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Messages - sparklepeep

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1
Windows / Mac / Flash / HTML5 / Re: Canon
« on: May 09, 2013, 06:25:46 pm »
- 1 hit failures felt pretty punishing
Thanks for the feedback! Yeah, I feel like this is definitely the most comment feedback I've gotten. This (and a lot of other things that you've said) is the direct result of trying to mesh autorunners and a rhythm game together. Definitely need to work more on which conventions from which genre I should be using when I do the sequel. :3

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Windows / Mac / Flash / HTML5 / Re: FORMER
« on: May 07, 2013, 08:16:01 pm »
The block count is generous and I found that it made the levels too easy. I guess once you put in the point defense drones (where I imagine you would have to make cover on the fly) though it'll be a lot tougher.

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Windows / Mac / Flash / HTML5 / Canon
« on: May 06, 2013, 07:57:00 pm »
Hey there, so I just want to tell you about my first big Stencyl project: Canon. It was made for Ludum Dare and StencylJam and I actually posted about it already in the StencylJam entry sub-forum, so you may have seen a post about it before.

Play it here!
Gameplay video!

Canon is a challenging music/rhythm/jumping game where you control four jumpers playing the same game at the same time but each jumper is located at a slightly different part of the game. It's sort of like DDR but you have to maintain your own rhythm and make your own music using visual cues from an autorunner and you end up doing folk dance steps with WASD. I am still trying to figure out the sales pitch. I would say just give it a shot!

It does get hard fast, one big reason being that I didn't have the time to properly create a difficulty curve with the time I had and I made the decision that too hard was better than too easy.

I've gotten a bit of feedback from the StencylJam forum and from Ludum Dare, but I would love more from you guys if you have the time! One thing I'm looking for especially is to see whether it's worth it to continue working on the game / take the idea and push it further. If you have a Kongregate account I would also appreciate it if you rate the game on there as well, since it's still only got few ratings. Thank you!

PS - Implementing four different directions of gravity was actually amazingly easy in Stencyl. I was very pleasantly surprised!

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Stencyl Jam 12 / Re: Canon (a LD48 game)
« on: April 29, 2013, 12:36:50 pm »
p.s. fix your links too : )

Whoops! I just did, thanks! Forgot that I didn't need quotes around my url with the forum code thing. =D

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Stencyl Jam 12 / Re: Torrent
« on: April 28, 2013, 05:40:05 pm »
I really like the song! Though I'd have to say that hearing dial-up noises at 2Mbp/s confused me for a bit. =)

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Stencyl Jam 12 / Re: Terrible Magical Artist
« on: April 28, 2013, 05:36:27 pm »

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Stencyl Jam 12 / Re: consequences (LD48)
« on: April 28, 2013, 05:28:31 pm »
I really like it! On my first playthrough it definitely surprised me once I got to the half-way point...

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Stencyl Jam 12 / Canon (a LD48 game)
« on: April 28, 2013, 05:27:56 pm »
Thought I'd join all of you who made LD48 games and enter mine into the StencylJam as well.


Canon is a simple but challenging action/rhythm game based on the idea of simply changing the topology of a standard jump-and-dodge game. You control four jumpers at the same time, one on each side of a square, while moving obstacles move around and you end up playing four identical jumping games in canon with each other. Canon is essentially four parts action/jumping, one part bell ringing and some undetermined amounts of square dancing.

I've put together a gameplay video from some of the later levels so you can check out what it's like when things get tough. Screenshots don't really convey the idea of the game very well. Oh, and this was made with Stencyl 3.0. =)

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Windows / Mac / Flash / HTML5 / Re: Minion March
« on: January 06, 2013, 12:49:52 am »
This game looks AMAZING! I hope your guys get the project funded!

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Ask a Question / Stencyl Pro Pricing Question
« on: December 17, 2012, 11:37:40 pm »
Hey guys. So it looks like Stencyl Pro is on sale right now for 79 a year instead of 99 a year. I am thinking about getting it, but I'd also like to wait until Stencyl 3 comes out first... Does anyone know how long the discount is going to last?

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Old Bugs (1.x/2.x) / Stencyl2.0 Built In Left/Right Movement Bug
« on: March 18, 2012, 02:51:53 pm »
Just downloaded the Stencyl 2.0 beta. The left/right movement that came with it has an issue where the definitions of Start and End are reversed.

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Ask a Question / Re: Blocks/Objects Jittering Against Each Other
« on: January 02, 2012, 12:00:46 pm »
Hi! Thanks for the replies! Sift, I actually did something similar to what you did there. I disabled gravity and rotation for everything and have the game enable them for the blocks only after the user inputs their first command so the blocks don't have time to jitter/fall before the player can knock them down. Not the perfect fix but it's working for now...

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Ask a Question / Blocks/Objects Jittering Against Each Other
« on: January 02, 2012, 10:04:41 am »
Hi guys! I'm trying to make a block removal type game and I've come into the problem where my blocks are kind of bouncing/jittering against each other. I've tried playing with the materials and the damping factors and nothing helped. I downloaded the Catapult kit and played it as is and got the same problem (screenshot below, not sure if you can see it but things are kind of bouncy and crooked). Not sure if it's a known bug or if I just did something wrong. Anyone else have this problem?

I've also uploaded the game I'm making to http://www.stencyl.com/game/play/10418 so you can see what is going on. The gray blocks are set to 1 for both masses and are made of wood, with max linear/angular damping. The black blocks are not affected by gravity and are dead weight. Also the gravity is 50 down.

Thanks!

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