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Messages - RulezTeam

Pages: 1 2 3 ... 6
1
Extensions / Re: byRobin Extension Manager (0.1.6)
« on: December 07, 2017, 06:13:13 am »
Hi Robin,
I have this error when I try to compile in android.

What can I do ?  (I'm on 0.1.6)

2
Toolset Extensions / Re: byRobin Toolset Extension (4)
« on: December 06, 2017, 10:10:24 am »
Hi Robin,
I don't understand how to show this toolset. I've tried to install with the normal procedure, then I've tried to copy it on extension folder, but nothing. I cannot see this tool to configure my other extension.. I'm on 3.4 b9328

Edit: Now works.

3
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 28, 2017, 02:44:59 am »
Hi mdotedot,

thank you for your support. I have tried to use the logout block in another scene and now it's working.

I have two question about this extension :

- Should I add the line code to the "if(text_func=="logout")" too ?
- Is this extension working with Stencyl 3.5 ?

Thanks again for everything

4
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 28, 2017, 01:53:32 am »
Hi mdotedot,

Also, I have tried to add the code line  to this part of turn.hx (as it's present on lobby.hx)

Code: [Select]
if(text_func=="logout"){
RoomName="";
HeartBeat=0;
TurnTime=0;
Seat=0;
PlayerID=0;
[i]isConnect=false;[/i]
callBack(items[0]);
}

but nothing is changed.

That's strange, because the lobby logout works as expected.

Edit: I have added the block that I use to logout. Is this correct ?

5
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 28, 2017, 01:10:24 am »
Hi mdotedot,

I have added the line code, but the client continue to connect to the server every heartbeat.

I have logged my android device and I see that turn continue to get heartbeat every 2 seconds.

Look :

Code: [Select]
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : turn encode the arg: dEVRbg
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : getheart encode the arg: Z2V1aHVRcnQ
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : C11741 encode the arg: Qrb1NzE2
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : ACLENEWW encode the arg: RQNVTE4PT3A
11-28 10:27:57.108: I/trace(10573): Turn.hx:166: Sending Data : 411 encode the arg: NXA0
11-28 10:27:57.109: I/trace(10573): Turn.hx:166: Sending Data : 25014389 encode the arg: CTQ4MiO1NjB
11-28 10:27:57.109: I/trace(10573): Turn.hx:166: Sending Data : VFWMQTRR encode the arg: C3QMBVJRVFI
11-28 10:27:57.109: I/trace(10573): Turn.hx:170: encrypted send: ........
11-28 10:27:57.109: I/trace(10573): Turn.hx:173: Calling :https://myserver/stencyl.php?c=C......
11-28 10:27:57.408: I/trace(10573): Turn.hx:202: In onData:  .....
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [C11741,getheart,:SHD:xxxxxxxxx.::Og..:xxxxxxxxx..:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:204: Data: xxxxxxxxx Decoded:  xxxxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:207: CallID?: items[0]: C11741
11-28 10:27:57.409: I/trace(10573): Turn.hx:222: Inside dataAction : callID: C11741 text_func: getheart
11-28 10:27:57.409: I/trace(10573): Turn.hx:271: Inside getHeart.. callback routine
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=0 item: C11741
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=1 item: getheart
11-28 10:27:57.409: I/trace(10573): Turn.hx:273: Received: i=2 item: :SHD:xxxxxx.::Og..:xxxxxx..:
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 0 d before:  after:
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [Hp]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 1 d before: SHD after: Hp
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [:xxxxxx:xxxxxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 2 d before: xxxxxxx. after: :xxxx:xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1133: getCurrentPlayerInformation d: :xxxx:xxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) :
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) : xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1137: PlayerData (cnt==2 currentplayer) : xxxxx
11-28 10:27:57.409: I/trace(10573): Turn.hx:1139: cnt==2 = Current Player Information: decode: [:xxxx:xxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1140: Ts:0 Check on Player change (the shareddata should change BEFORE the turn has changed .. CurrentPlayerID:  Pdata: [,xxxxx,xxxxx]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1152: cnt==2 CurrentPlayerID:  Pdata: [,xxxx,xxxx] CurrentPlayerID after convert: nan
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [UNKNOWN]
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 3 d before:  after:
11-28 10:27:57.409: I/trace(10573): Turn.hx:286: GetHeart : SHD : only get the shareddata once when you are on turn : nan =? 411 AND Elapsed == 1? :nan And for all other players part:  ...
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 4 d before: Og.. after: :
11-28 10:27:57.409: I/trace(10573): Turn.hx:1103: cnt == 4 Get Players before decode: [:]
11-28 10:27:57.409: I/trace(10573): Turn.hx:1112:  cnt == 4 Players P:
11-28 10:27:57.409: I/trace(10573): Turn.hx:1112:  cnt == 4 Players P:
11-28 10:27:57.409: I/trace(10573): Turn.hx:1124:  cnt == 4 Players Pdata: [,]
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: [2017-11-28 10:28:25]
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 5 d before: xxxxx after: 2017-11-28 10:28:25
11-28 10:27:57.409: I/trace(10573): MultiPlay.hx:75: RETURNING: []
11-28 10:27:57.409: I/trace(10573): Turn.hx:281: GetHeart : HeartBeat data: cnt: 6 d before:  after:

