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Messages - Donni11

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1
Chit-Chat / Re: AppTout - Buy & Sell Stencyl Game Templates
« on: October 10, 2017, 07:26:17 pm »
Eh, he said the samething on Unity :

https://forum.unity.com/threads/apptout-sell-and-buy-unity-game-templates.499582/#post-3249307

Quote
AppTout.com is a community created specifically for mobile game and app templates, and we've created a specific category JUST FOR UNITY on our site. We are avid users of Unity, and we know how great of a platform it is to utilize. You can make money by selling your game templates which is BIG business if you don't know already. It's an extra revenue stream for your games....

2
*following*

wondering about this too.

3
Chit-Chat / Re: 1,000th Post
« on: August 26, 2017, 07:08:50 pm »
Nice Job!

I'll try to be humble....

4
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 21, 2017, 08:35:25 am »
Ah! A few more hours!

Everyone, don't miss this, the next solar eclipse won't happen ( in the states) till 2024.

5
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 20, 2017, 09:14:11 am »

6
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 19, 2017, 06:22:37 pm »
@Irock, date mistake, its on the 21st.

7
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 18, 2017, 09:20:56 am »
Too bad, New York is only getting a Partial solar eclipse. 
Its going to be maximum for us at 2:44:56 pm.

8
@LIBERADO,

Hello again,

Another similar question just with tiles:

Stencyl checks to see if there is a actor underneath ( the actor must be from group 'UI')  before creating a tile in that position. If there is no actor underneath ( or the actor is not from the group " UI" ) then Stencyl doesn't create a tile.

How would this look in blocks?

9
Ask a Question / Re: Is Stencyl still being developed?
« on: August 13, 2017, 01:20:07 pm »
This is great! Thank you! Stencyl is alive!
Again, Looks great!

10
Ask a Question / Re: Is Stencyl still being developed?
« on: August 13, 2017, 10:10:08 am »
So Jon, where is this roadmap that all the Stencyl users are asking for?

11
Ask a Question / Re: Is Stencyl still being developed?
« on: August 04, 2017, 07:40:34 am »
@Jon, this is great and all, but why isn't it on a roadmap?
Everytime Stencyl users get worried we post and ask if Stencyl is still alive. That shouldn't even happen to begin with.
Stencyl really needs a software roadmap on the site, that is frequently updated,  so that paying customers always know what Stencyl is up too.

12
Ask a Question / Re: Is Stencyl still being developed?
« on: August 03, 2017, 10:37:25 am »
The last change was July 13. Today is August 3rd. I've mentioned this a ton of times, It feel like the Stencyl company is letting us down. The roadmap is empty ( they keeping saying their going to update it, but when? Its been months since they said that), we have no clue what they are working on. Jon doesn't post us updates on what is happening. The Stencyl blog **mysteriously** disappeared. And the nightly updates situation is ridicules.  The last update in July. Why calling it a nightly update if you update once every month?  And its usually just one fix! One tiny fix, for the  update!!

If Stencyl is alive, they don't seem to be showing it.

13
Attached below is a behavior on the Stencylforge that accomplishes this. This great behavior was created by    mdotedot . I've used this behavior my self as well. Works great and is very usefull.

See attachment below.

14
Ask a Question / Re: Best way to do this?
« on: July 27, 2017, 12:15:48 pm »
 So I figured out if I went with animation, I'd have to draw 148 animations. It seems better to go with anchoring. However this might end up complex code because I'd have to anchor it perfectly and change the rotation based on what the player is doing. And at the same time, I have to make it look as if the player is actually holding a weapon.  Are there any behaviors out there that support this?
I'm sure someone down the line who was using Stencyl wanted to do this as well.

15
Ask a Question / Best way to do this?
« on: July 27, 2017, 10:33:29 am »
Hello,

So in my game I'm trying to figure out the best method to use for the actor to equip weapons.

1. Create 50 animations of the actor with the weapon and change it to those animations with the actor collides with the weapon.

2. Anchor the weapon the the x and y of the actor.

For those who have done this sort of thing before, I'd really appreciate if you'd left a comment of which one works best.

Thanks,

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