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Messages - Chargeit

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1
Resolved Questions / Re: Having the enemy shoot periodically [Solved]
« on: November 04, 2012, 12:37:48 pm »
 :D Great behavior! This helps out more then you could understand. Such a simple idea, can be really hard to find a good example of.

Thanks

2
Archives / Re: Clean up the resources
« on: January 06, 2012, 08:50:40 pm »
     Cool thanks. that would really help those of us who are code impaired.

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Archives / Clean up the resources
« on: January 06, 2012, 08:30:38 pm »
     Some one really need to clear up the downloadable resources. Its really difficult to find what you need when half of the resources or even unmarked or broken.

4
Game Art / [Solved] Good Music composer
« on: December 27, 2011, 11:31:16 am »
     I'm looking for a good music composer (free) for beginners.  I already have Audacity for editing sound files now just need something to compose my own game tunes. any suggestions? 


[Solved] using Pxtone should do the trick.

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     Ok this is what works. This now compares the 1st score on list then if its not >= the score it moves to the next and if that one isn't >= the score it moves to the next..

Hope this helps some one making a high score list.

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     Cool thanks again for the help.  but yea I can get it to just compare and replace the #0 item.  the way I had it set up there it compared all the listed items and replaced all if it > then the listed items.

      the problem I'm having is i'm trying to get it to compare the 1st item (#0 in this case) then if scores not > then #0 to compare to 1# and if scores higher then 1 replace replace it as 1 move 1 down to 2 and so on.  sorry if my terms aren't up to par.

     I want to be able to keep track of the top 5 scores. but I also want a score to be added to the list even if it isn't more then the highest score. as long as it higher then 1 score on the list u see.


Just thought about it. I might try and add  Not to the If bar.

Ok I now how it to where it compares the 1st 2. but  doesn't move down the the list. (the last pic didn't work still replaced all.)



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I've set up a high score list. the problem i'm having is I can get the high score to pick up. but the highest score replace's all scores with the highest one. any idea what i'm doing wrong?


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Ask a Question / Re: Carry a Score from one lvl to the next?
« on: December 21, 2011, 05:22:48 pm »
:D I just had to get in and edit another behavior to set Game Start to false. wow. so simple but such a road block. :D

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Ask a Question / Carry a Score from one lvl to the next?
« on: December 21, 2011, 03:16:00 pm »
Hi. I'm using the Scoring pack by Stencyl and I can't seem to get the score to carry over from one lvl to the next. any suggestions as to what I need to add to get this to happen? I'm 100% noob to game developing and any help would be appreciated.

 

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