6
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 26, 2017, 11:05:22 am »
Hi mdotedot,
I have a question about logout from lobby and turn. I have used this block when a player finish the game and go to the menu. But I have seen that the client (the game) continue to send data (heartbeat?) to the server. Why ?
There is a block to connect to the server (lobby and turn) but there isn't a block to disconnect from the server.
Is there a command or a method to stop this communication with the server ?

Thank you.

7
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 09, 2017, 01:25:41 am »
Hi mdotedot,

ok. Thank you.

8
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 09, 2017, 12:40:33 am »
Hi mdotedot,

I've tried php 5.4 but I have error with connect.php too.  I'm using httpd 2.4 but I think that the "problem" is the syntax of php because from version 5.4/5.5 some of mysql request are been deprecated.

9
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 07:40:52 am »
Hi mdotedot,

I've found these other errors from apache/nginx :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  Missing argument 2 for turn_nextturn(), called in /myserver/turn.php on line 80 and defined in /myserver/turn.php on line 146\n'
Edit : I've found other error like this :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  mysql_fetch_assoc() expects parameter 1 to be resource, boolean given in /myserver/turn.php on line 126\n
Are these errors expected bacause I'm using a newer PHP version (5.6 or 7.0) ?

10
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 03:41:50 am »
Hi mdotedot,

what about error from Multiplay.hx ? Seems that there is a wrong return code. Probably the encryption base64 ?

Another question: is there a reason if you have set some table with MyISAM engine ? Can I convert it to InnoDB ?

Thank you

11
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 03:27:30 am »
Hi mdotedot,
do you know about some problem with MariaDB 10.1 ?
I have these strange errors :

Code: [Select]
11-08 12:09:47.640: I/trace(28796): Lobby.hx:719: encrypted send: Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw
11-08 12:09:47.640: I/trace(28796): Lobby.hx:722: Calling :https://myserver/stencyl.php?c=C7410&a=Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw&t=MjAxNy0xMS0wOCAxMjowOTo0Nw
11-08 12:09:48.246: I/trace(28796): Lobby.hx:324: In onData: [Event type=complete bubbles=false cancelable=false]
11-08 12:09:48.246: I/trace(28796): MultiPlay.hx:75: RETURNING: [C7410,init,NON_EXIST,-1,-,1-,1,]
11-08 12:09:48.246: I/trace(28796): Lobby.hx:328: Data: Qzc0MTAsaW5pdCxOT05fRVhJU1QsLTEsLSwxLSwxLA.. Decoded: C7410,init,NON_EXIST,-1,-,1-,1,

12
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 16, 2017, 03:41:08 am »
Thank you a lot mdotedot.
I'll test this mod asap.

13
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 11:56:11 am »
hi mdotedot,

yes, my idea is to get about 50 scores before my score and as SadiQ says it's good to know the first .
I think that 50 is a good solution, but as SadiQ says download chucks is a good idea too.

So, what's do you think about it? Is it possible to create a block ? is it simple ?

Thank you mdotedot for your support.

14
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 01:40:14 am »
So, if there are 1000 score, I must download all the scores ?
My problems is that I have different levels and download 1000 scores for every level take so much time. I have tested that I cannot be able to download all the score in the while the player click to level scene, and this problem block my code to extract the position.

15
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 13, 2017, 02:57:27 am »
Hi mdotedot,

is there a block (or an expression) to get only a portion of a scoreboard ?
For example I would like to know the 50 players before my score and get their score and name.

Thank you

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