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Messages - RulezTeam

Pages: 1 2 3 ... 5
1
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 09, 2017, 01:25:41 am »
Hi mdotedot,

ok. Thank you.

2
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 09, 2017, 12:40:33 am »
Hi mdotedot,

I've tried php 5.4 but I have error with connect.php too.  I'm using httpd 2.4 but I think that the "problem" is the syntax of php because from version 5.4/5.5 some of mysql request are been deprecated.

3
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 07:40:52 am »
Hi mdotedot,

I've found these other errors from apache/nginx :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  Missing argument 2 for turn_nextturn(), called in /myserver/turn.php on line 80 and defined in /myserver/turn.php on line 146\n'
Edit : I've found other error like this :

Code: [Select]
AH01071: Got error 'PHP message: PHP Warning:  mysql_fetch_assoc() expects parameter 1 to be resource, boolean given in /myserver/turn.php on line 126\n
Are these errors expected bacause I'm using a newer PHP version (5.6 or 7.0) ?

4
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 03:41:50 am »
Hi mdotedot,

what about error from Multiplay.hx ? Seems that there is a wrong return code. Probably the encryption base64 ?

Another question: is there a reason if you have set some table with MyISAM engine ? Can I convert it to InnoDB ?

Thank you

5
Shared Resources / Re: Multiplayer Extensions Resource List
« on: November 08, 2017, 03:27:30 am »
Hi mdotedot,
do you know about some problem with MariaDB 10.1 ?
I have these strange errors :

Code: [Select]
11-08 12:09:47.640: I/trace(28796): Lobby.hx:719: encrypted send: Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw
11-08 12:09:47.640: I/trace(28796): Lobby.hx:722: Calling :https://myserver/stencyl.php?c=C7410&a=Ykc5aVluayxhVzVwZEEsUXpjME1UQSxUMDFCUzBSQ1MwUSxNVGd3TWpBNU9UTSxVbEJIVkVwR1ZFdyw&t=MjAxNy0xMS0wOCAxMjowOTo0Nw
11-08 12:09:48.246: I/trace(28796): Lobby.hx:324: In onData: [Event type=complete bubbles=false cancelable=false]
11-08 12:09:48.246: I/trace(28796): MultiPlay.hx:75: RETURNING: [C7410,init,NON_EXIST,-1,-,1-,1,]
11-08 12:09:48.246: I/trace(28796): Lobby.hx:328: Data: Qzc0MTAsaW5pdCxOT05fRVhJU1QsLTEsLSwxLSwxLA.. Decoded: C7410,init,NON_EXIST,-1,-,1-,1,

6
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 16, 2017, 03:41:08 am »
Thank you a lot mdotedot.
I'll test this mod asap.

7
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 11:56:11 am »
hi mdotedot,

yes, my idea is to get about 50 scores before my score and as SadiQ says it's good to know the first .
I think that 50 is a good solution, but as SadiQ says download chucks is a good idea too.

So, what's do you think about it? Is it possible to create a block ? is it simple ?

Thank you mdotedot for your support.

8
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 01:40:14 am »
So, if there are 1000 score, I must download all the scores ?
My problems is that I have different levels and download 1000 scores for every level take so much time. I have tested that I cannot be able to download all the score in the while the player click to level scene, and this problem block my code to extract the position.

9
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 13, 2017, 02:57:27 am »
Hi mdotedot,

is there a block (or an expression) to get only a portion of a scoreboard ?
For example I would like to know the 50 players before my score and get their score and name.

Thank you

10
Shared Resources / Re: Multiplayer Extensions Resource List
« on: June 19, 2017, 02:40:15 am »
hi mdotedot,

where can I send you the project ?

Thank you

11
Shared Resources / Re: Multiplayer Extensions Resource List
« on: June 15, 2017, 11:39:29 pm »
It could be that there are problems with HTTPS.  I only recently aquired a HTTPS certificate for my webcam things.
I had to make a change to the PHP code to accomodate things but I forgot if that was for WebSockets or if that was for the turnbased mechanism.

Anyhow try adding this to the PHP file(s) . It can be the second line (after the <?php)
Code: [Select]
header("Access-Control-Allow-Origin: *");

If that doesn't work please explain what exactly isn't working so that I can test it myself.


Hi mdotedot,
I've tried to add that line to all files, but the connection isn't established. It remain 'append'.
What's can I do ?

Thank you

12
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 30, 2017, 08:45:30 am »
Hi mdotedot,

I've tried to wait the heartbeat (20 sec) and with a behavior I check the seat every 1 sec, but the player in game continue to wait for a response (for a play) so I cannot understand if the client is still online, because this control has produced no result. This control is in game. But the same behavior apply to the waiting room, it works.

13
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 30, 2017, 05:20:48 am »
Hi mdotedot,

thank you. I'm having a little problem with lobby and focus.
Now the lobby/turn are working better, but I cannot control when a player escape from the game/room when he lost the focus. I've seen that if a player close the game without using my button (close room and logout), the player that is already playing the game continue to play (or wait) for an action from the opponent. This isn't right because there are more other problems from this issue (the room stay active, the player that has lost his focus continue to be logged to the server, etc).
So, is there a mode (or I have make some errors) to know if a player isn't anymore in game ?
In room I can control it with seat, but in game the seat seems always busy from the player that there isn't in game anymore.

Thank you


14
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 25, 2017, 01:03:00 pm »
 I think that if every player can create a room there will be a big confusion, so my intention is to have three/four rooms that I -and only I- decide the name.  Is this possible ? (Otherwise I prefer to have a system like the turn extension but it would be a good thing to have the name of the players.)

All the players can choose which room enter to play and if there is already a player in it, the user can play the game, otherwise the user  waiting for a player.

If a room is full (because two/three players are switching to game scene, so in this instant before that the players goes to the game the room appears full), the new player that try to enter in that specific room, what can he do? Create a new room ? Or waiting that that room back to being free ?


15
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 25, 2017, 10:07:25 am »
Hi mdotedot,

excuse me for my bad explanation... in tic-tac-toe there isn't any lobby block, but only turn extension is used, so no problem for room, user name and others.
In turn extension the "room" isn't present to the player, but they are created only if a room is full. A user take a seat and the room is create automatically. He's waiting for a player. When a new player join a turn for a seat,  he look at his seat (1 or 2) and the user take seat 2 otherwise he take seat 1 (and a new room is created) and waiting.

In lobby extension, I must create a room with a name, so, this is my misunderstanding; I don't "see" how can I create a room with a name and the user check if a room have a free seat and join it, or create a new room (with a new name?).
If there are much player how can I set the rooms ?

Should I create only a big room (about 100 seat) and then the player choose an opponent to play ? (because tic-tac-toe have only two players)

Thank you.

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