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Messages - mdotedot

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Shared Resources / Re: Multiplayer Extensions Resource List
« on: Yesterday at 03:04:57 am »
It could be that there are problems with HTTPS.  I only recently aquired a HTTPS certificate for my webcam things.
I had to make a change to the PHP code to accomodate things but I forgot if that was for WebSockets or if that was for the turnbased mechanism.

Anyhow try adding this to the PHP file(s) . It can be the second line (after the <?php)
Code: [Select]
header("Access-Control-Allow-Origin: *");

If that doesn't work please explain what exactly isn't working so that I can test it myself.

Journals / Re: Bunosphere! - LD38
« on: April 24, 2017, 12:03:03 pm »
Yeah Torcado, you should post your game to Jupiter Hadley:

She is streaming one minute of game play for instance:

Journals / Re: HTML5 Journal : A Small World for Two
« on: April 24, 2017, 10:11:19 am »
Thanks Ceosol for the kind words. But I'm an idiot and make so many mistakes that a cleverer person might do the work in a 10th of the time :D

To be honest I like the challenge. If it was easy I wouldn't have spend that much time on it.

Hopefully I can turn this into an extension that is actually helpful to others and myself included :D

Extensions / Re: HTML5 Mobile Extension
« on: April 24, 2017, 07:53:02 am »
Updated the original post with the extension that was modified slightly during the Ludum Dare 38 attempt.

Maybe I will be looking into WebCam tracking (face/objects) together with Squeeb as well.

Journals / Re: Ludum Dare 38: A Small World for Two
« on: April 24, 2017, 07:12:34 am »

Version 0.7

Well I've made it: MultiPlayer support.

But ...

  • WebSockets need to be secure ( if using the webcam as well)
  • Switching to next screen/reloading screen/restart is failing
  • Next Scene/Level is needing a dynamic repositioning of actors which I started hardcoding and to get into more problems

These are all so much buggy that I don't really want to put it on the jam as well.

So ..

Changed to topic to NOT Ludum Dare and keep working on it since I am really pleased about what I have learned:

* Controlling actors with a webcam
* Accelerometer from the HTML5 Extension worked nicely
* Multi Inputs is fun
* Using Colorize in GIMP together with the lasso tool
* AND: Got a really simplified client for WebSocket to work (but WS Secure needs work with my server implementation)

Next up are figuring out how to use WS secure, Make better template for multiplayer room reload and maybe work with Squeeb to get WebCam tracking methods.

Journals / Re: Ludum Dare 38: A Small World for Two
« on: April 23, 2017, 11:14:01 am »
Well I don't think I can make it for the Compo: very tired.  Currently working on some graphics for the next level(s) as my mind isn't capable of putting a collision detection together.

Turn Based Send/Receive is not the problem. The problem is how to coordinate the two actions. I can do a 'little walk' - Send - 'Little stone move' - Send  but that will make for not too interesting follow up levels. Maybe in my sleep I will find the cure for turn based and otherwise I can still give the near-realtime another go.

There is always the extra day to do the Jam. So that will be it. And if all fails I will have still made HALF of a game.

Journals / Re: Ludum Dare 38: A Small World for Two
« on: April 23, 2017, 08:12:23 am »

Version 0.6


Multiplayer Turn Based mechanism is done.

After two hours of working on the new near-realtime-engine I postponed that work.
Maybe an after-compo-assignment.

So I will try to make it a turn-based-thing.

* Send/Receive/Act on  Turn-Based MultiPlayer data
* Another Level

Journals / Re: Ludum Dare 38: A Small World for Two
« on: April 22, 2017, 11:58:28 pm »

Mobile & Desktop ( [

All control methods are in:   WebCam, Accelerometer, Joystick with Keyboard on desktops

Version 0.5

* ' Wasted '  three hours on A.I. , actually a bit more to fix a bug related to collisions
* The new WebCam method is fun again. The old one was also funny, but too frustrating
* The Joystick replacement of A.I was a half hour fix and way funnier than the attempt of an A.I.

Next up: MultiPlayer mode
I will give myself 8 to 10 hours to do this. If at that time I have failed I need to work on graphics and level(s)

Oh and also a bug on trapping the player with webcam. I need to check for player-area before creating non-moveable-blocks at that point.

Journals / Re: Ludum Dare 38: A Small World for Two
« on: April 22, 2017, 12:06:43 pm »

I'm about to go to bed.

* Made Orientation + Pause Screen like Hectate suggested
* Scene 2 preparations
* Update on graphics

Version 0.4

Tomorrow hopefully the A.I and maybe even multiplayer

Journals / Re: Ludum Dare 38: Small World
« on: April 22, 2017, 09:35:41 am »

I am laughing my face off with this game. The WebCam Control is too sensative at the moment. Need to tweak that.

At this time it is single player only.

On mobile I have to integrate an A.I. to step on the stone, but for desktop with a webcam you can control the player with the keyboard. And if you don't have a webcam with the player with the keyboard and the stone with the mouse.


Version 0.3

Journals / Re: Ludum Dare 38: Small World
« on: April 22, 2017, 07:51:13 am »
Thanks Squeeb.

I was planning on asking you about your rotation thing you did with Robin.
Did you use Stencyl code to accomodate after the rotation or was it all in Java/IOS?

Currently I'm planning on pausing the game when rotating like Hectate suggested, but if there is a simple Haxe Code to tell Stencyl to rotate the game I might implement that as well

Journals / Re: Ludum Dare 38: Small World
« on: April 22, 2017, 04:43:38 am »
After 11 hours I might have the controls under control

Version 0.2

Next are some graphics to control

Maybe some admin can create a  Ludum Dare 38 over at Contests?!

My LD Journal is on:,51283.0.html

Journals / HTML5 Journal : A Small World for Two
« on: April 21, 2017, 11:31:01 pm »
My attempt on the Small World Theme.

Title:   A Small World for Two

* I want to test out the HTML5 extension
* WebCam support and if that isn't on the device than accelerometer and if that is not on: mouse/touch
* Adding multiplayer if I can

After 5 hours the first start: WebCam control (Not on iOS, but Windows/Mac/Android/Windows Phone)

Start this on        CHROME BROWSER ( )

Version 0.1

Current ideas for the game
  • The Little Prince
  • Three or Four areas on a little planet
Little Prince might be a bit too much work so I probably go for some places on a small planet. But first I want my control-mechanism

Windows / Mac / Flash / HTML5 / Re: Infinite Rogue
« on: April 20, 2017, 10:47:46 pm »
Great Start Crovaxus17 !

At first, when I start reading, I thought : too big of a project and was expecting a green grass game where nothing was done.
Then I started the game and it was like : Good Start!

Procedural Generation is a thing that I frequent look at and it will be interesting to see how for you go with it.

I would advice to let the player start in a room where there isn't an enemy. Just to get the feeling of the controls and let the player get familiar with the scene. You might use a thing like 'after x seconds' to set a variable for spawning enemies.

Again, good start and I will be watching this journal!

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