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Messages - RulezTeam

Pages: 1 2 3 ... 7
1
Chit-Chat / Re: AdMob and GDPR
« on: June 07, 2018, 12:26:13 am »
Hi,
in these days, I have seen some ads with this information (look at attachment).
This was a full screen ads, and when I clicked on that link (https://adssettings.google.com/whythisad?reasons=AB3afG....), a Google page open and let me show and choose if I have active or not an advertising ID.

Isn't this the solution ?

2
Chit-Chat / Re: AdMob and GDPR
« on: May 31, 2018, 05:21:09 am »
I hope we can see in stencyl dialog  to ask user to accept if not the game exit .that what most big company did

I think that if we have a third possibility is a good thing. For example the user can selected to disable the Advertising ID, so the ads is showed but with no targeting.

3
Hi Rozek,

how take you care about GDPR ? Will there be a new extension ?

4
Chit-Chat / Re: AdMob and GDPR
« on: May 23, 2018, 04:11:43 am »
Hi Sausage,

little answer :

1 - you MUST have the new private build to compile for new iPhone but for compile with api target 26 for Android too
2 - I hope that Justin or rob can integrate the new SDK in a couple of days.
3 - that extension works with new private versione of Stencyl.  There are only minor changes to do

It'll be a good thing if Colburt187 can tell us what he intend to do with the his extension

5
Chit-Chat / Re: AdMob and GDPR
« on: May 23, 2018, 02:57:08 am »
Why are you doing so ?

The problem will be still present in all your app that has been downloaded and if no one download your update, you still have this GDPR problem.

I think that you can make invisible your app for all Europe country,  so no update now, and after the SDK integration.

Really, I don't know what to do, but something, someone call help us to better understand

6
Chit-Chat / Re: AdMob and GDPR
« on: May 23, 2018, 01:35:57 am »
Hi riki,
when you open a project and/or clean a project, first of all, you MUST open byrobin extension manager, so it enable itself, and you can compile without error your project.

Anyway, since Monday, Google has released the source of  Admob Consent SDK, so now, it can be integrated in the Stencyl extension.  (https://github.com/googleads/googleads-consent-sdk-android), and here we can find the doc  (https://developers.google.com/admob/android/eu-consent).

When it will be integrate in Stencyl ?

7
No, it isn't required. But if you want to publish for iOS or you want to respect the requirements for Android from Sep 2018, you must use 3.5, and with 3.5 this extension have some problems.

8
Hi Jg41095,

have you testing with version 3.5 of Stencyl ?

9
Chit-Chat / Re: AdMob and GDPR
« on: May 18, 2018, 05:05:10 am »
Hi,
is there something new about the implementation of "new" admob in Stencyl ?

10
Ask a Question / Re: Just quickly... (In-App Purchases - Android)
« on: May 14, 2018, 06:35:07 am »
Hi robin,
I know that it's an old thread, but with new Stencyl version, I have the same exact problem; the first item is bought successfully, but if you try for a second one, there is a problem. In my game between a purchase an other you must wait about 20 sec, so there is all time before buy function. I have open an issue, because this is so strange.

11
Hi Rozek,
so, there isn't a block to call with a specific ID, but I should use the callback shortly before  I use the show reward. I'll try for it asap the extension is compatible with the new version of Stencyl, because as I reported, when I compile with this extension, the project have some errors that stop the compile job, so I cannot test the game and the extension.
It seems that the extension use the same name package as the project.

12
Hi Rozek,

how can I check if the user have seen a specific reward ad (as I specify with placementID) if I can only check  a generic reward is granted ? (without any placementID)

Thank you

Other info: I'm on 3.5 9876 (latest private build) and I have some errors when I've tried to compile:

Code: [Select]
Level:     INFO
When:      2018-05-07 16:44:12:473
From:      stencyl.sw.util.StreamGobbler

[haxelib.exe] Execution failed for task ':app:processReleaseResources'.

Level:     INFO
When:      2018-05-07 16:44:12:473
From:      stencyl.sw.util.StreamGobbler

[haxelib.exe] > Error: A library uses the same package as this project: com.stencyl.mygame

13
Shared Resources / Re: Multiplayer Extensions Resource List
« on: March 16, 2018, 04:52:48 am »
Hi,
yes, at server side it does things twice, but only for UpdateScore and GetScore.While if I send a NewScore it does one time. So, it's strange. Or is it not strange ?

14
Shared Resources / Re: Multiplayer Extensions Resource List
« on: March 16, 2018, 02:15:40 am »
Hi mdotedot,
 I'm looking at log report of DB when I use score extension, and I've seen that when I use block download score (GetScore) it  make two call for every request that I make. So if I would to load two score level, my server receive four request. Why ?

The same thing is when I update the score (SendScore.UpdateScore.scorenr_). I receive two calls to sql server.

15
Shared Resources / Re: Multiplayer Extensions Resource List
« on: March 15, 2018, 02:30:38 am »
Hi mdotedot,

I don't know if this can help you, but in scoreindicator.hx at 420 line there are this :

// setroomdata
      if(text_func=="requestscore"){
         if(items[2]=="OK") {
             // Store the results in the ID location so that other blocks can retrieve it
            // # and . extraction
trace("requestScoreIndicator result :"+items[3]);
            interpretData(items);
            callBack(items[0]); // callback function   
         }
      } // requestScoreIndicator (List)
   if(text_func=="requestscorelimit"){
         if(items[2]=="OK") {
             // Store the results in the ID location so that other blocks can retrieve it
            // # and . extraction
trace("requestScoreIndicator result :"+items[3]);
            interpretData(items);
            callBack(items[0]); // callback function   
         }
      }

The second bold line should not be about "requestScoreLimitIndicator" ?

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