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Messages - JeffreyDriver

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Ask a Question / Re: Is there a way to get larger code blocks?
« on: December 15, 2018, 07:57:59 am »
I have the same issue with the comment blocks. It would be great if we could resize them. As far as I'm aware it can't be done. Maybe this is something that should be put in suggestions.

Windows / Mac / Flash / HTML5 / Re: My New Project
« on: December 14, 2018, 04:23:54 am »
Thanks, and cheers for the heads up about the typo.

I'm not using the dialogue extension. To be honest I've never had a proper look at it so I'm not sure how it works, so I wouldn't know if would have been suitable, but in my game the player is interacting with tiles, not other actors.

Windows / Mac / Flash / HTML5 / My New Project
« on: December 13, 2018, 12:41:08 pm »
Following on from the relatively successful 'The Strange Disappearance of Eldon Crowe' ( I'm working on a series of games in the same style, in the hope that I can create something better.

Episode 1 (WIP):
Note that for the most part, the only objects currently present are the ones that are needed to progress through the game. I will be fleshing the scenes out with things to look at and examine.

I'm actually trying to build this as a kit that I can just reuse, and so far that's going well. I can now just create new scenes and tilesets to make a new episode with very little editing of the code.

I've made lots of improvements based upon feedback. Most are quite minor things, but a few are significant. People didn't like the back tracking in the first one, so now you can carry up to six items at once, and there's a map to quickly navigate between areas, once you've unlocked them.

The object interaction is also now more complex. Previously, you could only interact with objects if you had an item to use, but now you can interact with some objects directly, causing something else to change elsewhere, such as flipping switches. There will also be NPCs that you can interact with. There were a couple of NPCs in the first one, but there wasn't any real interaction, but now NPCs will appear/disappear depending on circumstances, and you can interact with them like you can with objects.

Windows / Mac / Flash / HTML5 / Re: Cake Eater demo version
« on: December 12, 2018, 06:39:23 am »
It's a good, fun little game, and I found myself playing all the levels until I completed it, so you must be doing something right! Some of the graphics seem a little rough, is that a resizing issue? The controls are responsive and generally work well, though I found that the pig can snag on ledges etc. On the last level, the pause button seems hidden behind tiles and I can't click it.

I would like to see some new puzzle/enemy types. It could also do with a quick restart. R key and an onscreen button.

Good job. Especially for your first game.

Ask a Question / Re: Optimization for Bullet Hells
« on: December 11, 2018, 12:06:35 pm »
Did you try using actors and removing the collision shapes? If you use maths to check if actors are overlapping instead of using collision shapes, you can get away with using lots of actors.

Ask a Question / Re: Adding ads
« on: December 11, 2018, 11:14:52 am »
You can publish to web (html5/flash) for free. It's possible to get a game sponsored from somewhere like Armor Games which would give you enough to pay for the pro version.

Ask a Question / Re: How to repeatedly shoot while button is held down
« on: December 09, 2018, 04:47:11 pm »
Use a custom event instead of a loop that triggers when the button is down  and after half a second if the button is still down trigger it again

Under the 'Behaviors' tab there are blocks for accessing other behaviours and setting their attributes etc.

Ask a Question / Re: How do I make a timer?
« on: December 08, 2018, 07:27:42 am »
There's an extension to help with this kind of thing -,15063.0.html

I've only briefly used it myself, but it's pretty easy to get to grips with.

Ask a Question / Re: Scaling for mobile games
« on: December 05, 2018, 05:09:02 pm »
Yes, set them in relation to the screen, not the scene, so you will need to account for the width of your actors.

Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 05, 2018, 05:07:08 pm »
In your code I see nothing to increment the ad counter.

For a timed counter, I would have it increment every second, then when the game over screen appears, if the timer is over so many numbers, say 300, set the timer back to 0, then show the advert.

Ask a Question / Re: ads appearing after 3 attempts at main game
« on: December 05, 2018, 03:15:08 pm »
Can you post your code?

Just a comment regarding my personal preferences; I prefer if ads are shown after a certain amount of time, not attempts, because if you have several very short games in a row, it feels like you're being bombarded with ads.

Ask a Question / Re: Dead Enemies ???
« on: December 03, 2018, 11:23:41 am »
It sounds like you're using using the 'all actors of type' block, but yeah, we need to see your code

Ask a Question / Re: [Solve]How to make a laser effect when shooting?
« on: December 01, 2018, 04:08:26 pm »
I'm guessing that isn't exactly what you're after, but it is at least a good start. First of all you need to draw behind the image of your ship, and stop drawing a moment after mouse press.

If you want the lasers to move from the bottom of the screen to the cursor, it gets more complicated.  In the game I made, I had the laser drawn between a projectile and a gun, so the laser grew as the projectile moved away.

See my game Alien Storm in this compilation as an example -

Ask a Question / Re: Should I return to Stencyl?
« on: December 01, 2018, 03:53:55 pm »
Stencyl is alive and kicking, but I agree that the team behind it aren't very good at PR. The twitter account is quite active, as is I believe the Discord channel, but apart form that, everything's a little quiet.

Stencyl isn't going away anytime soon, but the team really need to up their game when it comes to promotion. 3.5 is on the way. I understand that serious headway has been made recently, but date of release is unknown.

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