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Messages - Donni11

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1
Chit-Chat / Re: Mechanics mini Jam starting May the 8th
« on: April 26, 2017, 06:23:48 pm »
@colburt187, Where will it be hosted? Itch or gamejolt?

2
Journals / Re: Bunosphere! - LD38
« on: April 24, 2017, 06:48:02 pm »
Amazing! Great game! I love the 3d effect!

3
Okay so there are generally two ways to do this.

1. ( Very difficult, requires lot of additional coding ) Host Your Own Server - The first option is to buy a server from a hosting service. After you set it up, you could connect it to your game using one of these extensions. However you might need to create your own additional blocks depending on the type of game your making.

2. ( Recommended, much easier ) Use A Third Party Service - Use a third party service to handle the multiplayer, accounting, and leader-boards for you. Then ask someone from the Stencyl community to make it compatible with Stencyl.

I'd go with the second option. Unless your a huge company with hundreds of programmers, its usually better to get a service to handle the server connection and management. Just hire somebody to make the Stencyl blocks from the service. Off the top of my head, I could think of a dozen companies that offer this. A popular one is AppWarp . There is also https://playerio.com/ but I'm not sure if their service has a Haxe API.  Just a browser search and you'll find plenty of results. So do some research of the service that works best with your budget then post back here the service you want a Stencyl extension for. I personally can't help with the coding of the extension since I still have a lot to learn in Haxe  :D . But I'm sure mdotedot could offer some assistance. Or Squeeb or robin. Its pretty simple to create the blocks once you get the source code from the company. Best of luck!



4
Journals / Re: Huck 'n Barrel Bee Shooter Lundum Dare 38
« on: April 22, 2017, 07:38:51 pm »
@squeeb, The prize is making a game in under 48 hours ( or 2 days ) :) !

5
@thechaosengine, Would you like a Online multiplayer Turn Based extension? Or UDP Extension with Near realtime online multiplayer network communication?

6
Its very fun. Good experience also. The Stencyl site  has the Stencyl made games for the past few LD Jam here: http://www.stencyl.com/jams/

7
@thechaosengine, For online multiplayer I'd recommend looking here: http://community.stencyl.com/index.php/topic,42202.0.html

8
Theme: A Small World

Hello Fellow Stencylers!

Ludum Dare will be taking place this year April 21-24.
The jam will take place on the new ludum dare site: https://ldjam.com/
Celebrating this year 15 years of LD jams.

The question is, Are YOU In ?

9
Extensions / Re: HTML5 Mobile Extension
« on: April 19, 2017, 08:26:43 am »
I love how you could embed youtube videos in your Stencyl game! Going to be taking advantage of this feature!

10
Extensions / Re: HTML5 Mobile Extension
« on: April 18, 2017, 06:33:45 pm »
Thank you so much for this extension! Just peeked at some of the block, very useful!!

11
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: April 15, 2017, 08:56:58 pm »
What I think Steam should do is the following:

1. Valve should create a team which their job is to only work on the Steam operations.
2. Charge $100 ( one time ) to become a Steam Developer.
3. When submitting application to get your software published Steam has to approve it ( to make sure its not a clone of malware).
4. Steam collects a percent of revenue.

This is basically what apple does ( besides step 2 ). And most of the time when you download or buy from their store, the app is working, great, and efficient. If Valve want to keep fake games off their app store, they need a approval system, not a greenlit where good and bad apps sit there for 3 months waiting. They need a dedicated team of professionals to approve and reject apps.
All apps should be approved within 10 days of submission. Not " pay $$ and auto submit ". That is the mistake google made with Google Play. There is so much fake apps on GP.....

12
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: April 15, 2017, 07:31:02 pm »
I'm annoyed at Valve for  bringing up Steam direct. Now we have to pay $100-$5000 for each game we release, plus the revenue percent collects off our games. Ridiculous.(edited)
The greenlit fee let you publish what ever you want and it went to charity. Are the constant fee's of Steam direct going to charity? Most likely not.(edited)
If Steam does this they will just loses their devs. They will all go to itch.io, and so will the gamers.....

13
*following*

14
Shared Resources / Re: Multiplayer Extensions Resource List
« on: April 07, 2017, 01:38:06 pm »
Yes they are all compatible with the latest version of Stencyl.

What specific  extension do you want documentation on?

15
Ask a Question / Another way to do this?
« on: April 02, 2017, 06:37:04 pm »
Hello, See the code below,

When ever a single attribute becomes true, I want all the rest of a attributes to become false. Resulting only one true attribute at a time. In this code I can just create this condition ( in the image above) 3 times with each attribute. But I have over 60. Is there another way to do this so I don't have to write this code 60 times?

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