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Messages - Wolfus

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Brief update: We got onto a top 10 list on

Aaaand we just passed the 300 (legit) followers on twitter:

We will continue to update the Stencyl family as things progress.  :D

iPhone / iPad / Android / Re: Poke a Dot! - Out on iOS
« on: August 13, 2015, 05:23:02 pm »
Looks good. I can't play it until you share the love with Android though.

iPhone / iPad / Android / Re: BALANZZE DC - FREE
« on: August 13, 2015, 05:21:36 pm »
I downloaded your game. The graphics seem clean and the presentation is good. The graphic style, music and voiceover reminded me of "Wipeout" on the Playstation

I only played up till level 6. It's clear you put a lot of thought into these puzzles.  100+ puzzles is  a huge amount of content to put into a game so kudos for that. I've noticed that not many people buy "ad free" versions. That is something you can research on your own.

I got frustrated pretty quickly since the physics aren't 100% reliable. I also noticed some of the circles move on their own if you wait long enough. It's still a solid game however. The "Aye Aye Aye" sounds hilarious because the robot isn't pronouncing it correctly. I hope the game works out for you! Keep up the good work.

iPhone / iPad / Android / Mumble Jungle - Official Release on Android
« on: August 07, 2015, 12:23:35 pm »

Hello Stencyl family! We have released our first true game.  Our previous release, Shadow Pickup, was a test of Stencyl and of Google Play's functionality. We're proud to reveal Mumble Jungle as a showcase of our progress.

You can find Mumble Jungle here:

Mumble Jungle is a throwback to the arcade games of old: Collect bananas to add to your score, avoid danger and post your highest score to the leader boards. However, the twist is that the main character is not a hero but an elderly man. You'll be battling monkeys for half of the game but you'll be struggling with the old man for the other half.

Technical Features:
  • Leaderboards and high score tracking
  • Integration with Google Play and it's achievements
  • Social media compatibility
  • Unlockables (via game playing or google store purchases)

Additional Info:
The development time was about 4 months between two people. In that time our programmer was learning Stencyl and I was learning how to do game artwork. Half way through that development period we started and finished Shadow Pickup and released it (close to 100 downloads as of this post). 

Treynox had never programmed a game before although he is familiar with other types of code. I had dabbled a little with GIMP in the past for silly things but never had a serious project with it. We both signed up for Udemy courses that applied to what our roles were and made it work. When we weren't working on the game we were learning how to add more to it.

There must have been a dozen more things I personally wanted to add to Mumble Jungle but it would have went on forever. The background images were redone several times and I re-did a lot of the images throughout the 4 months. Treynox would frequently clean up his code and add new functionality. However, we decided on an August release so that we could stop putting "band aids" on Mumble Jungle and apply what we've learned to a fresh slate.

We'll continue to monitor Mumble Jungle and have some work to do with promotion. Otherwise we're taking a little break from the dev scene and will come back with a new vision. Thank you all for reading!

iPhone / iPad / Android / Re: Battle Golf- Out on iOS and Android
« on: August 03, 2015, 02:01:29 pm »
I create the game in Stencyl, Folmer does the Pixel art, George ports the game to Android and assists with the monitizeation side of things.

Sweet beans. Thanks for the response! Best of luck with your games.

iPhone / iPad / Android / Re: Help Me Name These Cute Little Guys!
« on: July 31, 2015, 02:18:32 pm »
Here are my suggestions:

Dolphin - Sparkle
Frog - Bumpy
Bunny - Pepper

iPhone / iPad / Android / Re: Battle Golf- Out on iOS and Android
« on: July 31, 2015, 01:12:49 pm »
Great job on another successful release. You're living the indie game dev dream!

I have a question for you: With 3 members on the team, how do you divide the workload?

iPhone / iPad / Android / Re: Shadow Pickup (Android)
« on: June 24, 2015, 10:25:09 pm »
Thought I'd come in and say hello since I'm also a team member from in Blimp Games.   8)

Got some updates coming to Shadow Pickup coming soon (probably by this weekend). We've got some other projects cooking too. Looking forward to being part of the Stencyl community.

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