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Messages - brianheagney

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1
Resolved Questions / Re: Why don't my APKs ever successfully build!
« on: November 03, 2015, 09:20:09 pm »
Yup. That musta did it! Thanks.

2
Ask a Question / Re: What is your Keystore/Certificate Strategy?
« on: November 02, 2015, 08:40:23 am »
Ah, so you actually put your certificate on the "desktop" and NOT in the roaming folder? For some reason, I thought the apk would not build if the certificate was not in the roaming folder...

3
Ask a Question / What is your Keystore/Certificate Strategy?
« on: November 01, 2015, 04:34:31 pm »
Hey people,
Every time I create a new project, I go to the android certificate section of the mobile settings. At first, I used to create a new certificate for every project, which I finally realized was stupid because Stencyl was overwriting the certificate each time, and when I uploaded updates to the Play Store, Playstore told me my certificates didn't match (duh!)

However, now my problem is this:

I have ONE freaking certificate that I try to use, I use all the same name/password/etc.

However, it used to be that every time I'd switch to a new computer, I'd bring over the certificate file and place it where it needed to be, but Stencyl would never generate an apk. I USED to just create a new certificate to see if that was the problem and it most often was. I found that if I created an entire new certificate I could just create an apk no problem, but if I ever wanted to use the original certificate (again, on a different computer, at my office or something) it wouldn't work.

So, that has me thinking...am I doing it wrong? Other engines I've used don't seem to have such a wonky certificate process. What are other people's methods for producing multiple mobile applications on the same and other machines?

Thanks.

4
Resolved Questions / Why don't my APKs ever successfully build!
« on: November 01, 2015, 04:25:12 pm »
It's been around one entire year that my apks don't build properly and I'm worried I'm just going to have to give up all of the work I've put into Stencyl.

I get varying errors, but currently I'm just getting a couple of errors at the end which just tell me that my build failed and I should check the logs for errors.

I check the errors, and I see things about a "1.5" source and target value, which I have no idea what that refers to.

Other than that...not sure what to do.

5
Ask a Question / Cannot test on my new phone
« on: October 03, 2015, 09:11:51 pm »
Hi,
I've been having no problem testing my apps on my old phone. I just got a new phone, installed the adb drivers, reinstalled java jdk and android sdk, yet I still keep getting a "build-failed" error.

Anyone know what might be happening?

6
Hey people,
I'm getting supremely frustrated with Stencyl's keystore system, and just wondering if I'm doing something wrong.

I am trying to use the same keystore for multiple games on multiple computers. However, Stencyl rarely ever understands how to use the keystore if I download it to a new computer and load it into an existing Stencyl file.

The only time Stencyl seems to use a keystore properly is if I use Stencyl's keystore generator to generate one. However, since I'm publishing on Google Play, this will only work for so long, since if I create or publish a project on my other computers, it won't ever successfully create an apk. THEN I always have to generate a new keystore, which means I end up having to create a new project on Google Play since I can't update the project on Google Play without the same exact keystore.

I've taken screenshots of my Alias and Password, and keep the keystore file ready to pass between computers. So, I have no idea why Stencyl never seems to be able to reuse this keystore that's supposed to be the same throughout all games.

Is there something I may be missing?

7
Abandoned Bugs / Stopped building android apk a moment ago
« on: July 30, 2015, 09:54:50 pm »
Hi folks,
Anyone have the faintest idea why my application stopped building to android apk? It has been working fine for the last month, I've been running it fine all evening...finally, a moment ago (after I made my last change for the night), it stopped working.

Logs are attached.

8
Extensions / Re: Android Utils 1.1 [Extension]
« on: June 23, 2015, 06:08:34 pm »
This Utility Doesn't work in 3.3!!!! It will not allow you to create your mobile app!

9
Nooooo!!!! I need those utils!!!!
Rob 1221, so am I correct in thinking that I just can't use that extension?

10
 I've got that extension on "disabled", I was wondering if I could actually get rid of it instead of just disabling it, but I haven't figured that out yet.


11
1. What is libnativetest-v7.so?

My log files are telling me that my game is looking for it, and I cannot seem to create a mobile game without it. However, on the very same computer, for a different stencyl project, I CAN create a mobile apk with it! I have tried reinstalling the Android APK, reinstalling Java, to no avail.

2. Why don't I have it?

I've tried googling for it and cannot come up with a page that says, "hey, here's how you can download libnativetest-v7.so!" So, I have no idea what it is or where to get it or how to get it to come to want to live in my computer.

3. How can I get it?

Simple question (I hope!).

Thanks so much.

12
Ask a Question / Re: Won't Publish Android APK
« on: May 19, 2015, 11:19:14 am »
I'm not sure if this will give more info, but I'm wondering if others have this problem:

I could never actually figure out how to publish the apk from any of Stencyl's documents in the first place. Luckily, at the same time as testing Stencyl, I was also testing Unreal Engine 4 (UE4). UE4 comes with the APKManager.exe, so I installed all I needed through that. I guess if it wasn't for UE4, I wouldn't even be getting stencyl to put out an apk from my laptop.

How does everyone else find and install the apkmanager?

13
Ask a Question / Re: Won't Publish Android APK
« on: May 19, 2015, 11:10:15 am »
Yeah...I wonder how to get that "android" folder into my roaming folder.

14
Ask a Question / Won't Publish Android APK
« on: May 19, 2015, 10:52:15 am »
I have a pro account and am trying to publish an apk.

I am actually using two machines (home desktop, and laptop). I can publish an apk from my laptop fine. I cannot, however, publish an apk from my desktop.

At first I thought it might have to do with SDKManager.exe not being installed on my desktop (surprising because I know I USED to have it installed there!!!), but I did reinstall, and completely update, but it is still not publishing an apk from my desktop.

Now, when I look for my certificate on my laptop, I see an SDKManager.exe in my roaming stencyl folder...but even after installing the SDKManager on my desktop, I'm not seeing that "SDKManager.exe" in my roaming stencyl folder...and not sure how it even got there on my laptop in the first place.

Anyway, I'm installing my log file in case anyone has any ideas....

15
Extensions / Re: Date Extension
« on: December 11, 2014, 10:53:37 am »
I'm hoping for they 0-6 day block to work soon as well. Until then, I'm in the process of building an actor behavior that will calculate it out, using information from the following website: http://gmmentalgym.blogspot.com/2011/03/day-of-week-for-any-date-revised.html

Maybe over winter break, I'll learn how to write my own extension for just the 0-6 day.

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