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Messages - ceosol

Pages: 1 2 3 ... 142
1
Ask a Question / Re: Add distance between spawned objects
« on: May 28, 2018, 12:30:47 pm »
Use math: a^2 + b^2 = c^2 ---> you can solve for the distance between two objects knowing their x,y coordinates.

- set a boolean to false
- Have a while boolean = false loop
--- Choose a new x,y coordinate
--- set boolean to true
--- For each actor of whatever the type is
----- If distance of new spot to any of the actors of type <100 (or whatever distance makes them overlap)
------- set boolean to false

This will keep looping until until none of the actors on the screen are close enough to have the boolean set to false. Since it is set to true at the beginning of the loop, it will exit the loop with whatever the good set of x,y coordinates is.

2
Paid Work / Re: [PAID WORK] Looking For Dev For A New Game
« on: May 24, 2018, 11:35:46 am »
This looks like a fun idea. I am too busy at the moment to join you, otherwise I would love to do this project. Others may disagree, but 2.5D online multiplayer sound like a $50,000-$100,000 project budget. Just FYI.

3
Ask a Question / Re: Xcode 9 and iOS Target Version '11.0'
« on: May 14, 2018, 05:40:44 am »
What I found is that sound effects and music categories work differently in the newest version. Try calling it a sound effect, testing, and then calling it music and see if that changes/fixes the problem.

4
Ask a Question / Re: repeating a soundtrack
« on: May 09, 2018, 09:35:46 am »
Looping from the first scene does work for a single song. However, if you add in a second song, it would only ever play the first one. A good way to keep track of songs is using the length or position for channel blocks.

If get position for channel 1 = 0 (that means a song has stopped)
     If switchsong = false (make a switching boolean)
          set switchsong to true
          Play nextbackgroundmusic on channel 1
          do after 0.5 seconds
               set switchsong to false (you want to have a delay here because the nextbackgroundmusic starts at position 0)

5
Chit-Chat / Re: Screen Capture / GIF software for OSX
« on: May 04, 2018, 10:46:04 pm »
Gyazo is pretty good for short clips.

6
Admob banner ads set up through stencyl should not be affected. Try disabling Admob in the Enhance website and using some other ad mediation. Maybe the crossover of two admob initializations (one in stencyl and one through enhance) was having an effect.

7
Journals / Re: Ludum Dare 41: Incompatible Genretor
« on: April 22, 2018, 02:00:35 pm »
You got further than I did. I saw the theme and immediately threw in the towel :)

8
Yes you can use the image API. I've been doing that with Jacbil. Just remember that you need to write your own physics as Box2D does not work with images.

9
Ask a Question / Re: In-App Purchase iOS & ANDROID
« on: February 18, 2018, 12:24:44 pm »
The three I use are:

1. request information on id xxxxxxxx block (under Game > Mobile > Purchases)
2. event for "when product info request succeeds" (Add Event > Mobile > Purchases)
3. event for "when a purchase succeeds" (Add Event > Mobile > Purchases)

The request first makes it check for information about the purchases. The block that goes along with this is  "get product quanity for ID xxxxxxxxx". When the product info request succeeds, you can initiate the "buy product with ID xxxxxxxx". After the purchase succeeds, either "use product with ID xxxxxxxxx" or set a boolean to true and save the game.

10
Chit-Chat / Re: My top-down-shooter 'Digibots' released on itch.io!
« on: February 15, 2018, 07:46:31 pm »
Congrats! It is a huge accomplishment to publish a game. I hope it does well.

11
Teaching with Stencyl / Re: Help.
« on: February 09, 2018, 09:25:57 pm »
Sorry, I wasn't paying attention to this forum.

Isn't your honor's project meant to be done by you? You can ask for help starting up, but I think a hack n slash RPG is a little bit too much for your first project.

12
Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 08, 2018, 09:17:57 pm »
If long-standing Stencyl users are getting concerned, then that should really serve as a warning.
Great truth.

I'm not concerned. Granted I have only used stencyl for 4 years or so and may not count as "long standing".

13
Chit-Chat / Re: Introduce Yourself!
« on: February 04, 2018, 09:22:44 pm »
Good day !
I am Ngoc at PhungGames Studio. We are in the process of developing our 3rd title game - Tank Brawl2 which is a sequence to Tank Brawl game back in 2013( PC ).
We have infinity passion for tank games and   years of experiences developing top-down shooter games, that 's why we put alot of effort and pain-staking polishing into our Tank Brawl 2 which is planned to release on PC, XBOX One and PS4 later this year.
We are about to release a free downloadable demo soon so we would love to spread the word to gamer communities as much as possible.

Here 's link to our Press Release page if you are interested : http://tankbrawl2.com/press/
and our twitter : https://twitter.com/phunggames


Welcome. Are you guys using Stencyl for any of your games or are you just trying to advertise your UE-made game?

14
Shared Resources / Re: Multiplayer Extensions Resource List
« on: February 04, 2018, 10:08:04 am »
So, do you think that your mod is the same as mine ?

With the openfl flag, if you do not have SDK26 downloaded, it will give you an error message saying that you need it. So yes, I think the two methods are different.

15
Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 03, 2018, 08:25:14 pm »
What I noticed was that lots of sound effects going + particle effects had a huge impact in 3.5 but not as much in 3.4.

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