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Messages - Trackten369

Pages: 1
1
Windows / Mac / Flash / HTML5 / Re: Isometric Sandbox
« on: May 14, 2015, 05:37:23 am »
Thanks! :D Btw there's now a new slope blocks. :)

2
Windows / Mac / Flash / HTML5 / Re: Isometric Sandbox
« on: May 09, 2015, 10:48:15 pm »
Sorry for a long delay, Stairs are now added in the project.

3
Windows / Mac / Flash / HTML5 / Re: Isometric Sandbox (Alpha)
« on: May 02, 2015, 05:06:56 am »
I'm working right now on stairs. ;)
There's still alot to add on my project before another update.

4
Windows / Mac / Flash / HTML5 / Re: Isometric Sandbox (Alpha)
« on: May 01, 2015, 06:18:27 am »
Thanks! :)

5
Windows / Mac / Flash / HTML5 / Re: Isometric Sandbox (Alpha)
« on: April 30, 2015, 05:30:27 pm »
Hi, I just updated my project.  ;)
- New Block Switch Button
- New Few blocks.

6
Windows / Mac / Flash / HTML5 / Isometric Sandbox
« on: April 28, 2015, 06:44:01 pm »
Hello everyone!  :)
I made a another game called Isometric Sandbox.
A sandbox game that you can build anything made out of isometric blocks.
This game is still in development so any suggestions or ideas for the game can help. :)

http://www.stencyl.com/game/play/30647

7
Windows / Mac / Flash / HTML5 / Re: Gastro Run
« on: April 26, 2015, 06:44:04 am »
Cool game!  :)

8
Windows / Mac / Flash / HTML5 / Re: My 1st game
« on: April 24, 2015, 01:47:01 pm »

9
Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: April 24, 2015, 03:11:44 am »
I am currently testing the new starmap system.
Its fun and working already quite well.

    The green dots:
    • The green dots are ships which follow several trade routes can which be raided.
    • They and disappear after being raided and spawn again after a while
    • Raiding brings credits for upgrades or better gear

    The red exclamation mark dots:
    • They stand for story/progression missions
    • They are thougher, not moving and have a communication sequence before entering the level
    • They disappear if you found the required item in that level and unlock linear

    Planets:
    • Planets are kind of home worlds of the races
    • They can be raided, change abit depending on mood and send attack drones if mood is low

    I am polishing the trade routes anbd spawning system right now. I also want to add "emergency encounters" which dont move and lower or raise moods of races depending on your action.

    One issue i have: I have no clue how to create a logic to spawn the green fog random but in shape everytime i create a new map.



    [/list]

    I like how you made the map and the game. :)
    What are those green and grey looking-clouds?

    10
    Windows / Mac / Flash / HTML5 / Re: My 1st game
    « on: April 24, 2015, 02:25:38 am »
    There is actually a block "set autoscroll speed for background..." that you can use.
    You can synch trap and background speed if you all set in a behaviour.
    Ok, thanks! :)

    11
    Windows / Mac / Flash / HTML5 / Re: My 1st game
    « on: April 23, 2015, 02:09:04 pm »
    Thanks!  :D
    And about the speed increase as time passes, I wish I can add that but the only problem for that is the background's speed.
    It doesn't act very right when the trap's speed is higher than the background's speed.  ;)
    I don't know if the background's speed can be modified through scene behavior.

    12
    Windows / Mac / Flash / HTML5 / My 1st game
    « on: April 23, 2015, 06:41:18 am »
    Hello everyone!
    I just came here to show you my 1st game I made.
    It's a very simple game that your goal is only to run the farthest.
    I'm sorry about the font I made. :P  (If you haven't seen the font I made then check it out.)
    Btw, I can't update this game now because I'm working a another game.
    The credits has been listed in the game.

    http://www.stencyl.com/game/play/30384

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