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Messages - ceosol

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1
OK, so what you need to do is ask for someone to code an "extension". There are no blocks for dropping outside website API/SDK code straight into Stencyl.

2
So you are proposing for us to code your jukebox API into our games?

3
Paid Work / Re: Available for 2D Illustration and Game Graphics
« on: June 18, 2017, 12:55:34 pm »
Lovely. That could easily be a magic the gathering (or another CCG) card art.

4
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 18, 2017, 12:53:19 pm »
Oh, put "as number" in the if statement. It should be

if (part of get item.....from list2) as number < (part of get item.....from list1) as number

Leaving out the "as number" means it is trying to compare text and won't be able to figure it out.

5
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 18, 2017, 12:50:54 pm »
I just tried it the way you have it with xxx|words and that does work exactly the same. Is it not working for you?

6
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 17, 2017, 09:17:42 pm »
Using my method. Press any keyboard key to reset.

The only thing I changed from what I had above is the "get item #num from list2 < get item #current loop from list 1", instead of the other way around.

<a href="http://static.stencyl.com/games/37041-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/37041-0.swf</a>

7
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 17, 2017, 07:51:12 pm »
My way would cover text

8
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 16, 2017, 08:54:15 pm »
Yeah, you need to set lists to "create new list" before initializing events using those lists.

9
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 16, 2017, 07:33:40 pm »
I haven't tested this, but it should work for what you were describing.

You may have to switch the if statement in the middle with the part of... < part of... I wasn't really thinking about each step when I wrote that, I was winging it.

10
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 16, 2017, 03:50:31 pm »
Easiest way I can think of is making a second list and say:

empty list2
add get item # (number of items in list1 - 1) to list2
repeat number of items in list1 -1 times
     set num to 0
     do while (part of (get item # current loop count from list 1) from 1 to 3) < (part of (get item # num count from list 1) from 1 to 3)
          set num to num+1
     insert (get item # current loop count from list1) at num to list2

11
Windows / Mac / Flash / HTML5 / Re: Isotiles (now on Steam)
« on: June 16, 2017, 01:55:27 pm »
Really clean and polished look to it. Good luck Rob!

12
Chit-Chat / Re: Long time no see.
« on: June 13, 2017, 12:17:01 pm »
We also have something like 10-20 games on Steam.

13
Journals / Re: What The Ball / Monsters Roll In - Beta Testers needed
« on: June 13, 2017, 07:53:08 am »
I really like the new style.

14
Chit-Chat / Re: Stencyl MUD (Live)
« on: June 12, 2017, 10:45:51 pm »
That's a neat idea. If you laid out the map from an isometric perspective instead of top-down then you can use the images on the map as well.

I really like that idea. I pondered it for a few days. I just couldn't wrap my brain around the map navigation/orientation moving around isometrically. So instead, I and re-orienting the minis to be on square platforms. They will appear when you reach a spot with a mob.

Just for you, merrak, I added Grue's to the game. They are not in the current arcade build, but I'll have a new upload soon :)




15
Chit-Chat / Re: Stencyl MUD (Live)
« on: June 07, 2017, 10:08:11 am »
I'm thinking about having a painted "D&D minis" kind of thing for enemies. Here is an example of what the rat in the newbie zone might appear as on the screen.

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