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Messages - ceosol

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1
Here is your step size: http://community.stencyl.com/index.php/topic,57197.msg301992.html#msg301992

Yeah, jittering is sometimes a problem. I like to separate the camera from the player. That gets a little complicated, though. You need to spend some time toying around with it. One way is creating an invisible actor with the camera centered on it. Move the invisible actor around based on where the player is in the screen. That gives you a nice benefit of having a smooth camera shift if you want to show more visibility to the right or left of the player.

3
Sorry, didn't see this question. Yes, use a game attribute that you can set to something else. An alternate path is just have an if/otherwise section.

if choice = 1
     create spine1
otherwise if choice = 2
     create spine2
etc.

4
Little update - I've been trying to pull back on doing contract work. It is just harder and harder to find clients that actually pay.

So instead, I am going to apply for a job opening at the local university. It will be a full time lecturer in animation and game design. Whether or not I get it, I still attribute the ability to apply - and having the confidence that I stand a chance in getting it - to Stencyl.

5
Chit-Chat / Re: Open Space - Stencyl
« on: March 23, 2019, 01:59:06 pm »
Awesome. The best I've done is making a crappy shooter in an hour. Never tried 30 minute slot game.

6
Chit-Chat / Re: Hello guys so
« on: March 20, 2019, 08:45:54 pm »
I've gone through bouts depression, too. Having a creative outlet should help some. I'll give you the same advice I give others.

Start small.
Start simple.

Instead of jumping into a project that you might not finish - and feel worse about yourself - do something simple and small. Break off a piece of your big project and make it into a cool little prototype. Publish that and share it with the world. You will have a sense of accomplishment and know that you can achieve more results.

For that second project, again think simple, think small. You will find that you learned better ways of programming from your first project. This second project should be a much smoother process and you will wind up with that sense of accomplishment again.

7
Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: March 14, 2019, 01:47:00 pm »
Thanks.

It is actually quite enjoyable programming 3D in stencyl. People take Unity and UE4 for granted since they did the background work and vector calculations. In order to program 3D in stencyl, you have to do the calculations yourself. I've done it, merrak has done, mdotedot has done it. Stencyl is not useless for 3D, you just have to put in some more time and effort.

That being said, sure if you want the background work already implemented, then unity, ue4, cryengine, lumberyard, etc., would be the way to go.

8
Chit-Chat / Re: I'm going to Google because of Stencyl!
« on: March 04, 2019, 06:53:16 pm »
That is so awesome. Please keep us informed on how it goes :)

Also ask any questions you have during your contest prep.

9
Journals / Re: My Story. Or Why I'm not Using Unreal/Unity/Cryengine
« on: February 21, 2019, 01:56:06 pm »
I totally agree with you. I have an unity contract and an unreal contract right now. They take a million times longer to get anything done.

This is still a chit-chat topic, though :D

10
Journals / Re: My Story. Or Why I'm not Using Unreal/Unity/Cryengine
« on: February 20, 2019, 08:29:08 pm »
So you programmed it in your own language called Symta? It looks nice, but the Journals topic is about Stencyl games in progress. Try posting this in chit-chat instead.

11
Chit-Chat / Re: 13,3 million Total Downloads
« on: January 30, 2019, 12:04:52 pm »
Still great numbers. Are you generating steady revenue with the influx of new players?

12
Chit-Chat / Re: Facebook instant games?
« on: January 25, 2019, 12:36:54 pm »

Moreover, I've seen some game that have (and that I think are) a lot of graphic, multiple scene and connection to services, so I'm sure that that instant game are much bigger than mine.

Initial download size is different than total size. You need to take some of your graphics out and download them are runtime.

html5 is hit or miss on sounds to begin with. Actually, it seems to be hit or miss in general. Try different sound files and bit rates. Maybe look up the best way to optimize audio for html5 games in browsers, etc.

13
Chit-Chat / Re: Global Games Jam 2019
« on: January 25, 2019, 12:33:29 pm »
I've been to a bunch of GGJ's, they are a lot of fun. I just don't feel like making a Unity game this weekend so I'm going to skip :D

14
Chit-Chat / Re: Facebook instant games?
« on: January 23, 2019, 10:16:47 am »
For one, instant games are ideally <1 Mb. At max, make them 3 Mb  - otherwise they are no longer instant. Get rid of you unnecessary files and shrink it or remove it from instant apps and go with a regular FB game.

I've never seen two loader bars with my test game and and it comes up within 1-2 seconds.

For two: Instant games are meant to be used with the messenger app. Try that instead of the facebook app. I have used the android messenger, ipad safari with facebook website logged into messenger, and Mac safari with facebook website logged into messenger. If I remember correctly, I tried it on my window's phone and had trouble with the facebook app itself because messenger was not working correctly.

Quote
Overview. Instant Games users can find and play games directly in the News Feed or Messenger conversations, on both desktop and on their mobile devices.

Quote
Have an initial download size of no more than 3MB (or 1MB for lightweight games)

Both quotes taken from facebook developer pages.

15
Chit-Chat / Re: Facebook instant games?
« on: January 22, 2019, 09:55:51 am »
Hi ceosol,
the problem with json is resolved, but the game doens't load. It's blocked at 0%. It seems that there are some problems with js. Is it possible that FB have changed its connection (fbinstant.6.2.js) and it doesn't work anymore with Stencyl ?

Update:
with Faceook for smartphone there is no audio. Why ?
Another thing: why the loader bar is so much slow to load ? Is possible to make the Facebook loader bar, compatible with time loader of Stencyl ?

1. How big is your file?

2. What are you using to run your program?

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