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Messages - kehwar

Pages: 1 2 3 ... 5
1
Ask a Question / Re: Gravity Regions?
« on: September 12, 2013, 11:30:00 am »
The default gravity offered by stencyl is scene wide, not actor specific.
You'll have to disable the default gravity to your actors (Actor/Physics/AffectedByGravity?=No) and then use a behavior to simulate it.

2
Ask a Question / Re: How do I use actor attributes?
« on: September 12, 2013, 11:22:07 am »
The "actor attribute" is which actor is being tested in the partical block.
The "default" value would be "Self" or "Actor", wich is the actor using the behavior.

3
Ask a Question / Re: Help the noob with a new game
« on: September 12, 2013, 11:19:03 am »
It is possible, the "actors" will only be the cards moving along the screen and other effects. Real programming will be done in the "scene". Most work will be building the logic of your game.
If you are intending to build one i suggest you try making a few other card games fiist, like "match pairs" or "solitaire" to get the logic of selecting/moving/flipping them around clear and the randomization of the stack.
Then you'll have to add little by little all the special "rules" that make it a CCG.

4
Ask a Question / Re: Obnoxious Beeping Computers
« on: September 12, 2013, 11:03:02 am »
No

I believe it's a hardware limitation, if you find yourself contanstly having to press several keys at the same time then i suggest getting a new keyboard.

5
Resolved Questions / Re: Need a hand with script!!
« on: November 08, 2012, 07:50:55 am »
So the player is gonna jump from one to another...
Then make a scene behavior. Player:Actor, Meteors:Actor Type
Then when updating, make each meteor attract the player to themselves, the force depending on the distance between the player and meteor

Edit: Image
Note Base force is inversely proportional to distance
Extra, make the base force proportional to the meteor size

6
Resolved Questions / Re: Need a hand with script!!
« on: November 08, 2012, 07:28:33 am »
First, gravity angle will have to be set up dinamycally from the player's position, and the planet position.
Second, if the player is the ONLY actor that will ever be affected by gravity, you can just change the scene gravity and disable gravity for the rest actors. Otherwise, you will have to make a custom behavior simulate gravity for that actor.

7
Game Ideas / Re: Would this be makeable and playable?
« on: November 08, 2012, 07:17:41 am »
Mmm... dunno if i could "teach". Probably more like giving examples.
Coding for you? Already working on a personal project, wouldn't be able to commit myself to code it entirely. (Maybe in a 2-3 months? Man, i'm lazy)
I'm gathering from this you have no programming experience? Then you should focus on learning the basics (the crash course)
Personally i like learning like this:
- Download a game/kit/behavior
- Test it
- Understand what it does
- Read the code
- Understand how it does it
- Do it from scrath, try to make it better (more options/better perfomance)

8
Game Ideas / Re: Would this be makeable and playable?
« on: November 08, 2012, 05:38:51 am »
Yes, you can import sound and graphics to stencyl from your computer.

9
Game Ideas / Re: Would this be makeable and playable?
« on: November 07, 2012, 01:07:12 pm »
I'm really, really liking this idea, do you mind if i take it? (joke)
Yeah, stencyl's installer weights 59MB, resources may vary, but i don't think you will ever download 12 GB of it in just one day.
Seriously, get to work, can help in coding if you want.

10
Old Bugs (1.x/2.x) / Enable Continuos Collisions = Game Crash
« on: December 20, 2011, 07:49:40 am »
If you enable Continuos Collisions the game freezes if:
- The 'cc' actor is pushed towards a 'solid'(actor, terrain, etc.) by another actor
- An actor is pushed towards a 'solid' by a cc actor
---
You can reproduce this by openinig your Jump and Run Extended Kit
1. Locate the first moving platform (up/down) you would come across
2. Place the another one of that platform on above the first and disable/remove the behaviors for it.
* This creates a 'solid' ceiling
* If you test the game and make the player go there, when the player is "crushed" it just pass through them a little. (this is fine)
3. Now, open the player actor, Physics>Advanced> check 'Enable Continuos Collisions'
4. Try again
* Freeze
--
The 'enable continuous collision detection for...' block causes the same result

11
Ask a Question / Re: Behavior Editor Right Panel Problem
« on: December 10, 2011, 05:19:11 pm »
Nice, now how do i show/hide it again? Did that function got bugged too? I remember it being ctrl+d

12
Ask a Question / Re: Force and speed
« on: December 10, 2011, 05:16:58 pm »
When trying to pass values between actors or behaviors, the best way to do it is through custom block.

Create a custom block: "Hit %0 with force %1" in the Shield behavior, and make the "player" actor use it when colliding with the "shield" actor.

* PS. Name your actors so we can understand better... "this actor hits the other actor, making that actor do to the actor, ..." it's hard to follow

13
Ask a Question / Re: Behavior Editor Right Panel Problem
« on: December 10, 2011, 02:41:49 pm »
Thanks, works fine. But, I see myself accidentally moving them again in the future, isn't there any other way to "fix" this?

14
Ask a Question / Re: Behavior Editor Right Panel Problem
« on: December 10, 2011, 12:07:22 pm »
Maybe i didn't write it right, I meant "vertically" on top of each other

15
Ask a Question / Behavior Editor Right Panel Problem
« on: December 10, 2011, 11:12:23 am »
Stopped using stencyl for a while, tried to use it now... new version yay!, downloading...
Now, i noticed the behavior editor right panell is a little diferent (plays around a little)... now i have the "blocks", "attributes", "favorites" segments on top of each other and don't know how to group them again. Additionally, how was it again that i hide/show that panel?

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