bigger guys like EA, etc., will probably say no. The medium guys like Adult Swim, Nitrome, etc., might say yes depending on whether your game fits what they are looking for.

You could start here: https://medium.com/@ekisterev/indie-friendly-game-publishers-list-2018-47c2d96e6cbb and then do some of your own searches for publishing companies.

12
Chit-Chat / Re: Full-Time Stencyler Journey (Original Post Not Updated)
« on: January 04, 2019, 09:32:01 am »
Thanks :)

I'm trying to get more into the social media aspect so maybe I'll begin posting monthly again (or maybe not :D)

13
Chit-Chat / Re: "If a tree falls" thought exercise
« on: December 22, 2018, 11:15:10 am »
Then after that: Winnie the Pooh's mating call.

The whinny of a pooh bear makes it seem like a half-bear half-horse bread. That might also explain the sorrel colored fur.

If a pooh bear whinnies in a forest, does it make a sound?

14
Chit-Chat / Re: "If a tree falls" thought exercise
« on: December 21, 2018, 07:26:07 pm »
hundred acre wood
Nobody mentioned that he lives with Winnie the Pooh :(

15
Chit-Chat / Re: Full-Time Stencyler Journey (Original Post Not Updated)
« on: December 09, 2018, 07:06:10 pm »
Nice Ceosol, $310 on ads from which games?

Mostly from a collab with Domo. A small amount from a few others accumulated but not paid out until this year (i.e. under the $100 threshold).

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