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Messages - Madlab1

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Download from:
Google Play:

Delve into this game with a touch of reality. Chibok Girls are missing we need to find and bring them back home. Can you survive this daunting and challenging task? We'll have to see. Can you bring back #ChibokGirls? It remains to be seen!

                                                              Check out the release trailer:
<a href="" target="_blank" class="new_win"></a>


Ask a Question / Re: Cannot upload game to Google play
« on: March 01, 2016, 05:24:29 am »
You're most welcome.

Ask a Question / Re: Cannot upload game to Google play
« on: February 29, 2016, 07:57:04 am »
Perhaps the name of the game is already in existence that is why you're unable to upload to Play Store.

The problem is not actually the app name as per se, but with your app's name in "reverse web url" considered by google as a unique app identifier. For example, com.stencyl.yourappname. I suggest you add another word to make it different, then it will be accepted. Let's say the name of your game is creepy hollow, you can add the word "world" to make it com.stencyl.creepyhollowworld. Good enough?

Lest i be swift to forget, you can also encounter such problem if you initially uploaded your game's apk file to beta or alpha testing. Hence the next time you try to upload an apk to production, you will get such rejection unless of course you want to upload an apk file to production within the beta or alpha apk, which of course then you will be notified to upload it as an update.

Hope this help. See ya!

Ask a Question / Re: Using Mouse on Actor Event
« on: February 11, 2016, 06:29:17 pm »
Both of you will have to include OGG music/sound files in order to be able to get it working on Mobile as that is the specific requirement for that platform.

There are several good online free resources that can help you convert your same MP3 music/sound files into OGG files. You just have to do a little research on it.

All the best!

Resolved Questions / Re: 3x scale needed for game on iOS?
« on: January 29, 2016, 03:27:51 pm »
Yes enable it,  save and close the game and when you open the game again, you should be able to enable the 3x option.

Resolved Questions / Re: 3x scale needed for game on iOS?
« on: January 29, 2016, 04:29:25 am »
I think its best to check the 3x scaling as you do not want unexpected surprises on some devices from your gamers. Reason being that it might display blank/white screen on some devices (happened to me once and it served as an important lesson).

That being said, as for the scale mode, as reported by some ios developers here, "scale to fit (Full screen)" seem to be a better option, unless of course scale to fit (Fill) is your desired preference.

As for the display size, i don't have much to say about it as i haven't experimented with such display size. Experienced Stencyl game developers will contribute more to that regard.

Have a nice one!!

Chit-Chat / Re: Twitter Follow?
« on: January 28, 2016, 09:44:26 am »
You're welcome. I sure do and with time, you will as well.

Chit-Chat / Re: Twitter Follow?
« on: January 27, 2016, 03:10:07 pm »
Hello there Bhoopalan and SquarePug, top of the day to both of you. Just followed two of you on twitter.

Here's my Twitter handle:

Have a nice one!!

Ask a Question / Re: Publishing to Windows Store
« on: January 08, 2016, 07:20:01 am »
Help anyone?

Ask a Question / Re: Publishing to Windows Store
« on: January 04, 2016, 07:22:32 am »
I can't seem to find the tutorial on  wrapping .appx file on the forum.

Ask a Question / Re: Publishing to Windows Store
« on: January 02, 2016, 09:26:11 am »
Still hoping for a feedback.

Ask a Question / Re: Publishing to Windows Store
« on: January 01, 2016, 05:53:12 am »
Many thanks for the information. However can you please provide a link of the tutorial so that i can take a  look at it? Thanks once again.

Ask a Question / Re: Publishing to Windows Store
« on: December 31, 2015, 10:08:58 am »
Many thanks for the response Donni11. Since it is possible, it means i have to use molebox to wrap it up i guess?

However am really not sure how to go about it. By any chance, is there a tutorial clip or a source where i can grab infos on how to go about it?

Ask a Question / Publishing to Windows Store
« on: December 30, 2015, 07:37:14 am »
Hello fellow stencylers,  just want to quickly ask if it's possible to publish games for windows platform?

iPhone / iPad / Android / Santa Island - Now out on Google Play
« on: December 17, 2015, 09:58:46 am »
 Hello folks it's a period of festivities as we all know and i decided to create a game to that effect.

Here is a link to my game called Santa Island.

Google Play:

Santa old man is about to embark on a running session and also fruits/items collecting quest in Santa Island.
Enjoy all kinds of delicious fruits! Like strawberry, apple, pear, gift wrap and even roasted chicken. Partake in the gift hunt in Santa Island and try to collect as many items that you see on your way as you run through different stages.

Please download and rate any feedback will be appreciated. Thanks!

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