Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - JohnyRocket

Pages: 1 2
Ask a Question / Re: My actor gets stuck on the ground
« on: May 14, 2015, 07:45:51 am »
Sorry bout the controls, I will fix that. As for the health I made that myself, but I noticed that before I had the health (which was implemented two days ago) he would still get stuck. Any thoughts?

Ask a Question / My actor gets stuck on the ground
« on: May 13, 2015, 12:31:30 pm »
My game is coming along very well, and I used the Jump and Run kit to make it. All I've done is change what the actor looks like, and instead the tiles it gave me I used my own. But now every now and then I get stuck on the ground. Can anyone tell me why this is happening? Here is the demo:

Just jump and run around, and eventually you will see what I'm talking about.

Journals / Re: 3RR0R (Pronounced Error)
« on: May 13, 2015, 08:28:55 am »
New version is out!

Added enemy lasers, a life system, and you can see which weapon you have selected.
Cleared out some bugs, and probably added some as well.

Let me know what you think!

Ask a Question / Re: Making an actor not scroll in a scroller?
« on: May 12, 2015, 11:26:57 am »
Ok, I don't know why it wasn't working but works great now! Thanks for putting up with my ignorance  ;D

Ask a Question / Re: Making an actor not scroll in a scroller?
« on: May 12, 2015, 09:49:57 am »
I've added that block, but now my health bar isn't there! This is all I'm using:

When created:
    Anchor (self) to screen

A very simple block, I don't understand why this isn't working?

Ask a Question / Making an actor not scroll in a scroller?
« on: May 11, 2015, 05:42:35 pm »
I'm trying to implement a health bar so to speak, and I don't want it to move with the scene; I want it to be stationary. How do I keep it in the same spot?

Journals / Re: 3RR0R (Pronounced Error)
« on: May 11, 2015, 01:44:20 pm »
I've been doing some bug fixes, and decided that 3RR0R will have 3 lives. I am pleased with progress and hopefully this game will be complete in about a month  8)

Journals / Re: "Hue Ball" Turret Shooter Game
« on: May 11, 2015, 01:36:47 pm »
Hey man, this looks great! I was a little confused at first, but picked it up rather quickly. Additionally, the graphics are fantastic! Keep up the good work  ;)

Journals / Re: 3RR0R (Pronounced Error)
« on: May 07, 2015, 03:12:43 pm »
Here's a quick screenshot. Apparently lasers are not, in fact, only for 3RR0R's use.

Journals / Re: 3RR0R (Pronounced Error)
« on: May 05, 2015, 12:12:34 pm »
The next version is out! I finally got around to adding that enemy (took me long enough.) You can kill him and he can kill you. Do you guys think that 3RR0R himself should have a health bar, or 1 hit is enough to send him back to the beginning? I'm leaning towards health bar but tell me what you think!

Here's the link:

Journals / Re: Dynamic level editor (I post here too much)
« on: May 03, 2015, 07:33:16 pm »
That is magnificent! Very easy to control, and the pieces snap together rather nicely. Can't wait to see what other improvements you make  8)

Journals / Re: 3RR0R (Pronounced Error)
« on: May 03, 2015, 07:29:51 pm »
Actually, the player can jump a total of 3 times. The reason is that this originally was going to be an endless runner, and so I decided to give the player several jumps. But now that I've decided to make it a platformer I should fix that. Thanks for bringing that to my attention! Also, this is from a kit but I've made a few modifications for my specific needs.

Journals / Re: 3RR0R (Pronounced Error)
« on: April 30, 2015, 06:23:41 pm »
Currently adding the first enemy to the game, an evil counterpart robot! He has a pretty wicked saw, so you better watch out. Next version should be up soon  8)

Ask a Question / Re: spawn actor
« on: April 27, 2015, 05:43:12 pm »
You need to use a "Create (actor type) at (y location); (x location)" block. Make sure you use an "always" event if its not working.

Journals / Re: 3RR0R (Pronounced Error)
« on: April 27, 2015, 12:14:31 pm »
Okay, here's demo 0.3! Let me know what you think  :D

Pages: 1 2