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Messages - mvmsaikrishna

Pages: 1 2 3 ... 6
1
Ask a Question / Re: Unknown Identifier: Random Errors occuring?
« on: March 31, 2015, 06:16:09 am »
clean, close and reopen stencyl.

2
Ask a Question / Problem with fullscreen IMMERSIVE MODE
« on: March 27, 2015, 03:32:15 am »
In stencyl 3.3, true immersive mode was introduced and so a problem too. Thank you (But we solved it last year by ourselves.)
The problem is very tough to explain, i'll try anyways!

The immersive mode makes the game full screen. But the edge region of the screen (where the navigation bar appears) isn't accessible to actors i.e actors can't move to that region. It is just blank space. See the screenshots you will get an idea.

Ps: As my previous problem was also not solved, not expecting an answer for this either. Just posting so that new members who plan to buy stencyl will see the problems (being unanswered). thanks!

3
did that. still same problem!

4
No didn't select it because the whole level should be different (not repeated portion of bg should be there)

5
@Jon did you even see this bug?

6
Upon using the following code,
             setScrollFactorForLayer(1,"bg1",1,1);

the above situation is happening. If I remove the code, then the background is fine in mobile devices too.
But I need to set the scroll factor via code for different levels in our game. Any suggestion?


7
Everything was fine in 3.1, 3.2. The problem found in 3.3 [Build 8243]

As you can see in the attachments,
- The background covers the whole scene in stencyl scene editor. (1st Screenshot)
- The background has no problem when run in FLASH. (2nd Screenshot)
- You can see the black space where the background is not complete in Android phone. The same problem in iPhone,iPad too! (3rd Screenshot)

Please let us know How to fix this? or when will you release a fix?  (As we need to release an update for our game soon!)

8
Ask a Question / Re: Questions about background
« on: March 05, 2015, 07:43:06 am »
Oh it's okay man. Thanks for the reply :) I'll post in bugs section!

9
Ask a Question / Questions about background
« on: March 05, 2015, 12:52:06 am »
In 3.1, the the parallax scrolling used to work properly by default. After I upgraded to 3.3, the parallax scrolling is not working by default (No matter how big the scene is and actor moves around scene, the background stays there with same portion). I have to check the 'parallax scrolling' option in bg layer settigns for each scene but our game has 97 scenes. And also, earlier, the background used to anchor from bottom-left but now it is anchoring from top-left.

 So  here are my questions.
1. How to set parallax scrolling through code?
2. How to change a background using code for android & ios  ?  (as in this thread http://community.stencyl.com/index.php/topic,3466.0.html)
3. How to make the background anchor from bottom left? For example- the scene is 300 X 500 and the background 1000 X 1000, the background portion should be visible from 700 X500 instead of 0 X 500 as in default)

Thanks in advance!

10
Ask a Question / Re: Stencyl size
« on: January 19, 2015, 05:43:37 am »
Let's say, your scene height is 100, width is 50
If you want to import the background image in 2x scale
then size of the background should be 200 X 100

11
Good that it's solved for now!

12
Ask a Question / Re: Stencyl size
« on: January 17, 2015, 11:43:06 pm »
Scene size: (H,W)
Import scale: nx
Image Size: (nH, nW)

13
Ask a Question / Re: Can I do this?
« on: January 17, 2015, 11:36:37 pm »
Hi,

1) Yes, with studio license you can test the game on a simulator on a mac or run it on a real iOS device.
2) Yes, that game can be done. (see this reference game by us: https://itunes.apple.com/in/app/time-fury/id878197262?mt=8)
3) No, stencyl doesn't facilitate you with the apple developer license (that I know of). You have methods for implementing IAPs and Ads. If there is any update to iOS sdk, stencyl will release the update (beta builds before stable version).

As you don't have coding experience at all, stencyl should be fairly hepful and easy than others.

14
Are you trying to open a stencyl file directly? This error is caused when you open a stencyl file directly.
What to do?
1. Launch stencyl.
2. If game is not imported, then import.
3. Now open the required game from games dashboard.

15
Ask a Question / Re: iOS export failed
« on: January 17, 2015, 07:52:57 am »
See this thread. It should work if you remove the old code by running clean project, and deleting your games-generated folder for that game.

http://community.stencyl.com/index.php/topic,34780.msg196925.html
Thanks for the reply Justin.. but before trying that the error is cleared.
steps:
1. I tried to open the problematic button but got a null pointer exception.
2. So, I closed the game (not stencyl) and reopened the game.
3. Then, Opened the button and navigated into events. There are no errors but i think the method got refreshed.

Now  the game is successfully exported to iOS and android too!

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