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Messages - yoplalala

Pages: 1 2 3 ... 93
1
Ask a Question / Re: Stencyl's Future
« on: September 09, 2019, 11:34:19 am »
The changelog is not always ( sadly) updated. But a better way to see how active the developpement is to see the commits page of stencyl
https://github.com/Stencyl/stencyl-engine/commits/master

of course this this is only the stencyl engine, stencyl's interface code is not accessible to the public

2
Ask a Question / Re: Can't Test My Game
« on: August 29, 2019, 11:23:05 pm »
Seems to be a problem with the type of path. Try posting an issue or pinging Justin on th chat

Code: [Select]
2019-08-29 14:40:13,500 DEBUG [pool-1-thread-1] stencyl.sw.util.Util: Running command: [\\E4150S01SV001.green.schools.internal\fsE4150S01-StaffFolders$\e4015808\Desktop\Stencyl\plaf\haxe-bin\windows\haxelib.exe, run, openfl, -verbose, build, -debug, project.xml, flash]
2019-08-29 14:40:14,015 INFO  [Thread-14] stencyl.sw.util.StreamGobbler: [haxelib.exe] '\\E4150S01SV001.green.schools.internal\fsE4150S01-StaffFolders$\e4015808\Desktop\Stencyl\plaf\haxe\lib\openfl\openfl'
2019-08-29 14:40:14,015 INFO  [Thread-14] stencyl.sw.util.StreamGobbler: [haxelib.exe] CMD.EXE was started with the above path as the current directory.
2019-08-29 14:40:14,015 INFO  [Thread-14] stencyl.sw.util.StreamGobbler: [haxelib.exe] UNC paths are not supported.  Defaulting to Windows directory.

3
Ask a Question / Re: I can't test my game
« on: August 29, 2019, 11:20:00 pm »
you haave an error

 Error: "${extensionsBase}/gestures" does not appear to be a valid <include /> path

But I'm wondering if it is because of the special characters in your name ... : Æubiæ
Maybe try renaming your account ?

4
Ask a Question / Re: SDK Update does not work
« on: August 21, 2019, 07:44:01 am »
did you uninstall stencyl before installing stencyl 4.0 ?

5
Ask a Question / Re: SDK Update does not work
« on: August 21, 2019, 01:31:10 am »
You should try to have the  minimum target version, the lowest possible. I think now for this version of Stencyl and openfl, it's api 14. I don't think it will change before a few years, if ever.


for the target api

Starting August 1, 2019, Google Play requires that new apps target at least Android 9.0 (API level 28), and that app updates target Android 9.0 from November 1, 2019. Until these dates, new apps and app updates must target at least Android 8.0 (API level 26).

so API level is at least level 28,  you can choose api level 29 if you want to not change it for a while.

6
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 20, 2019, 05:37:06 am »
do you some errors in the log  which could help ?

7
Ask a Question / Re: SDK Update does not work
« on: August 20, 2019, 05:34:36 am »

In android-sdk, you should have a "platforms" folder which you don't, which may cause the problems.

( do you have the logs when you tried to install the platforms   ?)

you can try this
create the folder "platforms", inside it create "android-29", inside it extract platform-29.

8
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 17, 2019, 12:18:58 pm »
Sorry I did a mistake it's
Code: [Select]
<architecture name="armv7"  if="ios" />forgot the forward slash

9
Ask a Question / Re: Unexpected final when testing on a device
« on: August 17, 2019, 08:10:36 am »
I know I already had "unexpected final" and it wasn't under ios . so I don't think it's tied with xcode but with cpp code.

Hmm , but I see you have other messages.

I kind of thing there's a typing  error somewhere. I think it may have some  links with macros . ( you use macros before compiling the code ).
What extensions do you use ?

I know the developpers tend to be more active on discord.

If you want I can try to compile on linux and tell you if it works or not

10
With newly created by Stencyl 4.1 certificates, I have the same problem.
If I use some certificates created by an old stencyl ( 3 ... ) or if create mine using keytool, I don't have this problem

11
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 10:28:56 am »
maybe try to put the openfl flag ( in Game settings/ settings/advanced)
<architecture name="armv7"  if="ios">

12
Extensions / Re: Problem making a tool extension
« on: July 30, 2019, 01:35:30 am »
Did a pull request to  correct the problem : https://github.com/Stencyl/toolset-extension-sample/pull/2

13
Extensions / [Resolved] Problem making a tool extension
« on: July 26, 2019, 08:33:05 am »
When I compile on ubuntu 18.04  the sample game extension https://github.com/Stencyl/toolset-extension-sample


I modify  build-helper.properties  to my values
I have this error

Code: [Select]
Buildfile: /home/c/stencylworks/extensions/toolset-extension-sample-master/build.xml

dist:

helper.compile:
   [delete] Deleting directory /home/c/stencylworks/extensions/toolset-extension-sample-master/build
    [mkdir] Created dir: /home/c/stencylworks/extensions/toolset-extension-sample-master/build
     [echo] Compiling sources -> ./src
     [echo] Using classpath -> /home/consonne/Work/Stencyl/Stencyl-41/sw.jar
    [javac] /home/c/stencylworks/extensions/toolset-extension-sample-master/build-helper.xml:76: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 3 source files to /home/consonne/stencylworks/extensions/toolset-extension-sample-master/build
    [javac] /home/c/stencylworks/extensions/toolset-extension-sample-master/src/com/mysite/example/SampleGameExtension.java:12: error: SampleGameExtension is not abstract and does not override abstract method updateFromVersion(int,WorkerPriorityQueue) in GameExtension
    [javac] public class SampleGameExtension extends GameExtension
    [javac]        ^
    [javac] /home/c/stencylworks/extensions/toolset-extension-sample-master/src/com/mysite/example/SampleGameExtension.java:112: error: method does not override or implement a method from a supertype
    [javac] @Override
    [javac] ^
    [javac] 2 errors

BUILD FAILED

14
Extensions / Re: [Android] TTS TextToSpeech Extension [0.2]
« on: July 26, 2019, 08:29:13 am »
Awesome!  I forgot about this.  I'd love to try it out when its ready...  can you get thep mic output value as an attribute!?  Then we have mic controls on Android!  I got flash mic controls working years ago.  Haven't tried an extension though

Humm. I don't know , doesn't seem so.  You want to use the microphone ?

15
Extensions / Re: [ALPHA] Positioning Utils 1.1
« on: July 26, 2019, 08:26:40 am »
 
I tried the latest update of that extension, and whenever I set an origin point my actor disappears. It’s very buggy

Hi do you have an example ?
I know I use this extension with my project and it doesn't have problems. Saying this maybe I corrected it later. i think I'll put in the near future my extensions on gitlab so they will be easier to manage

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