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Messages - Treynox

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No  Wolfus is not me... were part of Blimp Agency Team. I handle the Programming, API, Web and Tech stuff. Wolfus handles art and game direction like a director. Shadow Pickup was a mainly a test to see how things work so we would be able to have a smother release for Mumble Jungle and future games.

iPhone / iPad / Android / Re: Shadow Pickup (Android)
« on: June 27, 2015, 12:25:35 pm »
We have added a leader board and increased the difficulty of the game slightly!! let us know how to make it harder after you figure  it out ;)

Ask a Question / Google Play Leaderboard
« on: June 23, 2015, 10:03:52 pm »
I know this has been asked but I can't seem to find an answer for Stencyl 3.3.

How do I go about implementing a leader board for android games using google play games services?

iPhone / iPad / Android / Re: Shadow Pickup (Android)
« on: June 22, 2015, 05:50:11 pm »
Thanks! Were trying to learn how to get views before we release some bigger and better games

We also made a video for it here

iPhone / iPad / Android / Shadow Pickup (Android)
« on: June 17, 2015, 10:41:27 am »
Shadow Pickup (for Android)
- This is the first game done by a friend and I we are trying to get better at making games that are slightly different and are learning how to reach an audience with simple games first.

Find the true balance between light and darkness.
Play this simple yet addictive game where balance and strategy are needed to achieve the highest score. Use multiple different play styles to achieve your objective. Will you rush to the radiance or will you embrace the shadows? Find the true balance between light and darkness.

Get the Game!

or try it Stencyl Arcade

Let us know how we can make it better!


there is now a leader board for the highest levels reached in the google play version of the game. It may not look the best right now but its all in learning fun. Also ask us if you need any help in how to implement one in your games.


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