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Messages - sonicspeed53

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1
You seem to have taken my comment very personally, it was not intended to cause any offense, Mystic Meg is a very funny comedy character portrayed by Brian Conley (ah, no that was Septic Peg but there the same thing) and I expected my comment to be taken with the same comedy intent with which it was written, my bad.

It's cool, I never heard of Mystic Meg and kinda brushed it aside as sass, haha. Sorry about that...

You can use the solution that I suggested in this thread: http://community.stencyl.com/index.php/topic,42099.msg236482.html#msg236482

Believe it or not, this actually made it worse... https://youtu.be/EDUwhz0mIPo It seems that basically, making the corners like that helps it flip, haha.

with your reply also came the reason and solution to the issue, the corner of the box is snagging on one of the seems, LIBERADO's solution will sort that out, but I'm left wondering is this a bug, with zero friction no gravity should there be snag of a box edge passing over a seem of 2 actors ..... or just a quirk of Box2D ..., certainly worth investigating.... no?

I don't know how frequent Box2D is updated, but back in the Stencyl 1.0 days, this was never a problem. I do remember hitting this bug in 2013 though... So unless new version of Box2D were introduced to Stencyl, this might be a Stencyl problem.

2
you can post 100 videos showing the glitch but without knowing how you setup the world even Mystic Meg will struggle with finding a reason, there are multiple factors involved

First off, I didn't know whether or not the first video proved it's point, as it was a minuscule version of the bug. I uploaded the second hoping it might clarify something. Excuse me if I was wrong.

Second, I turned off all objects friction, reduced world gravity, and I would have reduced the main block's mass, except it was already 0.01. I tried using Continuous Collisions and tried without it. I then attached the debugger and built a scene to test the difference between actors and tiles. If by "levels" of the shape you mean to check if the shapes are all flat and non rotated, they are gridlocked with no rotations. If that is not what you meant, can you please clarify? Excuse me for uploading another video, but here are the results: (I slowed down the game on the 3rd attempt) https://youtu.be/Zm9OnFURlA4. I isolated the issue to be an actor on actor issue, and I don't know how to fix it.

Please excuse my lack of forum etiquette, as I have not used Stencyl or it's forums in quite a while.

3
Another example: https://youtu.be/GoQJmAZVTEE

When the video gets to the second level, the way I broke the blocks should have resulted in a victory. Instead, the crate collides with one of the breakable boxes the wrong way, and it screws everything up. Anyone have any ideas how to fix this?

4
The box has a friction of 0.01. I set the value to 0 and the problem still exists.  :'(

5
I've been working on a physics puzzle game kinda like drop box, except I plan to have very complex systems and puzzles, all of which rely on the physics system cooperating. After working on the game for a few days, I found this "glitch", and how sometimes, by random chance, an actor with a box collider when sliding on other actors with a box colliders, will get stuck when sliding between two of the actors.

Video:
https://youtu.be/1cZvVGTUNbM

This could potentially ruin gameplay, as breaking the right combo of blocks should always result in a victory. (Currently, I have a level which the glitch can occur on. If it occurs, the crate doesn't have enough momentum to clear a gap, which results in a loss even if all the proper boxes are broken for the level to normally complete.) Does anyone know how I could potentially fix this?

Thanks in advance!

6
Basically what the title says. Saving works fine, but whenever you save and quit, the program freezes and I have to force quit. It appears to have saved my progress, but still, it's annoying to force quit Stencyl whenever I'm done using it. Does anyone know how to fix this?

7
Old Questions (from 1.x/2.x) / Background lags with mouse movement?
« on: November 27, 2013, 06:22:49 pm »
Jeez, I really haven't been here a while.
Anyway, I'm currently working on a game on my Mac, and it seems that whenever I move my mouse around on scene with a moving background, the background slows down and becomes very choppy, yet the objects don't lag or anything. I also tried making a new scene and just slapping on the background to see if it was the amount of objects per scene in my game, and it still lagged. This never happened on my windows computer, but when I moved the project over to it and tested it, it still lagged. Is there anyway to fix this?
Thanks,
~Yukon W.

8
Old Bugs (1.x/2.x) / Re: Animation With 15 frames appears blank
« on: January 12, 2013, 02:48:32 pm »
Please guys? I need help!

9
Old Bugs (1.x/2.x) / Animation With 15 frames appears blank
« on: January 11, 2013, 05:48:53 pm »
Hello,
I am trying to create a Actor with a 15 frame animation, but whenever the actor switches to that animation, the actor disappears/shows a blank frame that I did not create. Can anyone please help?
~Yukon

10
Ask a Question / Re: Could I Get Sued?
« on: July 01, 2012, 06:52:34 am »
Brom why don't you just rename it Digital Pie? or somethig else? ;)
Lol, this post is SOOOO old  :o
I closed Pie .Inc a while ago and I now have a blog.
Also, nice username blueboxblues!  :P

11
Windows / Mac / Flash / HTML5 / Re: Air Resistance Squad #5!
« on: June 06, 2012, 04:53:22 pm »
I don't think that will matter but machine speed might, im on a laptop with cpu mark 1.5k (http://www.cpubenchmark.net/).

Have you put aside the main game loop and do most things custom ?

(I'm removing my previous posts so I don't clutter your game announcement too much :) )
I have no idea what my cpu is and idk how to use that website!
what do you mean put aside the main game loop and do most things custom? I'm lost! ???

12
Windows / Mac / Flash / HTML5 / Re: Air Resistance Squad #5!
« on: June 06, 2012, 04:09:43 pm »
XP, Chrome, flash player 11.2.
I'm running mine on Windows 7, maybe that's why!

13
Windows / Mac / Flash / HTML5 / Re: Air Resistance Squad #5!
« on: June 06, 2012, 04:01:07 pm »
Uhm, the speed of clouds isnt constant, framerate keeps oscillating up and down yet the update and render time is near zero. I think I would enjoy, but I'm just getting dizzy.
The Game works fine for me, what OS and browser are u using?

14
Windows / Mac / Flash / HTML5 / Air Resistance Squad #5!
« on: June 06, 2012, 03:40:47 pm »
After many, many, many, many... you get the point, I bring you Air Resistance Squad #5!

Welcome To Air Resistance Squad #5!

Air Resistance Squad #5 is an elite squad of trained agents. Fly through many zones using your jetpack and collect gold coins to unlock stuff!

http://www.stencyl.com/game/play/13032

Idea By Scott Hutton - http://earedspider.com/

See Ya!
~Yukon - http://www.yukonw.com/

15
Old Bugs (1.x/2.x) / Re: Do Every # Sec Times 2?
« on: May 30, 2012, 02:31:16 pm »
I feel stupid, I was basing the "time" off of the score when the score is half a sec for 1 point. Sorry!

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