Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - iroosma

Pages: 1 2 3 ... 6
Ask a Question / Re: Android Consumable Purchase Flow
« on: July 17, 2018, 09:07:06 am »
I am only trying to purchase a single item at a time.

I can see that my Request Info blocks are working because the buttons have the correct price on them.  I request product information in a loop that keeps looping till all products have been called in the A Product Info Request Succeeds event.

See attached Buy and Use produce code.  Buy is in the event when a purchase button is pressed.  The Use is in the A Purchase Succeeds event.

Ask a Question / Android Consumable Purchase Flow
« on: July 16, 2018, 09:06:46 pm »
Hi everyone,
Can anyone walk me through the correct order for consumable Android purchases?

This Stencylpedia article seems to say that the order is as follows (
1.  Free unmanaged purchases with product ID product_id
2. Buy product_id
3. Use product_id

I have tried a number of different options but can't get consumable purchases to work more than a single time.  I have gotten a variety of different error messages.  Either the purchase fails or I get a google message "Your transaction cannot be completed"

Any help with this will be so appreciate.

Ask a Question / Re: Just quickly... (In-App Purchases - Android)
« on: July 15, 2018, 01:16:27 pm »
I am also having the same issue with the most recent version of Stencyl.  Was anyone able to figure out?

I can make the first purchase just fine but the second purchase doesn't go through.  I Buy, Use, and then Free Unmanaged for all of the consumable purchases.

Any help would be so appreciated.  Thanks

Ask a Question / Re: Image API updates since build 9877
« on: July 13, 2018, 09:53:12 pm »

Thank you, thank you, thank you so so so much.

I was getting to a rare level of angry with this issue.  I so appreciate your quick response.

Ask a Question / Image API updates since build 9877
« on: July 13, 2018, 09:13:23 pm »
Hi everyone,

I just updated from build 9877 to 9924.  I had a function that use the "Retain image using image" block and it is no longer working after the update.

Does anyone know what changes could have occurred to break this block and how to fix it?

It seems that my product info requests weren't going through, which is why I was able to spend money but id didn't actually unlock the content.  Once I got the product info request block to work, this issue went away.

Super excited, BallerCoaster is now live on the app store!

I know this is a really odd issue so it is likely that others have not experienced it.  Any thoughts on how to even debug this would be super helpful.

I am testing purchases in a Closed Beta release.  Can I get logs to show up even though I am not testing from a direct build from Stencyl?

merrak, thanks so much for playing and for your feedback.

The pointer is misaligned on purpose since on mobile the pointer is your finger.  The misalignment allows for the player to see the piece instead of the piece being hidden by your finger.

Ask a Question / Purchase fails but charge to PayPal goes through
« on: July 07, 2018, 09:48:49 pm »
I am having an odd issue with Android purchases.

1. I tap a button
2. The android purchase pop up displays with the price of the item
3. I click buy
4. I can see that the charge is registered to my paypal account
5. The “Purchase Fails” event is called

How could my PayPal account be charged and the purchase fail event be called at the same time?

Hey everyone,

I will be submitting my game to Apple very soon but wanted to let everyone here try it out for free first.  Check out BallerCoaster and let me know what you think.

The attached code gets triggered in the "a product info request succeeds" event.

I request several product IDs in a row and the "a product info request succeeds" event gets triggered every time.  The problem I am having is that the "Product ID" variable that comes from the event returns a blank value each time when I believe it should be returning the product ID that was entered in the "request info for product with ID" block.

Does anyone know why the Product ID block in "a product info request succeeds"  is always returning a blank value?

Ask a Question / Re: New Build failures
« on: July 06, 2018, 08:09:45 pm »
Problem fixed.  Thanks so much colburt187 and Justin!

I just needed to build an xcode demo game, which prompted me to fix a couple issues.  Then I was able to build to my phone just fine.

Ask a Question / New Build failures
« on: July 04, 2018, 08:53:52 am »
Hi everyone,

Everything on my game was working fine but I started to get the following errors when I upgraded my OS and xcode.  Any idea what could be causing these errors and how to fix them?

Thanks so much!

jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/error.gif   false   ERROR   1530719417324002593   Failed: Running iOS. (Return code: 1)
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417307002591   stencyl.sw.util.StreamGobbler   [haxelib] (1 failure)
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417307002590   stencyl.sw.util.StreamGobbler   [haxelib]    ExternalBuildToolExecution Build\ Haxe
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417307002589   stencyl.sw.util.StreamGobbler   [haxelib] The following build commands failed:
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417307002588   stencyl.sw.util.StreamGobbler   [haxelib] ** BUILD FAILED **
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417298002587   stencyl.sw.util.StreamGobbler   [haxelib] make: *** [build-haxe-armv7] Error 1
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417293002586   stencyl.sw.util.StreamGobbler   [haxelib] Error: Could not create PCH
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719417287002585   stencyl.sw.util.StreamGobbler   [haxelib] xcrun: error: unable to find utility "clang++", not a developer tool or in PATH
jar:file:/Applications/Stencyl-full/sw.jar!/res/logview4j/images/info.gif   false   INFO   1530719416593002584   stencyl.sw.util.StreamGobbler   [haxelib] xcodebuild: error: SDK "iphoneos11.2" cannot be located.

These are the two issues that I am having with Android.  Both work perfectly on IOS, so the issue is just for Android.

The "price with product ID" block always returns "None"
The "product info request succeeds" event is never called

Pages: 1 2 3 ... 6