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Messages - ceosol

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iPhone / iPad / Android / Re: Save To Kill on mobile
« on: Yesterday at 07:31:59 pm »
It is a fun game. I have played it quite a bit over the past couple of weeks :)

The beta versions that you can download as a subscriber works on high sierra. I had the same problem with build 9300 just breaking down. I hate apple so much.

Anything mobile related, it is better to use always updating to detect a mouse action.

Ask a Question / Re: How to make a collision system based on color?
« on: December 09, 2017, 07:58:53 pm »
Yes, image based collisions are a little bit more difficult because you need to include detection for every single pixel you want "colliding". Actually detecting is simple - just use the "get pixel at x: y: on image:" and check if it equals the color red. For determining the color, just calculate the color value by multiplying the red, green and blue. Say your red is red-200, green-50, blue-5.
200 = C8 hex
50 = 32 hex
5 = 05 hex
#C83205 = 12*16^5 + 8*16^4 + 3*16^3 + 2*16^2 + 0*16^1 + 5*16^0 = 12582912 + 524288 + 12288 + 512 + 5 - 1 (since it starts with #000000) = 13120005

So if your get pixel color = 13120005, it means you have found your red color.

Another way to check is just doing get pixel color somewhere within your red space and print/draw the value.

I think it is just an apple thing. If you can force people to pay $100 just to even test, why not?

Shared Resources / Re: Shared Mechanics
« on: December 08, 2017, 12:25:41 pm »
Liberado, you are a wizard :)

Chit-Chat / Re: A successful Idea!
« on: December 08, 2017, 12:24:16 pm »
I just wish we had a better grasp of what you are looking for. Can you maybe start a google doc and people who are interested can start writing thoughts. Once you have a better idea of story+scope, everyone will be much more encouraging with the overall process.

Ask a Question / Re: new stencil old extension
« on: December 05, 2017, 07:43:23 pm »
If the stencyl team integrates all of the "common" extensions into the engine, that will lengthen the compile times and make file sizes larger. What about someone like me who rarely uses extensions?

Extensions / Re: Drawing Utils Extension [1.3.2]
« on: December 05, 2017, 02:22:16 pm »
What Stencyl version is he using?

They are off-centered on 9300, 9520 and 9689. I tried all three.

Pretty much anything 2D can be made in Stencyl.

Even 3D (although more difficult)

Extensions / Re: Spine Skeleton Engine Extension v0.0.4
« on: December 01, 2017, 10:01:28 pm »
This works beautifully in build 9520. In 9689, apparently the anything blocks cause null pointer exceptions.

This extension is very easy to get going. Thanks for making those Lessons on your site!

And for android, change "openfl.utils.JNI" to "lime.system.JNI"

Chit-Chat / Re: A successful Idea!
« on: November 29, 2017, 09:51:21 am »
I totally agree that Stencyl is underrated.

There are quite a few fast-paced combat platformers made in Stencyl. Other than the creative story, what will set yours apart?
Local multiplayer?
Online multiplayer?

With these specs:
High Sierra 10.13.1
Xcode 9.1
and Stencyl 9301, 9520, and 9689

I was getting various errors saying that lime didn't have a command called "load". The newest extension version used openfl.Lib in place of lime.Lib. That still gave errors.

I opened Enhance.hx in a text editor and made the following changes:

At the beginning, change the import to:
import lime.system.CFFI;

Replace every "Lib.load" to "CFFI.load" (there are a bunch of lib.load's at the very end)

I just ran it to my ipad and got the "Well done!" message. So I guess that fixed it :)

Journals / Re: When I was a Kid - Journal
« on: November 22, 2017, 11:27:50 am »
@rature What would you like to know about it? I have 4 or 5 different styles of zooms prototyped.

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