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Messages - talhakaya

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1
Extensions / Re: Playsurface Extension
« on: January 30, 2015, 03:09:23 am »
Thanks for the replies, we'll be looking into iOS/Android support in the future.

Jon, here's the icon for the site: https://i.imgur.com/dqEw8CL.png

I updated the extension to have the 32x32 icon too.

Tell me if you need anything else
- Talha

2
Extensions / Re: Playsurface Extension
« on: January 21, 2015, 06:09:13 am »
Thank you for the comments.

No, the extension works with three inputs: mouse input, Windows 8 touch input, and Playsurface input. Adding the other platforms is too much of a overhead right now, but the future plans might include them.

I mailed the Stencyl guys through the contact section of the site, but they haven't mailed back yet. I wonder why. Maybe I should mail them again?

- Talha

3
Extensions / Playsurface Extension
« on: January 15, 2015, 08:02:56 am »
Hello there,

I work at FTL Labs  and we have a touch table called Playsurface. You can check out the project here:  http://www.playsurface.org/

8 months ago, we have decided that one of the ways to create apps for Playsurface should be Stencyl. For this purpose, we have started working on this extension. Now it's ready to show the world.

The extension is attached (Version 1.361).

Repository including the latest version: https://bitbucket.org/talhakaya/playsurface-stencyl-extension/downloads
Documentation: https://docs.google.com/document/d/1-tZa1kEoAcZqU4xJKF59Py7F5_8IFnIwvj5b0k51pms
Demo projects: http://www.playsurface.org/index.php/stencyl-projects

Basically, this extension adds blocks that add new functionality to mouse input blocks, make them work on the table. We have neat features like:

* Multiple touch gestures like scale, rotate, drag actors
* Drag an actor and throw with inertia
* Drawing shapes from multiple touch points
* Touch width, size, area, angle detection
* Actor-touch binding
*Actor-shape binding

The extension includes more than 50 blocks and it's very flexible for all kinds of applications.

The Playsurface family hopes to collaborate on this extension with the Stencyl creators, and support each other.
- Talha from FTL Labs

4
Resolved Questions / Re: quit game button
« on: December 10, 2014, 06:22:51 am »
Hello, the above code wasn't working for me, giving out a compile error saying that the import code is in the wrong place. I needed a way to quit Flash Player running an SWF file, and not an executable. After some research, I found out that a single line of code without any imports does the job:

flash.Lib.fscommand("quit");

5
oh that's cool, thanks for letting me know.

6
nice :) I use my computer in English from now on to avoid software problems like these, so I won't be reporting any more of Turkish bugs.

7
Here are more bugs from Turkish Stencyl.

First one is the errors that pop up in the logs. I have not experienced a bug from these errors, but I'm pretty sure these are not supposed to happen, because all errors have the Turkish letter "ı" in all of them.

The second one is a UI glitch. Instead of [MISSING] it should say LIST.

Cheers.

8
Resolved Questions / Re: [Solved] Detecting When Collision Stops
« on: July 17, 2014, 03:36:20 am »
Oh well, I guess it won't work for me because I coded drag and drop myself. Thanks for the heads up.

9
Resolved Questions / Re: Detecting When Collision Stops
« on: July 17, 2014, 03:26:32 am »
Okay, so there was nothing wrong with the code as suggested. I tested around Physics mode Simple and Normal but that wasn't the cause either.

The problem occurred because I was dragging the object with mouse, meaning it was changing coordinates constantly. Physics engines are not designed for setting random coordinates on objects. I'm adding an example what works and what doesn't work below.

10
Resolved Questions / Re: Detecting When Collision Stops
« on: July 16, 2014, 07:28:06 am »
Hm, maybe I'm messing things up from another place in the code. Going to investigate that. Thank you for the answer.

11
Resolved Questions / [Solved] Detecting When Collision Stops
« on: July 16, 2014, 04:27:11 am »
How can I detect while two objects touch each other?

I'm having trouble detecting when a collision stops for good. The collision function only gets called when one of the objects are moving. I need it to call itself all the time while the two objects are touching. Both of the actors are sensors. Let me know if you need to know anything else.

Here's a video that shows what's happening with the code attached. (Yes I've stolen the trash bin image from stencyl :) )
https://vine.co/v/MQqnDUjlFa6

I've tried "Enable Continuous Collision For Self" for both actors at the same time, but I guess that block doesn't do what it sounds like it should do.

Thank you very much for your time.

12
Okay, thanks, looking forward to it!

13
Did you guys release a new version of Stencyl? Will it work when I install Stencyl again?

14
Ask a Question / Re: Lack of Embedded Blocks in Extension Development
« on: June 27, 2014, 06:54:25 am »
Hi M.E.,

I actually saw your post a while back and you actually gave me the idea to use lists as parameters, so thanks for that!

I read your thread one more time now, it's a good example to think about.

Thanks for writing!

15
Ask a Question / Re: Lack of Embedded Blocks in Extension Development
« on: June 27, 2014, 06:33:07 am »
Thanks a lot for all the info. Greatly appreciated. :)

I'm pretty dissappointed in the lack of features in extension development.  Hope they get it better in the future. Until then I'll have to rely on ugly work-around. But at least now I know the answer to my question. Thanks!

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