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Messages - GameDev408

Pages: 1 2 3 ... 14
1
Chit-Chat / Re: Newbie
« on: Yesterday at 08:52:10 pm »
You make your own games with Stencyl :D

2
Haha.. thanks.. i try.. i learned from a lot of these great guys here!  Pm me on discord if i can ever help with anything!

Haha, thanks for the warm gesture mate!
Though, I'm curious, one question, have you sold any games to Y8?

3
In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.

You, my good sir,  are a genius. Thank you!
I keep trying to tell him! 

Well, sir, I've seen you around the forums too... you're also a muscle genius man.

4
I was asked to update this thread. I won't put in specific values for the courses I taught since I do not know what the university policy on that is. You can look up what an adjunct professor makes if you want :)

Revenue so far for 2018
Adjunct course: Special Topic - Game Design and Prototyping
Adjunct course: Special Topic - Game Scripting
$300 contract for a clicker game
$500 contract for prototyping a fitness app
$400 for a 2.5D fighting game (still ongoing)
$60 for remaking an older game
$4000 contract for an education app (still ongoing)
$310 ad revenue

I just received a messages today asking if I wanted to teach another course this fall "Special Topic - Team Game Design".  You may argue that teaching is not technically being a game dev and that is fine. I view it as I got to help make ~80 games (collectively between both courses) over the course of 4 months. :)

Needless to say though, I am still getting by. I'm not able to work on my own games as much as I would like to. At least I'm happy being able to make games for a living.

Inspiring to see these numbers from a Stencyl dev! Keep it up :D

5
In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.

You, my good sir,  are a genius. Thank you!

6
Paid Work / Attention Anyone Who Has Worked with Y8! [Paid Work]
« on: July 11, 2018, 09:08:44 am »
Does anyone know anything about Y8 API integration, specifically with just online saving? (I got everything else working, achievememnts, scoreboards, etc)
I'm willing to pay to compensate for your time

Please help me as I've spent many hours struggling to get this working!
Thank you so much
Brandon.

7
Ask a Question / Re: How to set up a score counter?
« on: July 11, 2018, 12:58:09 am »
First create an attribute, call it score.
When created, set alive to true
In an event, do every x seconds, if alive set score to score + 1
when drawing, draw text "score" at x,y
When player dies, set alive to false
when player collides with actor of type / specific actor, set score to score + y

8
Right now, I've coded that when the game is unpaused, the autoscroll for a layer is -10x. It works fine.
Then I coded if the game is paused, autoscroll speed is now 0, 0.
This entirely resets the entire background (I'm using a long background) to its original position.

How do I ultimately pause the background instead of resetting it back to where it started?

9
Chit-Chat / Re: The EnhanceMyApp Podcast : New Episodes!
« on: July 09, 2018, 07:47:18 am »
Huge fan of you guys!

10
Windows / Mac / Flash / HTML5 / Fidget Spinner Tycoon [Flash/HTML5]
« on: July 09, 2018, 07:39:37 am »
Play the game here and rate 5 stars please!!
https://www.kongregate.com/games/GameDev408/fidget-spinner-idle

About The Game:
Fidget Spinner Clicker is an addicting and rewarding game that is based on the extremely popular genre “Idle Clicker”. The game features dozens of new spinners for the player to explore and unlock; each spinner offering a new and unique look to the game. In this game, you start with a regular fidget spinner, the toy so many children and teenagers love. You progress through the game by spinning the fidget, unlocking new ones, and essentially building your economy.

You passively earn money based on the amount of fidget spinners you own!


Instructions:
Click on the fidget to get money
Passively earn income based on the amount of fidget spinners you have
Use your abilities for faster income
Unlock all fidgets!

Game Dev Process:
When fidget spinners were really popular, I remember buying a couple and became addicted to fidget spinners. Thus, I wanted to make a game about Fidget Spinners. Right now, I have a sitelock deal with Y8 for the game and the game is currently playable on Kongregate (please rate 5 stars thanks!)

11
Hey Sponsors!

I am reaching out to any sponsor today because I am looking for a sponsor for our never-before-released game, Fidget Spinner Clicker. It’s a game that is ready to port to iOS, Android, Windows, Mac, Linux, Flash, and HTML5. We’re primarily looking for any type of mobile agreement, either revenue share for a fixed fee, performance-based, or flash (exclusive, primary, etc). I’m open to all types of agreements, including the purchase of the entire Intellectual Property

Fidget Spinner Clicker is an addicting and rewarding game that is based on the extremely popular and profitable genre “Idle Clicker”. The game features dozens of new spinners for the player to explore and unlock; each spinner offering a new and unique look to the game. In this game, you start with a regular fidget spinner, the toy so many children and teenagers love. You progress through the game by spinning the fidget, unlocking new ones, and essentially building your economy. Not only has this genre of games proved profitable, but Fidget Spinner Clicker is definitely unique and more addicting than its competitors on the web and app store because of its fun use of abilities, addictive nature of always trying to upgrade your fidget, and the eye-candy graphics.

The incentives for purchasing this game is the fact that you’ll be investing into a very profitable, addicting market. Retention isn’t a problem in these games because of the game’s natural tendency to retain the user to keep spinning and upgrading. The game will include advertisements, both interstitial ads which will cover the entire screen and video ads. The video ads will allow the user to earn in-game currency faster whenever a player clicks on a video ad to watch. These ad revenues quickly build up making your investment well worth it.

 

Game Screenshots: https://imgur.com/a/sYWmO

Game Demo: https://youtu.be/BWJJSdV1PhU

 

I hope you find this game innovative and profitable and may we discuss more.

We’re a small two man band; programmer and artist living on cups of coffees!

Looking forward to hearing from you,

Regards,

Brandon Huynh

ReptilesGD

brandonhuynh52@gmail.com - Skype: brandonburnett12

12
Chit-Chat / Re: your most favourite food
« on: June 18, 2018, 12:29:55 am »
Sushi. Hot Wings. Poke Bowls. Chipotle Bowls. Salmon.

13
Shared Resources / Re: Y8 API with tutorial
« on: January 18, 2018, 04:01:01 am »
Hello!
I recently accepted an offer for a sitelock for one of my games and we're super excited about it!
However, the Y8 API and the docs can be pretty confusing.

https://imgur.com/a/GtqRR

The above image is initializing the API right when the game starts. However, it seems the API is never initialized and it never switches the scene to the "LockedScene."

I also tried popping up a login and registration window, and those aren't working either.

Any idea what's happening?

Thank you so much.

14
Windows / Mac / Flash / HTML5 / Re: Kongregate: Geometric Destruction TD
« on: August 28, 2017, 03:38:38 pm »
The game definitely has a nice framework to it. The turrets do what they should and the random map and random tree code adds a really nice touch of randomness to the game so it doesn't get boring -- so bonus points for replay-ability. The concept itself is fun enough to be its own genre. I can imagine once you get in decent graphics/gui for the game it'll be up to par with the protector series.

My 2 cents (:
All in all, nice game so far, just keep working on it.

15
Journals / Re: Geometry TD (PUBLISHED)
« on: August 28, 2017, 03:38:27 pm »
The game definitely has a nice framework to it. The turrets do what they should and the random map and random tree code adds a really nice touch of randomness to the game so it doesn't get boring -- so bonus points for replay-ability. The concept itself is fun enough to be its own genre. I can imagine once you get in decent graphics/gui for the game it'll be up to par with the protector series.

My 2 cents (:
All in all, nice game so far, just keep working on it.

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