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Messages - domagojbulat

Pages: 1 2 3 ... 14
1
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: August 21, 2019, 02:06:11 pm »
Congrats! I am so happy to hear your game is coming together nicely. And it does look amazing!

2
Journals / Re: Castle Woodwarf 2
« on: June 14, 2019, 08:08:15 am »
Super happy we reached 4,000 wishlists on Steam and more than 2,000 preregistration on GooglePlay!
Google Play will be live before 30th June and Steam will be in July.
Please add to the hype by wishlist ing on Steam or preregister for free version on GooglePlay!



3
Journals / Re: Castle Woodwarf 2
« on: May 23, 2019, 06:23:36 am »
A famous Russian YouTuber with 123,000 followers just made a "let's play" video :-)
https://www.youtube.com/watch?v=o9MH-yWUZeM

4
Journals / Re: Castle Woodwarf 2
« on: May 22, 2019, 06:45:40 am »
3,000 wishlists on Steam and growing!

5
Journals / Re: Castle Woodwarf 2
« on: May 17, 2019, 02:22:35 pm »
Thanks! Currently there are 1600 wishlists and the number keeps growing by more than 200 new wishes each day. There are two Steam curators recommending the game so it seems the launch could go pretty good.

6
Journals / Castle Woodwarf 2
« on: May 14, 2019, 04:06:07 am »


Almost 2 years after the original Woodwarf we are very close to launching the sequel.
Steam is fixed to 12th June, Android probably in a few weeks and AppStore some time after these. HTML5 should be live in September. PC version will be paid, while mobile remains free with rewarded ads and in app purchase options. There should not be ads that are displayed without players approval in mobile versions. HTML should be free with ads showing before game start (depending on the game portals where it will be published)

Mini trailer
Brief gameplay (PC)

To support us, please

Wishlist on Steam!
Preregister on GooglePlay!

T H A N K S !!!

Team:
Theo - art and story
Greg - music, sfx and voice
Chuck (Ceosol) - programming
Enchae - in-game background art
Deana and Sedoc LLC - marketing and publishing
Domo (me) - game design, pixel art, animations, programming, managing etc.

Many of the above had worked or influenced other aspects of the game - nobody was limited just to their field.

7
Awesome! That is it. The slider bar was full to the right.
After sliding it all the way to the left I tried building the test game and now it is using the 2x graphics.

I now just feel silly all this time I thought I was looking at full HD windows at my lapotop while it actually always magnified them.

Thanks so much. I am marking the thread as solved.


8
Ask a Question / Re: PC Full Screen not using 2x scaled assets
« on: April 25, 2019, 10:55:06 am »
Hm, it is maybe not my PC after all. The online tool uses the magnified browser window for calculating the resolution. If I zoom out the browser window to 67%, it reports full HD resolution.

9
Ask a Question / Re: PC Full Screen not using 2x scaled assets
« on: April 25, 2019, 10:44:09 am »
Oh... wait, I went online and found this, somehow it also reports a smaller resolution.
So it must be something on my side with my laptop. I will try more tests later and see how it goes.

Thanks so much for the quick reply!!


10
Ask a Question / Re: PC Full Screen not using 2x scaled assets
« on: April 25, 2019, 10:36:53 am »
I am using Windows 8.1
No magnifier is activated I think... This is what I found in Windows setting


11
Ask a Question / PC Full Screen not using 2x scaled assets [SOLVED]
« on: April 25, 2019, 09:05:21 am »
I have trouble getting the HD resolution when publishing to PC, full screen.

I have made a test game to investigate this, you can download it here.

https://www.dropbox.com/s/yguwurtgz1uej8m/HD%20Test%20Game.stencyl?dl=0

What I did -

1. Made game size 960x540



2. Enabled scaling 1.5x and 2x

3. In desktop settings I set Scale Mode "Scale to Fit (Fill)" and ticked off Start in Full Screen



4. For backgorund I imported 1920x1080 image as 2x scale bicubic



5. Stencyl created 1,5x and 1x versions out of the imported image

6. I went into game resources folder and hand marked the images in Paint as 1x, 1.5x and 2x



7. Compiled the game and saw it uses 1x scale (960x540) even though my laptop screen is 1920x1080.
It should use full HD image and not the low resolution one.



In log viewer it says Full screen hight and width are 1280x720 which I find weird since my laptop resolution is set up to 1920 x 1080


How to make it use the 2x image? - Please help

12
Journals / Re: Music Inspired Racer
« on: March 26, 2019, 09:51:03 am »
It is already very fun to play the basic mechanics. Great job!

13
Paid Work / Re: Educational Games
« on: March 19, 2019, 01:33:48 pm »
I'm interested in this, but won't have any free time soon. Please share your progress.

14
Paid Work / Educational Games
« on: March 08, 2019, 02:03:40 am »
I just saw this on FB, not sure is Stencyl is compatible...

https://www.facebook.com/groups/IndieGameDevs/permalink/10155842512486573?sfns=mo

Hi all! Calling any Unity, Construct 2, or Javascript HTML 5 game developers interested in making an educational game! I'm the Developer Community Manager with Legends of Learning, a game-based learning platform, and we're looking to build 500 math games for elementary and middle school. Here are some highlights:

* Creative control left to each developer!
* Each game can earn from $1000 - $50000 (Developers receive a $100 deposit at the start and then $1000 once accepted on time)
* $4 million total has been paid to date to 350+ developers for over 1000 games
* Average expected payout of $4000/game
* Academic documentation & specs are provided
* Games will be played by hundreds of thousands of students in schools across the USA
* Web-based build targeted for at least Chromebook compatibility
* Open now - game slots open on first-come, first-serve basis!

If you're interested in learning more about the opportunity, navigate here (there will be a form here to submit your information): https://www.legendsoflearning.com/interested-game-developer/

Happy to answer any questions as well!

15
Ask a Question / Re: Low FPS in HTML5 using Firefox
« on: March 07, 2019, 11:01:14 am »
The performance is actually pretty good in both browsers. I’m not testing this on a very powerful laptop so that’s why I get some FPS drop. Just yesterday our music guy started talking with Jupiter from Armor, their first question was is the game in HTML?
Me and the game are both  doing very well, thanks!! Game got way bigger and better than I planned. As we grew withit, we had to go back and polish more and more stuff we began to perceive as not good any more. It will take a few more months till release, but it should go to HTML, Android, iOS and PC. Currently overhauling it to iPhoneX super wide format.
Happy to hear you are making an HTML as well! Hope you manage make it smooth!

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