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Messages - sysads

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Ask a Question / Re: Help with how to draw roads
« on: February 15, 2020, 12:06:29 pm »
Its the lining up that is my challenge due to the pivot of each object.

Ask a Question / Help with how to draw roads
« on: February 15, 2020, 01:04:06 am »
Hi I am looking to draw a continuous road with different bends per level but wondering how I can achieve so that the lines join accurately as the screen opens up.

Do I need to add a square actor to draw this or use the draw blocks.

iPhone / iPad / Android / Re: One More Button - Out NOW on iOS and Android
« on: September 30, 2018, 12:55:29 pm »
Nothing short of perfection. Simple and sweet to play.

If i may ask, how did you make the artwork as I am looking to make a game but prefer artwork that looks like pencil style.

Ask a Question / Re: Add distance between spawned objects
« on: May 29, 2018, 01:04:39 am »
Thanks Merrak, I will try out the collision method and see how it works. I am aware of possible lag hence reason why i am only allowing 3 actors at a time on screen

I am trying out Ceosol's method but stuck with " If distance of new spot to any of the actors of type <100" but where will I define the new spot value?

Ask a Question / Re: Add distance between spawned objects
« on: May 28, 2018, 11:49:20 pm »
Still not able to figure this out.

So far:

- I Create a function to spawn actor based on current X,Y coordinates given to it
-  For the trigger, I first set SpawnDistance to false, then inside it set it to true
- Created 2 attributes X & Y and gave them initial values which will be the first coordinates for the first actor created
- So the trigger calls the function and the function creates the first actor using the initial X,Y values

Now this is where it gets confusing, I need to generate a new random coordinates for X and Y while also comparing it with the current X,Y values and ensuring the new X,Y values are not less than 100.

How I do that bit is what I have been struggling with.

Ask a Question / Add distance between spawned objects
« on: May 28, 2018, 10:08:08 am »
I have an actor that gets spawned x amount on the screen randomly but sometimes the objects overlaps each other. What can I do to avoid the next spawned object from overlapping existing object.


Ask a Question / Re: Make actor bounce forward and back
« on: May 28, 2018, 01:02:15 am »
wow  mama mia, you make it look soo easy. Thanks that worked

Ask a Question / Re: Make actor bounce forward and back
« on: May 27, 2018, 09:37:12 pm »
Not sure what I am doing wrong but sometimes when it bounces and hits the wall, it does not bounce back on time and in some cases it bounces back without hitting the other wall

Ball Behaviour

Ask a Question / Re: Make actor bounce forward and back
« on: May 27, 2018, 12:44:53 am »
Hi Liberado, see diagram below

Basically when I tap on game screen, ball starts bouncing forward and hits the wall, then its X axis value will change to negative so it bounces back to opposite wall and vice versa

Ask a Question / Make actor bounce forward and back
« on: May 26, 2018, 11:44:13 pm »

After been out for about 2 yrs trying out Unity (Just couldn't learn coding that well) and buildbox (too limited to what I want to achieve), I have decided to come back home to Stencyl after been inspired by "Yo Lets Up" game.

I am working on a new game and trying to figure out how to use the push towards block so when I tap on screen, the actor bounces forward and hits the wall and bounces backwards to&fro.

I just can't get it to work for some reason. Any guide would be appreciated

iPhone / iPad / Android / Re: Jump, Jump, Fruit!
« on: May 08, 2017, 09:08:43 am »
Wow loving this game. Its cool and feels like you are in for an adverture which makes it the more attractive.
If I may ask, how do guys make the character graphics?
I am looking for simple 2d graphics for my game as well.

Ask a Question / Making game like Fidget Spinner
« on: May 05, 2017, 11:52:25 pm »

Can one make a game like the fidget spinner game?


iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 10, 2017, 09:39:21 am »
yup. it's at something like $40K by now.
WOW my brain is spinning  :D

Any TUT you used to make it?

iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 06, 2017, 01:01:45 pm »
Completely forgot to post here, whoops!

Last week I released a new game called Yo! Let's UP. It's a cute arcade game about jumping on blocks and keeping your balance as the tower of blocks grows taller. The game has 9 different game modes, unlocked through completing challenges, and a bunch of fun hats to wear.

YLU was released on the iOS App Store last Thursday, and ended up getting featured in most of Europe and China, which has been great. Yesterday YLU was added to New Games We Love in the US as well.

You can check out the game for yourself HERE. Android version will be out later, it's being worked on.

I just saw this game today. Did you make it Stencyl?

Resolved Questions / Re: Adding link to Google App Store[Resolved]
« on: November 15, 2014, 07:51:16 am »
Check the URL of any game on the Google Play store and replace the package name with your own.

EDIT: Like this: market://details?id=com.blah.blah

Thanks for the reply. I got this after further google search on gamesalad ;)

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