Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NOTA

Pages: 1 2 3 ... 12
Would be nice to be able to sellect  multiple actors, right click, and click group and give the group a new name.
Then code " if this or that, move group xyz to x,y, "

I have 10 actors stick jointed to a main actor. when you move the main actor, the others follow.
When I, ( slide actor to x of ) only the main actor moves and all ones that are joined, are left behind.
Can we some how group the actors together for a second, or somehow get the joined actors to follow
without typing  ( slide actor 1 to x of ) ( slide actor 2 to x of ) ( slide actor 3 to x of ) and so on?

Ask a Question / Advanced question. Not for the faint........
« on: February 06, 2018, 01:42:47 pm »
Using the "Old - Original- Webviews"
testing to two different phones w/slightly different resolution.
Webviews at x and y turn up in completely different places on slightly different screen sizes..
Webviews will not accept get x or y of actor, nor x, y camera.  Webviews must have integer only.
How might one get Webviews to float or attach to somthing?

No, I need a ton of text in a single scene that can be scrolled by finger.
Do not want to pull up a web page.

If any one else needs it,
Aside from the  scrolling, I got the the format down.
Looks like this:
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 111);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 121);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 131);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 141);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 151);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 161);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 171);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 181);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 191);
g.drawString("" + "bbbbbbbbbbbbbbbbbbbbbbbbbbb", 22, 201);

Lot of work for if you're adding a ton of text, but  it beats copy and past to 800 blocks.

Can we somehow add html or an html like 24,567 character text that can either be scrolled by finger
or via scroll bar as if it were a web page.

You are going to have to use multiple animations.

Ask a Question / Re: Random from list - " Draw " not drawing......... ? ? ?
« on: February 02, 2018, 08:44:17 pm »

Thank you so much.
Sure thought it would be easier than that.

Ask a Question / Re: Scaling 4x and working with 1x Scene Editor
« on: February 02, 2018, 07:44:37 pm »
Sorry, I was under the impression you just needed to zoom out in the editor to see the the entire scene.
When you import your background, are you setting the size to x1?

Do you plan to play the game on a 60" screen?

Do a little testing. I will take a screen shot of  my stage, and build the actors to fit. I have always used x1 in the import and export as well. even on a 55" screen mirror, a high quality png looks great. 
  Try import at x1 and export the game with x1 and x2, to keep the file size down.

Ask a Question / Re: Random from list - " Draw " not drawing......... ? ? ?
« on: February 02, 2018, 07:36:57 pm »
That works great for one positions, but I need

These all need to be " Random between 0 - 61 from the list.
the blocks in your example  pull the same number in every position.

Ask a Question / Re: Scaling 4x and working with 1x Scene Editor
« on: February 02, 2018, 06:03:04 pm »
Have you tried zooming?

Personaly, I only use " X1 "

Ask a Question / Random from list - " Draw " not drawing......... ? ? ?
« on: February 02, 2018, 05:26:38 pm »
What am I doing wrong?

"Draw text" will not snap to Input on actor...................

I'm at a loss or need sleep or something.

Create a new scene, a blank scene, transition to the blank scene and see what happens.

{if all else fails)
Sorry. If you see absolutely no reason for what is happening in the problematic scene,
either start from scratch or change Stencyl versions.

I bounce back and forth to a couple versions due to goofy specific gremlins in each version....

Without getting to detail,
just before the transition to the next scene, place a "Disable Behavior" for the audio behavior.
I assume that the next scene has the behavior automatically enabled.

My first thought is, you built the first scene, copied the scene to modify it to be scene 2, and your code for the the sound track in the first scene, still exists. Or, at the end of scene one, there is no code to "Stop Sound" prior to scene 2.

Just my first thought.

If these are not the problem, did you shut down and restart Stencyl? 

Pages: 1 2 3 ... 12