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Messages - JerkTheRipper

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Ask a Question / Re: 3.1 simple actors documentation/tutorial?
« on: June 01, 2014, 08:56:59 pm »
Thanks for clarifying that for me, Rob!

Ask a Question / 3.1 simple actors documentation/tutorial?
« on: June 01, 2014, 06:20:45 pm »
Hi, I am excited by the prospect of high-performance simple actors in 3.1, but I've been unable to find any official documentation on them. The most basic question I have: are "simple actors" different from actors using the new "minimal" actor mode? Thanks to anyone who can explain a bit about this new feature and how it's specifically used.

Ask a Question / Re: StencylForge usage question
« on: May 05, 2014, 08:42:52 pm »
Thanks for the responses, it's good to know I'm not the only one hitting a wall there.

Ask a Question / StencylForge usage question
« on: May 04, 2014, 08:43:56 pm »
Hi, is there a way to view all the submissions in each category on StencylForge, not just the "Featured", "Newest", etc.? Thanks!

One thing that tripped me up when I tried something similar was that Simple Physics only recognizes box-to-box collisions and I was using circular collisions with Box2D. Maybe that explains some of your trouble?

Ask a Question / Re: How to limit cash (text/font) to $999?
« on: April 20, 2014, 11:18:40 pm »
You mean you are drawing some text based on some number attribute or whatever, and you don't want that number to ever get higher than 999? You could always insert some "if" logic to clamp the number, like "if (number attribute) > 999 then (number attribute) = 999" before you draw it. But I'm kind of guessing at what the problem is. You may want to add more details to your question to help people understand what exactly is going wrong.

Ask a Question / Re: Nesting actors
« on: April 14, 2014, 10:58:48 pm »
Thanks for responding with a suggestion! I checked out joints, but I think what I will have to do is learn more about extending Stencyl through code to get what I want. I've written some pretty major Actionscript 3.0 stuff, so hopefully Haxe won't bring me down. ;) I was just hoping to avoid coding as long as possible, ha ha.

Ask a Question / Nesting actors
« on: April 13, 2014, 09:31:34 pm »
Hi, I'm looking for a way to pin objects together. I know I can set an actor to be an attribute of another, and then set the position of the actor attribute every update loop so the actors stay in the same relative position, but what about rotation? If I rotate the parent I'd want the attribute actor to update its position and rotation accordingly.

Does anyone know if there's already a way to nest one actor inside another using Stencyl? I'm hoping for something equivalent to the concept of sprites and movieclips in Flash  (AKA DisplayObjects), where you can use a parent display object as a container to manipulate a bunch of child objects. Or if anyone can suggest a way for me to roll my own solution that'd be appreciated too, thanks!

Suggestion Archives / Global string search function
« on: April 08, 2014, 04:53:26 pm »
I'd like a way to quickly search an entire project for strings, like in FlashDevelop, Visual Studio, etc. Generally what I look for are user-defined things like event names, attributes, actor values, function names, or even comments ("TODO" notes, for example).

Having this would be extremely useful, especially for larger projects/projects with multiple developers. I found a couple old threads asking for the same feature, but since they're in the "Older Suggestions" folder and I can't find the functionality in the current version of Stencyl I figured I'd revive the request.

I'd welcome any good workaround solutions to this issue too - I'm not above a bit of hackery. ;)

Thanks for your time!

Ask a Question / Is there a global / project-wide search function?
« on: April 03, 2014, 12:43:13 pm »
One problem I'm having is keeping track of all the user-created attributes, events, etc. that build-up when making even a simple game in Stencyl. FlashDevelop and Visual Studio have global search functions that allow you to search for a string anywhere in the entire project.  Most of the designer-focused authoring systems I've used also have such a feature. In my experience this is a fairly critical (or at least highly useful!) feature for any non-trivial project.

I've searched the forums and found a couple old requests for this feature, but it looks like it hasn't gotten any love. Does anyone know if this feature exists, or if it is planned?


I can't find a way to make any changes to terrain collision once it's been created. I'm looking for something along the lines of the editor for actor collision, where collision primitives can be scaled and polygons can be edited vertex by vertex. Thanks!

Hi, I'm new here so apologies if this isn't the place for this question, but does the recent announcement about the new OpenFL Html5 backend improve the chances of Html5 support re-emerging in Stencyl? I don't believe in magic bullets but it sounds like they've addressed some of the problems with their latest release.

The announcement is here, btw:


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