Stencyl 3.4.0 is now out. Get it now!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - domagojbulat

Pages: 1 2 3 ... 9
1
Journals / Re: Non Named (Final name)
« on: Yesterday at 05:05:45 pm »
Wow! It looks awesome!!

2
Journals / Re: Castle Woodwarf
« on: Yesterday at 02:47:15 am »
Haha, actually that exact music piece was my choice number 2. If I didn't use the one I did, I would have go with it! We think alike.
Might use it for the sequel, but perhaps our musician will create something.
You are right about fishes, it is a bit off, but not that much that would hurt the overall image. I simply used the create new fish at some time point.  Didn't invest time in real fishing behavior. The fishes in lake going left and right are purely decorative.

Great idea on different stats for different characters. I was tempted to do it two weeks ago, but decided it is time to wrap the game. I have imagined to work on it to learn pixel art and animation in the first place. I have to admit, I didn't invest much time thinking about gameplay. Mainly I wanted to create a beautiful sandbox experience. My goal for the next game is to make it really fun for playing, while improving the art quality level.

Here are the last of extra characters - 80s guys!

3
Journals / Re: Castle Woodwarf
« on: August 18, 2017, 10:49:34 am »
Added some more unlockable characters. Those guys fishing with grenades might need some splashing though...
I like how the colorful characters breathe a fresh view to the scene and I feel like I should use similar style for various soldiers classes in the sequel.





4
Journals / Re: Castle Woodwarf
« on: August 16, 2017, 01:01:15 am »
Yes, the plan is to put  a link leading to mobile game that gives you extra gems when pressed.
Gems you use to unlock extra characters or resources. I don't like pay to win so it will serve like easy mode that doesn't allow you achieving a very high score.

5
Journals / Re: Castle Woodwarf
« on: August 15, 2017, 01:44:39 pm »
Thanks! I just realized there are quite a few youtube videos already made about the game, many discussions and blogs as well.
Unfortunately, even with the Armor sitelock, the game got stolen so it is all over the internet. I already had this before with a small game Quarrel Hill, but that one wasn't site locked. Can anybody advice me how to avoid this in the future? What could I do to protect my games better?

6
Journals / Re: Castle Woodwarf
« on: August 15, 2017, 12:51:21 pm »
Thanks, guys! On Armor, the game has more than 116k views with 88/100 rating and the comments are extremely positive. It looks like the game got a small audience that asks for a sequel. It was not my intent to further study this mechanics, but it looks like it is what I am going to be doing now. I love strategy games and I am excited about thinking how to make much better sequel of this game. It will be a bigger project than this one and I expect it will take me a lot of time. I might work on a few more projects simultaneously, so it could easily pass a year or more before sequel sees the light of the day.
 
Currently I am preparing some small additional content that will be included in mobile version. There will be possibility to collect gems that rarely appear and fall from the trees. These gems will be used to unlock and select different characters instead of the dwarves. Also it will be possible to buy extra gold and fish to make game easier for inexperienced players. Buying resources will have a score penalty so it will be fair to the leaderboard. I will create a ranking list as well, so depending on how quickly you finish the game you will become duke of Woodwarf, lord, knight, blacksmith etc.
Hopefully mobile will be published around 25th Aug. The Flash version I plan to release at Kong should have a link leading to download mobile apps in exchange for more gems.
Here is a GIF with the unlockable girls characters which will get their own voice acting too. I hope I will find time to create some more characters like these, maybe wizards, aliens, animals etc.

7
Chit-Chat / Re: Hey im new
« on: August 14, 2017, 05:30:03 am »
Welcome guys! Start creating today if you haven't already. Don't do projects that you think will take you longer than a week to finish. Only after you make 2-3 simple games go bigger. I am also almost a beginner myself and these were my mistakes you don't need to repeat. Happy designing! Enjoy!

8
Journals / Re: Castle Woodwarf
« on: August 06, 2017, 11:51:26 am »
Thanks, guys! It was a surprise to see it is so well received at Armor Games. I am not sure will it be as successful at other portals... We will see, I should publish to Kong on 25th Aug. I never intended the game to become a speed run competition. There wasn't even time displayed at the victory screen at moment when I thought I finished the game

Getting in touch with Armor was the best thing for the game because they tested it thoroughly and found a few bugs that I fixed. Plus, they had minor suggestions like that one to show the time.
Also, I was way off in estimating difficulty. The normal mode was actually so difficult that we turned it to a time challenge. I thought people would love to find strategy from the very beginning, but loosing many times at first encounter with the game drives players away. I am surprised that still many of them complain the game is too difficult or challenges are impossible. In the future I need to pay attention to this because it was bad to assume everybody has experience in strategy games.

That is why it is great that Armor Games people helped me with their expertise and enormous experience. Otherwise, I would publish game to Kong in a quite bad shape comparing to its current state. Currently working on implementing Armor Quests. I hope I manage to do it because I am not very skilled with coding yet.

9
Ask a Question / Re: Armor Games Quests
« on: August 06, 2017, 07:48:49 am »
Downloaded it! It looks like it is a solved thread and I should be able to follow instructions. Thank you so much! I will buy subscription also. I have to thank Stencyl for giving me opportunity to create games! I will also use it to move on to PC and mobile slowly  :)

10
Ask a Question / Re: Armor Games Quests
« on: August 06, 2017, 03:26:19 am »
Thanks, but I can't open that link! Looks it is off limits for me.

11
Journals / Re: Castle Woodwarf
« on: August 05, 2017, 08:55:44 am »
Thanks! Oh, yes, did you check out the credits? You are there in "special thanks to" section with a few other Stencylers. I am grateful to you guys because you encouraged me to go trough this game in the very beginning with kind comments and suggestions. It is sometimes hard to endure trough all stages of creating game. It was your comments that kept the faith in pushing till the finish.

12
Ask a Question / Armor Games Quests
« on: August 05, 2017, 07:20:18 am »
Could somebody help me about Armor Games quests?
How to add these quests to my game?

I only found an old unanswered topic about that...
http://community.stencyl.com/index.php?topic=18530.0;nowap

13
Journals / Re: Castle Woodwarf
« on: August 05, 2017, 04:59:18 am »
The dwarves started with rating 80 and then improved to 81 which became 82 now.
In case it stays above 80 after 50,000 of plays we are getting a bonus! :-)

If you like the game, please support by pressing a thumb up like in this picture

14
Journals / Re: Castle Woodwarf
« on: August 04, 2017, 04:58:26 pm »
Well, Squeeb, you can play it now - game is just released on Armor Games!!!!
I am totally excited, looks like this time my small team and I made it  :)
http://armorgames.com/play/18213/castle-woodwarf




15
Have you already got the experience in creating games? If this is your first game project, please consider making a simplest possible single player game first. Keep focus small, do something that you can finish in less than a week. Good luck!!  :)

Pages: 1 2 3 ... 9