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Messages - JeffreyDriver

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1
Ask a Question / Re: New game
« on: August 10, 2018, 11:35:09 am »
I can't see much in the logs. What exactly is happening?

2
Ask a Question / Re: Can't use "Other Actor" option
« on: August 10, 2018, 04:23:42 am »
ACTORS > GROUP/TYPE > Group of actor (other actor)

Drag the 'other actor' block in.

E.g If group of other actor = transformations

3
Ask a Question / Re: Can't use "Other Actor" option
« on: August 10, 2018, 04:13:02 am »
What is 'transformations'?

4
Ask a Question / Re: Issue with Detect if Player is on a Slope
« on: August 07, 2018, 12:51:52 am »
You can add simple text data to tiles in the tile editor. The using blocks under COLLISIONS > COLLISION POINTS you can recall that data.

You could simple add the text 'slope' to the tiles and check for that. As an example, I'm working on a game that makes use of this by adding the angle of the slope as a number to the tile so I can use that to speed up or slow down the actor accordingly.

Also, you can use friction to stop your actor from sliding down a slope.

5
Ask a Question / Re: Bullet goes towards certain actor
« on: August 07, 2018, 12:45:20 am »
SCENES > ACTOR > GET ACTOR > FOR EACH ACTOR OF TYPE (select your player actor)

I'm assuming that you've only got one of this particular type of actor on screen??

Assign this to a local (blue) actor attribute. You can then refer to this in your code later.

ACTORS > MOTION > SPEED > SET VELOCITY

You then then send the bullet towards the player, though you'll need to calculate the angle. There's an extension called the Easy Math Extension that provides blocks that will calculate that for you.

6
Ask a Question / Re: game modes
« on: August 04, 2018, 03:57:43 pm »
Yes, it's certainly possible. Multiplayer games will always be more difficult to make because you'll be dealing with servers to replay data in realtime. Having one player vs CPU would be easier to achieve, but still a complex project.

If this is your first game, I suggest that you start small, working on the type of mechanics you need, and work up towards your main project.

7
Ask a Question / Re: Bullet goes towards certain actor
« on: August 04, 2018, 03:50:05 pm »
ACTORS > MOTION > FORCE

There's blocks there to let you send a bullet towards whatever you want.

What you need to do first of all, is figure out how to identify the actor you want to target. If it's the only actor of it's type or group then that's easy to do: SCENES > ACTOR > GET ACTOR

If you want to get the closest actor of a certain type, or pick one at random, it can be done, but it's a little more complex.

What exactly are you trying to do?

8
Ask a Question / Re: Actor shoots on a certain frame of animation
« on: August 03, 2018, 03:33:45 pm »
What I think is happening; your event is triggering, but when it triggers, your animation isn't at frame 10. The code won't pause and wait until frame 10 is reached. It'll continue to run,  and if the conditions aren't met, it'll just ignore the bullet creation code.

There's different ways of approaching this.

You could use an always event to check for when frame 10 is active, or keep triggering 'Stage3' until the frame does equal 10.

9
Ask a Question / Re: Actor shoots on a certain frame of animation
« on: August 03, 2018, 01:17:46 pm »
ACTORS > DRAW > ANIMATION > Current animation for actor

ACTORS > DRAW > ANIMATION > Get current frame for actor

Check if the correct animation is playing, and check for the right frame. Use a boolean to stop it from being repeated.

10
Windows / Mac / Flash / HTML5 / Re: The Lost Temple 2
« on: August 02, 2018, 03:39:17 pm »
I've made some updates. Mainly just visual stuff and a few bug fixes.

- Added a glow to fire and magic pools
- Fire pools also have particle effect
- A couple of creatures; fireflies and bats. Completely harmless, just to make things seem more interesting. Bats fly away if you get too close. Fireflies just buzz about
- Lanterns added to minecart levels
- Added numbers to the temple interior scene to identify the different areas

11
Ask a Question / Re: How to play an HTML 5 game after publishing it?
« on: July 31, 2018, 08:42:28 am »
index.html will be the file you need to open in a browser.

12
Windows / Mac / Flash / HTML5 / Re: My first game
« on: July 31, 2018, 04:34:40 am »
I can see this being a great survival game with some more work. It's a good first game.

Yes, there are some issues with your controls, such as suddenly stopping or inexplicably not being able to move in certain directions. Jumping over objects is also frustrating as you can't move in air if you hit something. Hit boxes are too large, and I also found fishing really difficult. The graphics and UI need work.

Though these things are all easily fixed.

I like the idea though and I think there's lots of potential.

Some things which came to mind:

GOALS/TASKS: I agree. players need something to aim for. What's the ultimate aim. Survive a certain number of days? Escape the ice?
SPEED: You move quite slowly, so it would be good to move faster, or least have an upgrade. E.g. snowshoes.
WEATHER: You could have weather affect gameplay.  If there was a blizzard maybe you'd walk slower, and lose heat faster, forcing you to find cover.
FISHING: Perhaps upgrades, such as nets, so you don't have to fish manually.
TREES/ICE BLOCKS: It might be good to be able to place your fire/igloo when you want  to instead of automatically. You could work this into a survival element where you need to space out your igloos/fires in order to cross a long distance. Fires could also be used to keep dangerous animals away.
TEMPERATURE: I agree that it should be some type of bar or guage  so we know when we're in danger. Maybe you could also upgrade your clothes to keep you warm longer?
HUNTING/TRAPPING: Hunting and trapping to get food and fur?

Don't get too bogged down with the graphics. Solid controls and good gameplay are what's important. Graphics can be replaced at anytime. Don't try to do too much too soon. It's easy to aim big, and get frustrated when you run into bugs and issues (which WILL happen), so start small, keep it simple, and build up from there. Learn how to create your own behaviours that you can export and use in other projects.

Keep up the good work!

13
Did you also  clean the project after disabling them?

14
Ask a Question / Re: How to play an HTML 5 game after publishing it?
« on: July 31, 2018, 12:47:59 am »
What files are there? I've tried to export of couple of my games to HTML5 to check, but they're throwing errors when I try.

15
Ask a Question / Re: Design Editor of the Future
« on: July 30, 2018, 01:37:53 am »
There are the terrain tools in the editor that give you other options (box, polygon and circle), but it would be good to have a bezier curve option.

You can also create your own collision shapes for tiles. It would be easy enough to give the illusion of a nicely fluid terrain, particularly if you had one layer for your collision shape, and one above that for the graphics.

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