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Messages - ceosol

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Nice Ceosol, $310 on ads from which games?

Mostly from a collab with Domo. A small amount from a few others accumulated but not paid out until this year (i.e. under the $100 threshold).

Chit-Chat / Re: Full-Time Stencyler Journey (Original Post Not Updated)
« on: December 08, 2018, 08:00:52 pm »
I do not expect to have any new revenue for 2018, so I'll just put in my report now.

$15,000 Teaching courses in game design and game scripting
$4,000 education app
$1265 various smaller contracts (most listed in the previous post)
$310 ad revenue

Total: $20,575

I don't know if I'll get any more classes for next year, but it was fun :)

Ask a Question / Re: Where is the 'on ground' option?
« on: December 04, 2018, 08:11:08 pm »
Use collision detection. If the bottom of the actor is hit, set a boolean variable called "onground" to true. There are no "on ground options", it is something that you program yourself.

That should get you going.

Chit-Chat / Re: Facebook instant games?
« on: November 11, 2018, 07:38:35 pm »
Could a mod move this to a better forum? Either chitchat, extensions or work in progress might be better

Could you explain a bit more about what to do with this code? you then export the game as HTML5 and upload to facebook?

Sorry, I've been checking, but haven't seen a response to this.

You put that code into the index.html. Then you zip the "bin" folder and upload it straight like that.

Paid Work / Re: [Open] Professional pixel artist / animator for hire (y)
« on: November 08, 2018, 07:38:47 pm »
That trailer is awesome!

Chit-Chat / Re: Will Stencyl be fit for my game
« on: November 08, 2018, 10:00:58 am »
It really depends on what you consider simple vs. big. If your image assets are 50 MB each, Stencyl will have a tough time handling the importing - meaning you'll need some creative solutions to getting assets in. If you have one million smaller assets, that too could create a problem.

If you are talking about 100's of levels with the same actors and tilesets, no that is not a problem at all. Tons and tons of assets or gigantic file sizes are where Stencyl runs into issues, not with "big games" specifically.

Chit-Chat / Re: This has a big roll to my game. Interaction with sprites.
« on: October 23, 2018, 07:32:06 pm »
Basically, have an movement actor behavior. When you touch the car, disable the movement behavior on the character and enable it on the car.

Ask a Question / Re: Anyone willing to help?
« on: October 23, 2018, 07:30:56 pm »
This might be better in the paid work forum. You can list it as [Profit Sharing] or something.

Chit-Chat / Re: Facebook instant games?
« on: October 22, 2018, 06:56:39 pm »
I read something saying that you can take out the "width=device-width" from the meta content at the top. With that removed, it still rescaled perfectly fine on my iPad. It worked on FB Messenger on an android tablet, as well. I tried to get messenger on my phone but it said the Rest API is deprecated.

Chit-Chat / Re: Facebook instant games?
« on: October 21, 2018, 10:52:16 am »
I do not have an iPhone to test on. I could probably borrow a device to check android.

Chit-Chat / Re: Facebook instant games?
« on: October 19, 2018, 09:05:38 pm »
Here's a screenshot from my iPad with the game working on FBinstant.

I blurred out the conversation, but you can see that I was chatting with someone in messenger and the game comes up on top.

Chit-Chat / Re: Facebook instant games?
« on: October 19, 2018, 09:02:33 pm »
Most of this is in the original html5 index.html. The main things are the script for connect.facebook and the initialization of FBinstant. You can just copy this and replace your index.html with it. Of course, change "yourgamename". This works on my iPad. I've tried to connect on my Window's phone, but I cannot find how to open instant games on it :D

Code: [Select]
<!DOCTYPE html>
<html lang="en">
        <meta charset="utf-8">
            <meta id="viewport" name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
            <meta name="apple-mobile-web-app-capable" content="yes">
                <link rel="shortcut icon" type="image/png" href="./favicon.png">
                    <script type="text/javascript" src="./lib/howler.min.js"></script>
                    <script type="text/javascript" src="./lib/pako.min.js"></script>
                    <script type="text/javascript" src="./lib/FileSaver.min.js"></script>
                    <script type="text/javascript" src="./Flicker.js"></script>
                    <script src=""></script>
                        FBInstant.initializeAsync().then(function() {
                                                         setTimeout(function() {
                                                                    var canvases = document.getElementsByTagName("CANVAS");
                                                                    var canvas = canvases[0];
                                                           = "100%";
                                                           = "100%";
                                                                    console.log("Found canvas: " + canvas);
                                                                    }, 3000);
                                                         FBInstant.startGameAsync().then(function() {
                                                                                         window.addEventListener ("touchmove", function (event) { event.preventDefault (); }, { capture: false, passive: false });
                                                                                         if (typeof window.devicePixelRatio != 'undefined' && window.devicePixelRatio > 2) {
                                                                                         var meta = document.getElementById ("viewport");
                                                                                         meta.setAttribute ('content', 'width=device-width, initial-scale=' + (2 / window.devicePixelRatio) + ', user-scalable=no');
                        window.addEventListener ("touchmove", function (event) { event.preventDefault (); }, { capture: false, passive: false });
                        if (typeof window.devicePixelRatio != 'undefined' && window.devicePixelRatio > 2) {
                            var meta = document.getElementById ("viewport");
                            meta.setAttribute ('content', 'width=device-width, initial-scale=' + (2 / window.devicePixelRatio) + ', user-scalable=no');
                        html,body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; }
                        #openfl-content { background: #000000; width: 100%; height: 100%; }
                        div#openfl-content { width: 100%; height: 100%; }
        <noscript>This webpage makes extensive use of JavaScript. Please enable JavaScript in your web browser to view this page.</noscript>
        <div id="openfl-content"></div>
        <script type="text/javascript">
            lime.embed ("Flicker", "openfl-content", 640, 960, { parameters: {} });

Chit-Chat / Re: Facebook instant games?
« on: October 17, 2018, 07:22:43 pm »
Nice! What scaling mode did you use?

That's the part I'm trying to figure out hahaha :)

Chit-Chat / Re: Facebook instant games?
« on: October 16, 2018, 07:38:01 pm »
I tested it out, the stencyl-made games do work with FB Instant Games. They just need some minor tweaking to be optimized for phones. I have Guri's FB extension enabled, but not of the blocks used. I'll start working on that side of it.

I am creating a list of some edits you have to add into the index.html file. I'll post those when I'm done :)

Chit-Chat / Re: Any Tutorial on making Quiz games?
« on: October 15, 2018, 01:32:38 pm »
If you wanted to clone that game, it would be a fairly big endeavor. The difficult part would be making it multiplayer. The quiz game itself is not hard. It involves making a bunch of list attributes and just keeping strict controls on when things in the lists appear on the screen. I could create a template for you in about 5-10 minutes.

To answer the original question, I do not know of any tutorials for that style of game.

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