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Messages - NOTA

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Game Art / Re: New Free Characters and Animations
« on: September 26, 2018, 02:24:58 pm »
It would appear as though no one is interested.
Don't know weather of not to continue...

Game Art / New Free Characters and Animations
« on: September 03, 2018, 07:24:44 pm »
Working on Free Characters and Animations for Everyone.
Will have a " Characters / Animation Request Box " on the website when I get it all together.
This is just the scratching of the surface. Please let me know if I should continue or if ti is a waste of time.
         ( is anyone not seeing the Flash/swf?)
<a href="" target="_blank" class="new_win"></a>

Ask a Question / Re: HTML5
« on: July 28, 2018, 05:35:11 pm »
Web search a free online file hosting site, upload the files, and test from there.
I.E.  an html5 stencyl publish test I was working on for an inventory app.

Ask a Question / Re: dial a phone number?
« on: July 23, 2018, 07:50:00 pm »
I tried that before I posted here.

Ask a Question / Re: dial a phone number?
« on: July 23, 2018, 06:00:04 pm »
How can we have Android run
<a href='tel:416-555-1234'>416-555-1234[/url]

Ask a Question / dial a phone number?
« on: July 23, 2018, 01:54:55 pm »
When navigating to a web page with an iPhone, you can touch the number and iPhone will ask if you want to call.
How can we do that with Android With Stencyl or html5?

Would be nice to be able to sellect  multiple actors, right click, and click group and give the group a new name.
Then code " if this or that, move group xyz to x,y, "

I have 10 actors stick jointed to a main actor. when you move the main actor, the others follow.
When I, ( slide actor to x of ) only the main actor moves and all ones that are joined, are left behind.
Can we some how group the actors together for a second, or somehow get the joined actors to follow
without typing  ( slide actor 1 to x of ) ( slide actor 2 to x of ) ( slide actor 3 to x of ) and so on?

Ask a Question / Advanced question. Not for the faint........
« on: February 06, 2018, 01:42:47 pm »
Using the "Old - Original- Webviews"
testing to two different phones w/slightly different resolution.
Webviews at x and y turn up in completely different places on slightly different screen sizes..
Webviews will not accept get x or y of actor, nor x, y camera.  Webviews must have integer only.
How might one get Webviews to float or attach to somthing?

No, I need a ton of text in a single scene that can be scrolled by finger.
Do not want to pull up a web page.

If any one else needs it,
Aside from the  scrolling, I got the the format down.
Looks like this:
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 111);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 121);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 131);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 141);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 151);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 161);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 171);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 181);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 191);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 201);

Lot of work for if you're adding a ton of text, but  it beats copy and past to 800 blocks.

Can we somehow add html or an html like 24,567 character text that can either be scrolled by finger
or via scroll bar as if it were a web page.

You are going to have to use multiple animations.

Ask a Question / Re: Random from list - " Draw " not drawing......... ? ? ?
« on: February 02, 2018, 08:44:17 pm »

Thank you so much.
Sure thought it would be easier than that.

Ask a Question / Re: Scaling 4x and working with 1x Scene Editor
« on: February 02, 2018, 07:44:37 pm »
Sorry, I was under the impression you just needed to zoom out in the editor to see the the entire scene.
When you import your background, are you setting the size to x1?

Do you plan to play the game on a 60" screen?

Do a little testing. I will take a screen shot of  my stage, and build the actors to fit. I have always used x1 in the import and export as well. even on a 55" screen mirror, a high quality png looks great. 
  Try import at x1 and export the game with x1 and x2, to keep the file size down.

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