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Messages - GameDev408

Pages: 1 2 3 ... 14
1
Ask a Question / Re: Literally the exact same code... Stencyl bug?
« on: March 19, 2019, 05:38:35 pm »
You need to drag the '1st actor' block in the 'self' block.

Yes, I tried that. ):

2
Ask a Question / Re: Literally the exact same code... Stencyl bug?
« on: March 19, 2019, 05:37:36 pm »
Is this event active? If you look at the left, is this box checked?
Maybe there's some other behaviour overriding this?
Try putting print code in both of them and check maybe one of them is not being executed?

Yes I tried print code for the self vs hand. Nothing is being executed. I also made sure no behavior is overriding it and the event is active. I'm so confused ):

3
Ask a Question / Literally the exact same code... Stencyl bug?
« on: March 19, 2019, 02:12:23 pm »
I think either I am incompetent with Stencyl or I hit a weird Stencyl bug. Most likely the former however.

(See attached)

This is part of a behavior that is attached to an enemy actor. Both code should be doing the exact same thing. However, only the "Enemy vs Hand" collision is registering. The other "Self vs Hand" is completely not working.

Am I doing something wrong?

5
Chit-Chat / I'm going to Google because of Stencyl!
« on: March 04, 2019, 11:01:14 am »
Hey all!
I just thought i'd share this!
On Saturday March 2, I competed in a STEM competition where I pitched a speech about a GameDev competition and why it's important (exposes students to CS industry) and I used/advertised Stencyl as the game engine to use.

Thanks Stencyl for taking me and my partner to first place where we'll be competing in State competition at Google!

Attached is the presentation we used to aid our pitch.

(P.S. I'm the guy holding the trophy)

6
Chit-Chat / Re: So, does HTML5 work properly now with 4.0?
« on: February 14, 2019, 03:06:55 am »
Seems to be working well. Haven't encountered any problems yet.

7
Chit-Chat / Re: Full-Time Stencyler Journey (Original Post Not Updated)
« on: January 03, 2019, 12:11:00 pm »
Inspiring!!

8
Chit-Chat / Re: AdMob and GDPR
« on: July 20, 2018, 03:44:23 pm »
The team at Enhance have been working hard to make it easier for you to get your app up to GDPR par.
We have some steps that will help you become compliant.  Check out the documentation area for more information on our site : https://goo.gl/aMFN2k

Is this already included in the Enhance extension for Stencyl?

9
Chit-Chat / Re: Newbie
« on: July 17, 2018, 08:52:10 pm »
You make your own games with Stencyl :D

10
Haha.. thanks.. i try.. i learned from a lot of these great guys here!  Pm me on discord if i can ever help with anything!

Haha, thanks for the warm gesture mate!
Though, I'm curious, one question, have you sold any games to Y8?

11
In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.

You, my good sir,  are a genius. Thank you!
I keep trying to tell him! 

Well, sir, I've seen you around the forums too... you're also a muscle genius man.

12
I was asked to update this thread. I won't put in specific values for the courses I taught since I do not know what the university policy on that is. You can look up what an adjunct professor makes if you want :)

Revenue so far for 2018
Adjunct course: Special Topic - Game Design and Prototyping
Adjunct course: Special Topic - Game Scripting
$300 contract for a clicker game
$500 contract for prototyping a fitness app
$400 for a 2.5D fighting game (still ongoing)
$60 for remaking an older game
$4000 contract for an education app (still ongoing)
$310 ad revenue

I just received a messages today asking if I wanted to teach another course this fall "Special Topic - Team Game Design".  You may argue that teaching is not technically being a game dev and that is fine. I view it as I got to help make ~80 games (collectively between both courses) over the course of 4 months. :)

Needless to say though, I am still getting by. I'm not able to work on my own games as much as I would like to. At least I'm happy being able to make games for a living.

Inspiring to see these numbers from a Stencyl dev! Keep it up :D

13
In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.

You, my good sir,  are a genius. Thank you!

14
Paid Work / Attention Anyone Who Has Worked with Y8! [Paid Work]
« on: July 11, 2018, 09:08:44 am »
Does anyone know anything about Y8 API integration, specifically with just online saving? (I got everything else working, achievememnts, scoreboards, etc)
I'm willing to pay to compensate for your time

Please help me as I've spent many hours struggling to get this working!
Thank you so much
Brandon.

15
Ask a Question / Re: How to set up a score counter?
« on: July 11, 2018, 12:58:09 am »
First create an attribute, call it score.
When created, set alive to true
In an event, do every x seconds, if alive set score to score + 1
when drawing, draw text "score" at x,y
When player dies, set alive to false
when player collides with actor of type / specific actor, set score to score + y

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