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Messages - ceosol

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Paid Work / Re: Looking for 90s-style / retro game to score
« on: August 19, 2019, 10:44:32 am »
I just meant it in the context of the "paid work" forum. When I originally saw the title, I thought you were looking to hire someone to make a 90's style game for you :)

Paid Work / Re: Looking for 90s-style / retro game
« on: August 17, 2019, 03:03:10 pm »
The title of this post is very deceiving. Maybe "Looking for 90's style/retro music?"

I do like some of the micro loops, they would be good for towns and cutscenes.

Extensions / Re: Spine Skeleton Engine Extension v0.0.5
« on: July 08, 2019, 01:07:04 pm »
If you have an older version of the spine extension, start a project in an older version of stencyl. Set up everything with the "anything" attributes. When you import it into the latest versions stencyl. the anything attributes carry over.

Chit-Chat / Re: Continuous Delivery
« on: June 24, 2019, 10:00:04 pm »
I love the waterfall method for the private builds. It is neat having fixes and additions all of the time for testing out new features. I always keep a public release handy in case I need the standard features that anybody could access.

Chit-Chat / Re: Come join my team! Recruiting all levels.
« on: June 06, 2019, 08:24:41 pm »
This is assuming that you are the designer since you specifically say "three projects". How much input are you expecting and/or allowing from the other team members for the direction of the project?

Is this paid or profit sharing?
What are your expectations for time each day/week/month?
What is/are the project timeline(s) (time for prototyping, alpha, beta, and full release)?
Will game design documents be provided?
Will milestone tasks be assigned (using some sort of project management tool)?

Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: May 31, 2019, 08:20:38 pm »
Back from the dead... how and why the hell did this post devolve into this?

It is really cute looking. I like how gameplay flows in different directions.

Why is the blackhole rotating? You have irregular shapes in there for a few levels, so wouldn't the blackhole be better as a circle?

Unreal is better with video playback calls. Stencyl is better with http requests. So I have an exercise app for seniors made in UE4 and it will be collecting usage data that caregivers can access through an app made in Stencyl :D

Edit: With unreal, the video player can be made as a textures and basically wrapped on to any object (even in 3D). It is a nice feature.

Ask a Question / Re: Transparency issue
« on: May 09, 2019, 02:16:51 pm »
That usually happens with a file is too big and/or comes in off screen. Try resizing and shifting to the center of the screen (yes, I know it will be out of place) to see if it will work. If still no, make a second one with images that are 1/2 the height and width of the original. One of those two should get it working.

I was actually able to get an application together. From what I've heard, I am still in the running for the job.

I also have somewhat exciting news. I have this one grant-funded project I am working on. So far I am the only developer on it. I am actually using both Unreal Engine and Stencyl in combination with each other. We are submitting one grant tomorrow, another is due in June and a third is being submitted in October.

Here is your step size:,57197.msg301992.html#msg301992

Yeah, jittering is sometimes a problem. I like to separate the camera from the player. That gets a little complicated, though. You need to spend some time toying around with it. One way is creating an invisible actor with the camera centered on it. Move the invisible actor around based on where the player is in the screen. That gives you a nice benefit of having a smooth camera shift if you want to show more visibility to the right or left of the player.

Sorry, didn't see this question. Yes, use a game attribute that you can set to something else. An alternate path is just have an if/otherwise section.

if choice = 1
     create spine1
otherwise if choice = 2
     create spine2

Little update - I've been trying to pull back on doing contract work. It is just harder and harder to find clients that actually pay.

So instead, I am going to apply for a job opening at the local university. It will be a full time lecturer in animation and game design. Whether or not I get it, I still attribute the ability to apply - and having the confidence that I stand a chance in getting it - to Stencyl.

Chit-Chat / Re: Open Space - Stencyl
« on: March 23, 2019, 01:59:06 pm »
Awesome. The best I've done is making a crappy shooter in an hour. Never tried 30 minute slot game.

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