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Messages - ceosol

Pages: 1 2 3 ... 143
1
Chit-Chat / Re: Stencyl Thank You!
« on: Today at 11:08:31 pm »
If you don't mind telling us, what were the Swift specific things?

2
Paid Work / Re: Paid Work
« on: July 31, 2018, 07:43:38 pm »
I have a bunch of memory match and card games created. If anybody is picking up this project and needs some help, let me know.

3
Chit-Chat / Re: Newbie
« on: July 16, 2018, 08:18:12 pm »
You make the rules :)

4
I was asked to update this thread. I won't put in specific values for the courses I taught since I do not know what the university policy on that is. You can look up what an adjunct professor makes if you want :)

Revenue so far for 2018
Adjunct course: Special Topic - Game Design and Prototyping
Adjunct course: Special Topic - Game Scripting
$300 contract for a clicker game
$500 contract for prototyping a fitness app
$400 for a 2.5D fighting game (still ongoing)
$60 for remaking an older game
$4000 contract for an education app (still ongoing)
$310 ad revenue

I just received a message today asking if I wanted to teach another course this fall "Special Topic - Team Game Design".  You may argue that teaching is not technically being a game dev and that is fine. I view it as I got to help make ~80 games (collectively between both courses) over the course of 4 months. :)

Needless to say though, I am still getting by. I'm not able to work on my own games as much as I would like to. At least I'm happy being able to make games for a living.

5
Chit-Chat / Re: Anyone going to Develop Brighton?
« on: July 04, 2018, 12:46:18 pm »
I'm not going, but sounds like it will be fun!

6
Ask a Question / Re: Add distance between spawned objects
« on: May 28, 2018, 12:30:47 pm »
Use math: a^2 + b^2 = c^2 ---> you can solve for the distance between two objects knowing their x,y coordinates.

- set a boolean to false
- Have a while boolean = false loop
--- Choose a new x,y coordinate
--- set boolean to true
--- For each actor of whatever the type is
----- If distance of new spot to any of the actors of type <100 (or whatever distance makes them overlap)
------- set boolean to false

This will keep looping until until none of the actors on the screen are close enough to have the boolean set to false. Since it is set to true at the beginning of the loop, it will exit the loop with whatever the good set of x,y coordinates is.

7
Paid Work / Re: [PAID WORK] Looking For Dev For A New Game
« on: May 24, 2018, 11:35:46 am »
This looks like a fun idea. I am too busy at the moment to join you, otherwise I would love to do this project. Others may disagree, but 2.5D online multiplayer sound like a $50,000-$100,000 project budget. Just FYI.

8
Ask a Question / Re: Xcode 9 and iOS Target Version '11.0'
« on: May 14, 2018, 05:40:44 am »
What I found is that sound effects and music categories work differently in the newest version. Try calling it a sound effect, testing, and then calling it music and see if that changes/fixes the problem.

9
Ask a Question / Re: repeating a soundtrack
« on: May 09, 2018, 09:35:46 am »
Looping from the first scene does work for a single song. However, if you add in a second song, it would only ever play the first one. A good way to keep track of songs is using the length or position for channel blocks.

If get position for channel 1 = 0 (that means a song has stopped)
     If switchsong = false (make a switching boolean)
          set switchsong to true
          Play nextbackgroundmusic on channel 1
          do after 0.5 seconds
               set switchsong to false (you want to have a delay here because the nextbackgroundmusic starts at position 0)

10
Chit-Chat / Re: Screen Capture / GIF software for OSX
« on: May 04, 2018, 10:46:04 pm »
Gyazo is pretty good for short clips.

11
Admob banner ads set up through stencyl should not be affected. Try disabling Admob in the Enhance website and using some other ad mediation. Maybe the crossover of two admob initializations (one in stencyl and one through enhance) was having an effect.

12
Journals / Re: Ludum Dare 41: Incompatible Genretor
« on: April 22, 2018, 02:00:35 pm »
You got further than I did. I saw the theme and immediately threw in the towel :)

13
Yes you can use the image API. I've been doing that with Jacbil. Just remember that you need to write your own physics as Box2D does not work with images.

14
Ask a Question / Re: In-App Purchase iOS & ANDROID
« on: February 18, 2018, 12:24:44 pm »
The three I use are:

1. request information on id xxxxxxxx block (under Game > Mobile > Purchases)
2. event for "when product info request succeeds" (Add Event > Mobile > Purchases)
3. event for "when a purchase succeeds" (Add Event > Mobile > Purchases)

The request first makes it check for information about the purchases. The block that goes along with this is  "get product quanity for ID xxxxxxxxx". When the product info request succeeds, you can initiate the "buy product with ID xxxxxxxx". After the purchase succeeds, either "use product with ID xxxxxxxxx" or set a boolean to true and save the game.

15
Chit-Chat / Re: My top-down-shooter 'Digibots' released on itch.io!
« on: February 15, 2018, 07:46:31 pm »
Congrats! It is a huge accomplishment to publish a game. I hope it does well.

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