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Messages - mdotedot

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Cool update.

I specially like the trajectory prediction and the animation that followed it when the granate was tossed.

Wow .. that looks like a step to a neural network. I'm going to read up on that link! Thanks for sharing.

25 years ago I had an idea that I still need to turn into a real thing: evolution based problem solving.
Not quite a neural network but using ' code ' which you can think of as DNA.

The problem with these kinds of things are the 'world'  which scores the generation.

You seem to have found your ' scorer ' . Excellent: that gives you the ability to generate or decide what best to do for that particular moment/stage.

You know that feeling when you're driving and you see something

Just this morning : Ducks .. why don't they fly? ... 5 of them walking behind eachother ....

I didn't had much speed so I could stop ~~~~~~~~


So you are going for a Finate State Machine approach?
Wouldn't behavior trees be more inline with NPC s?

Journals / Re: 3D Library Adventure
« on: June 18, 2018, 03:35:08 am »
This week I've worked on some Liberado Examples.

Flying Bat turned into Elf

Brick Ball Endless

I've taken the opportunity to do some Procedural Generation by joining the Summer ProcJam 2018:

This is the current state of things where spawning flowers near the player on an endless world/plane took most of the time.

Ask a Question / Re: How to upload video
« on: June 14, 2018, 10:03:00 pm »
You should really provide all the answers to the questions asked: I'm still not sure what kind of extension you are using.

I made two:
Video extension for iOS and Android <- this will not work on anything else   AND it is only for MP4 files.

HTML5 extension <- this will allow for youtube videos but will not work on anything else than HTML5 publication. You would need a secure hosting site for all the HTML5 extension functionality

There might be other extensions around which probably have their own requirements.

If you have used the HTML5 extension then please provide the console output from Chrome (other browsers may work, but Chrome is known for the best html5 support)
Console Output can be generated by Right Clicking on Chrome window : Inspect : Console tab

Extensions / How to make your own mobile extensions
« on: June 14, 2018, 10:57:59 am »
This week I've found some youtubes on HaXe.

This channel :
Has some nice talk on how to make extensions:

Ask a Question / Re: How to upload video
« on: June 14, 2018, 08:43:20 am »
Hello and welcome to the forum.

What is the URL you tried? My guess is that you try to do something that is not in the description / title of the extension?

Please be as clear as possible what you do. So :
The location of the Extension. Is it the HTML5 thing, or the mobile thing?
Stencyl Version. (And use the appropriate extension for this. So don't use the 3.5 extension for the public available stencyl version)
The URL you use.
The platform you target to.
What platforms you tried.
Does it work when publishing? Or does it fail only when testing?
What is in the Log Viewer?

Ask a Question / Re: How to check puzzles 15 for solvability.
« on: June 08, 2018, 06:13:44 am »

NO! Do not randomize since not every randomized position on the sliding board gives solutions.

Journals / Re: 3D Library Adventure
« on: June 08, 2018, 05:37:09 am »
This weekend I'm going away with family so this time an earlier status report.

LIBERADO conversions:

Actor Rotate Around Point

Ball Jumping with arrow keys

Bouncing Balls

Balance Game (Joints extension)

Basic Match Game

Journals / Re: 3D Library Adventure
« on: June 06, 2018, 10:28:35 pm »
Yes I am converting the shared .stencyl files LIBERADO has posted on the forum. His Angry Bombs isn't shared (you can only play it through his profile)

There is another shared .stencyl file that is like a ball that is squashed and jumps to the right. I can mimic the angry bird flight with this ball. But if someone is sharing a simple .stencyl file with the 'real' angry bird mechanic I still am interested!

I've digged a little into the vault since I knew there was a game with Stencyl. It appears that it was a kit that really only worked pre 3.0 . Jon said in a post that it was too much work to port it to latest release.

What I have so far is that they communicate by sound. There is a sound-based language the player can pick up on. Since sound can easily distort and deteriorate,

That 'sounds'  (pun intended) real cool. Maybe you can have the player disrupt the communication between the pawns/golems as to get an advantage.

Journals / Re: 3D Library Adventure
« on: June 06, 2018, 11:47:06 am »
first person 'angry birds' type game

Cool! If someone has a little angry birds demo laying around I will be happy to try to convert it into a first person catapult game.

I thought that there was a sample game with Stencyl that had an angry bird style game, but I could only find the 'block-destroy' game.

I'm just now starting to make maps, and I really only got into that because my brother and his family came to visit. His oldest son is very interested in game development, but at 8-years old, he seems to comprehend making maps a lot easier than programming and algorithm design. So we've been working on that.

These are things that really test your engine. And should be giving you great insight if the game will be fun.
Iteration over maps will be a great way and hopefully can also present nice challenges for the Artificial Intelligence.

Your approach on the A.I. sounds nice, but I'm not sure if it can be as flexible as you hope it will be. Proof me wrong, please !! :D

As always I enjoy reading your adventures and I'm really interested to see some of the maps you made / or will make!

Journals / Re: 3D Library Adventure
« on: June 05, 2018, 10:16:46 pm »
Hi Squeeb,

In August of 2017 I already ported an Away3D demo with elevation to Stencyl:

The way that it works is that you have a bitmap with height indication. The lighter the pixel the higher the point.
It seems to be possible to adjust the height of the actor by getting this elevation data.

As Stencyl is a 2D engine I first want to look at ways to convert a 2D game into a 3D one. Allthough I have made some demonstration scenes using specific 3D things I will now focus on the 2D -> 3D aspects.

Later, once the extension is tested enough, I want to make more stuff. But Since I'm way to easily distracted I need to have tight deadlines/todo/milestones to work with.

But ... I will get back to this heightmap!!

Thanks for your continued interest in this project!

iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: June 04, 2018, 07:22:50 pm »
Looks awesome.

Kylee has a lot of moves! Well done!

Hope it does even better as your version 1!!!

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