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Messages - LIBERADO

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Ask a Question / Re: Draw shapes on images
« on: Today at 07:20:51 am »

Ask a Question / Re: moving a created actor
« on: February 03, 2019, 04:35:21 am »
Make sure the actor is not set to "minimal" in its physics settings.

Ask a Question / Re: moving a created actor
« on: February 03, 2019, 03:58:44 am »
Set the velocity in the "when created" or the "when updating" event.

Ask a Question / Re: Move Scene's downwards
« on: January 27, 2019, 09:54:28 am »
Also, once a group of elements is selected, you can use the arrow keys to move it.

Windows / Mac / Flash / HTML5 / Re: which do you like better?
« on: January 26, 2019, 09:35:33 pm »
Hard to say. Both are nice and very similar. Maybe the face is more noticeable in number 2

Extensions / Re: Some sort of zooming extension
« on: January 26, 2019, 06:21:49 pm »
@LetMeThink, any news? I also need this extension for my games.

Game Art / Re: Pixel Art Motion Capture [Low Budget How-To]
« on: January 14, 2019, 07:05:26 pm »
Great, but to convert photos or other hi-res artwork into pixel art, you should try Pixelmash.

Chit-Chat / Re: How did you find out about us?
« on: January 13, 2019, 07:23:48 pm »
@yonny3443, bienvenido. Me gustaría ver ese vídeo que tú viste.

The tiles are created at runtime, so it must be something else.
You are creating duplicate tiles. Each tile is created more than once in the same position.
This is the cause of your problem. So, check your tile generation code.

In this sample, click on the tiles:
<a href="" target="_blank" class="new_win"></a>

Wait a moment, I am going to create a basic playable sample showing that it works.

@vicevicebingo, for your example, you have created the tiles in the scene editor, for that reason you can't remove their collision shapes.

@Fayabella, I think it is not a bug. Make sure you have not those tiles created in the scene editor too.

In my tests, when I remove any tile created at runtime, its collision shape is also removed.

If you create the tiles at runtime instead of creating them in the scene editor, their collision shapes will disappear when you remove them.

Ask a Question / Re: Pausing and Attribute Tweening
« on: December 28, 2018, 03:31:52 pm »
I think it is a bug and should be fixed.
You could report it in the Issue Tracker.
Meanwhile, you can use the "slide" block to move the boss actor.

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