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Messages - LIBERADO

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I too have experienced that problem only when I duplicate the scene.
Maybe it is a serious bug, you could report it in the Issue Tracker

You can check it in the .stencyl file attached to this post.
(File > Import Game)

I guess this is what you want:

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Ask a Question / Re: Master profile picture?
« on: July 16, 2020, 11:10:03 am »
It should not be allowed because it is misleading.

En el mismo lugar donde encontraste un bloque para reproducir sonido, Stencyl tambiƩn tiene bloques para parar el sonido.

my understanding is that I would code this by checking whether the x-center and y-center of the letter puzzle piece is close to the x-center and y-center of the intended area (region?).
Yes, but I would use simple actors instead of regions or tiles.

My letter tiles are 40x40px - please let me know if 32x32px is a better size to work with.
Both sizes are appropriate, it's just a matter of taste.

If you still haven't managed to do it, let me know and tomorrow I will give you the project file of this game.

Ask a Question / Re: Layer order ignored
« on: July 02, 2020, 05:02:57 am »
@omizu99, if you suspect that it is a bug, you could report it in the Issue Tracker

Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 04:43:27 am »
But, if you need the ball to bounce from something, then you should ignore my previous suggestions and use this other:

When the ball hits a bubble, use this block: 

And when the bubble bursts, use this block: 

Blocks found here:

Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 04:12:56 am »
Try making the ball actor a sensor, instead of the bubble actor.

Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 02:06:39 am »
Make the bubble actor a sensor:

When  you 'pick up' a shape:
- Create an invisible axis actor at the mouse position.
- Create a revolute joint between the axis actor and the shape actor.
- Create a mouse joint for the axis actor.
- Set the angular damping to 10 for the shape actor.

Ask a Question / Re: Enemy AI
« on: June 14, 2020, 12:14:15 pm »
To get the specific distance between two actors, you can use the wonderful, excellent, magnificent and impressive EasyMath extension:,27769.0.html

I use it a lot.

Sometimes I read in the forum that regions can be problematic in terms of performance.
If it's hundreds of actors, I would use Simple actors, or even Minimal actors:

...but I still need the actor to check for that 'active' attribute which it cannot do as it belongs to the scene.
Do you know that you can use this red block in any actor?:

Found here:

More info:

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