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Messages - ceosol

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Yes you can use the image API. I've been doing that with Jacbil. Just remember that you need to write your own physics as Box2D does not work with images.

Ask a Question / Re: In-App Purchase iOS & ANDROID
« on: February 18, 2018, 12:24:44 pm »
The three I use are:

1. request information on id xxxxxxxx block (under Game > Mobile > Purchases)
2. event for "when product info request succeeds" (Add Event > Mobile > Purchases)
3. event for "when a purchase succeeds" (Add Event > Mobile > Purchases)

The request first makes it check for information about the purchases. The block that goes along with this is  "get product quanity for ID xxxxxxxxx". When the product info request succeeds, you can initiate the "buy product with ID xxxxxxxx". After the purchase succeeds, either "use product with ID xxxxxxxxx" or set a boolean to true and save the game.

Chit-Chat / Re: My top-down-shooter 'Digibots' released on!
« on: February 15, 2018, 07:46:31 pm »
Congrats! It is a huge accomplishment to publish a game. I hope it does well.

Teaching with Stencyl / Re: Help.
« on: February 09, 2018, 09:25:57 pm »
Sorry, I wasn't paying attention to this forum.

Isn't your honor's project meant to be done by you? You can ask for help starting up, but I think a hack n slash RPG is a little bit too much for your first project.

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 08, 2018, 09:17:57 pm »
If long-standing Stencyl users are getting concerned, then that should really serve as a warning.
Great truth.

I'm not concerned. Granted I have only used stencyl for 4 years or so and may not count as "long standing".

Chit-Chat / Re: Introduce Yourself!
« on: February 04, 2018, 09:22:44 pm »
Good day !
I am Ngoc at PhungGames Studio. We are in the process of developing our 3rd title game - Tank Brawl2 which is a sequence to Tank Brawl game back in 2013( PC ).
We have infinity passion for tank games and   years of experiences developing top-down shooter games, that 's why we put alot of effort and pain-staking polishing into our Tank Brawl 2 which is planned to release on PC, XBOX One and PS4 later this year.
We are about to release a free downloadable demo soon so we would love to spread the word to gamer communities as much as possible.

Here 's link to our Press Release page if you are interested :
and our twitter :

Welcome. Are you guys using Stencyl for any of your games or are you just trying to advertise your UE-made game?

Shared Resources / Re: Multiplayer Extensions Resource List
« on: February 04, 2018, 10:08:04 am »
So, do you think that your mod is the same as mine ?

With the openfl flag, if you do not have SDK26 downloaded, it will give you an error message saying that you need it. So yes, I think the two methods are different.

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 03, 2018, 08:25:14 pm »
What I noticed was that lots of sound effects going + particle effects had a huge impact in 3.5 but not as much in 3.4.

Shared Resources / Re: Multiplayer Extensions Resource List
« on: February 03, 2018, 02:29:28 pm »
for ceosol
I'll wait for your mod for Stencyl 3.4. I've wrote to Justin and open a thread (,55579.0.html) and I hope that 3.5 will be ready soon to support the last ndk and sdk.

Go to Setting>Advanced>Openfl flags and copy/paste this:
<android minimum-sdk-version="9" target-sdk-version="26" />

You'll have to have SDK26 downloaded in your android manager.

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 03, 2018, 02:22:57 pm »
It definitely is worrying times though. I want to update my backlog of games to the latest xcode and iPhone X but my tests in 3.5 have not gone well. My boxing game that runs flawlessly in 3.4 runs at 20fps on an iOS device. Apple will eventually stop featuring and supporting games released without Xcode 9 and iPhone X support. The decision to not keep a stable up to date version of the engine while working on the 3.5 beta has damaged my confidence. 

The game I released a few days ago was using xcode 9.1. I do not have an iphone X to test on. Would you like me to  try adding you on TestFlight to see if it works?

Shared Resources / Re: Multiplayer Extensions Resource List
« on: February 01, 2018, 10:40:37 pm »
Rulez, there is an openfl flag you can use to target API 26 on 3.4. I'll look through my stuff and try to find it.

Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 01, 2018, 08:02:52 pm »
I can understand the points - and the earlier versions not producing flash on high sierra is certainly a concern (something that has caused me a bit of grief as well).

However, I am still making and publishing games. I just released one yesterday on iOS. I'm getting close to releasing another (maybe in a week or two). I am still making money using stencyl so it is obviously not dead.

Journals / Re: Non Named (Debugging, maps, and other stuff)
« on: January 30, 2018, 09:13:12 am »
Hey filler, did you ever get my PM?

Teaching with Stencyl / Re: Discuss: Educator's Kit
« on: January 23, 2018, 11:37:27 am »
Check the collision boxes on the player and the tileset.

Ask a Question / Re: In-app purchase
« on: January 19, 2018, 12:23:57 pm »
I go off of product info requests.

1. Click button
do a product info request for purchaseID

2. When a product info request happens, if it is for purchaseID
Buy purchaseID

3. When a purchase succeeds, if it is for purchaseID
set purchase_done to true

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