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Messages - gabko

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Got it. Thanks!

...äh, where do I find that build to download?

So far 3.4.0 beta4 (b9300) - I will update and try again.

HI Justin, thanks for you help!
Yes, my game does have audio. I put both .ogg and .mp3 to the stencyl project but now that I checked in details the files in the html5-output contain just the .ogg files.

What is you advice how to handle that? Should I remove all audiofiles from the game for thml5 Version or is there a clever way how make it run in safari elsehow, maybe even with the audio-files (or without)?

Can it be that it has something to do with the audio files?
It always gets stuck at about 90% of loading on iOS devices :-(

Windows / Mac / Flash / HTML5 / html5 Version does not start on iOS devices
« on: December 04, 2018, 05:16:43 am »
(sorry, if this question has been asked before but I had difficulties to find it.)

My Game "Another Stupid Timewasting X-mas Game" ( works all fine but the html5 Version won't finish loading and never starts but just on iOS devices. Has anybody an idea why this could be?
(This has happened to me before but I never actually cared because my games were usually not for public usage and I have android. And making iOS Apps does work so html5 was not so important).

Thanks for your help!

iPhone / iPad / Android / Re: One Man Football
« on: April 15, 2016, 12:40:11 am »
Thanks for the nice feedback!
To be honest, the game didn't spread too much so far. The feedback I got was very motivating however.
Well, I am a private person and new to publishing apps and I am not even trying to sell because I am not interested in earning money for it (the app is free and ads-free). I made it just for fun and to see how easy or difficult it is to publish an app. Maybe a press release after a small update (adding some more languages) helps kicking it off a bit...

iPhone / iPad / Android / Re: One Man Football
« on: April 01, 2016, 01:20:49 am »
A three weeks fight especially with the apple certificates but now  One Man Football is finally out there to play!

iPhone / iPad / Android / Re: One Man Football
« on: March 11, 2016, 12:05:29 am »
Thanks for the nice feedback so far!
Anybody, please give it a shot if you are so kind! Either here or even better try the beta version at google playstore.


May I ask how much time you spent in class on the project within the 5 weeks? One hour a week? every day?

I am doing a similar thing as an external at the school of my daughter. First results will be ready next week. but there will be still some three hours or so till it is all finished.

iPhone / iPad / Android / Re: One Man Football
« on: March 04, 2016, 05:54:16 am »
Thanks a lot :D.

Try to win a championship  :P
By the way:  if you change the difficulty to medium or difficult you have more players on the field (in a friendly match) ;-).
Spanish is also planed as a choice for the game, at least at the first update if not still at the release.

iPhone / iPad / Android / Re: Crazy Golf (iOS Android)
« on: March 04, 2016, 01:39:15 am »
Wow! Very cool game.  8)

iPhone / iPad / Android / One Man Football
« on: March 04, 2016, 01:35:01 am »
Hi folks,

this is my first real game made with stencyl.
It's a mobil phone game (but you can try the flash version as well).
Should be kind of skill soccer game but still fun.

How to play: You player always heads to where you touch the screen (or have your mousebutton down).
Win championsship to unlock more teams and win trophies.

Default language is German but you switch to English on the Titel screen.
So far it is just beta. Some grafics and texts, will be improved still, a stop button added and a few bugs are still in it as well but I am not far away from publishing it.

Any feedback welcome!


update April, 1:
One Man Football is now out on Appstore and Google Play!
Thanks a lot for the support here!



Teaching with Stencyl / Re: Discuss: Educator's Kit
« on: October 12, 2015, 11:00:58 am »

I am actually not a professional coder nor a teacher but a web project developer (with some coding skills though ;-) ).
I showed stencyl half a year ago to my 12 year old daughter who made a very nice game with it (a sort of puzzle game, all done herself - the idea, the grafics, the coding, etc.. I just helped debugging and gave her advice which steps are reasonalble to manage a project like that). Now I volunteered to do a project at the school of my daughter in Austria in which i will help 14 year old kids making their own games/apps. We have about 10 to 15 lessons/hours to do so. I find the eucator's kid very usefull though I will have to  shorten/adjust the matrial a bit so that it doesn't take longer than about 3 hours to make the kids stencyl users.
I will give you some feedback when we are finished.
Thank you for your work and best regards,


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