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Messages - tigerteeth

Pages: 1 2 3 ... 46
1
Could you link us to the game?

2
Ask a Question / Re: Why doesn't this work?
« on: November 14, 2016, 01:03:54 pm »
I think you need to put that code inside a "when updating" (also known as "always") container, rather than "when created".

3
Ask a Question / Re: Defold
« on: November 13, 2016, 09:31:50 am »
I've just spend a few hours with it and I'm very impressed so far. It's real coding as opposed to Stencyl blocks (so it's completely different) but i would say the tutorials are pretty great. It's true, however, that unless you're willing to learn actual code (Lua) then it's not for you.  despite my tiny, tiny attention span, I managed to get a few things going on very quickly.

It may be the case that I am in the honeymoon phase but so far I'm impressed.

Natrium: Do you have any specific grievances with King?

4
Ask a Question / Re: Defold
« on: November 13, 2016, 03:34:20 am »
yes? no?

5
alex we can't DM you on twitter unless you're already following us ! you might want to change your settings there!

6
Also, when the crane lets go, the payer goes flying back to the floor at high speed. I tried setting the Y speed of player to 0 or a low number but then he just floats for a second. any idea how to make it smoother??

Change the weight of that actor (in the physics tab).

To fix your crane animation problem, you could create an actor that is the same colour as your background and place it in the screen, higher in the layer than your crane rope.

7
Ask a Question / Defold
« on: November 11, 2016, 02:11:03 pm »
Just curious to know if anyone else has worked with Defold. I once unsuccessfully applied for a (non-coding related) job at King, but I'm letting bygones be bygones, and I'm gonna give Defold ago because it's free, and they have a competition running at the moment.

http://www.defold.com/

8
Stencyl Jam 16: "Spooky" / Re: Creepy Waka
« on: November 04, 2016, 01:57:47 am »
Wow, thank you very much mdot, seems a good behavior! :)
You are always very kind!

-Alessandro

Alessandro, I spent around 6 months of my life trying to create a grid based movement system as neat as yours. How are you doing it? Could you possibly share that behaviour? is it simply tweening?

9
Stencyl Jam 16: "Spooky" / Re: HOUSE
« on: November 01, 2016, 11:24:43 am »
What is the shotgun for?

10
Ask a Question / Re: Stencyl for non-games apps?
« on: October 31, 2016, 05:31:06 am »
It depends what you want to do, but I'm pretty sure that Stencyl will be able to manage it.

11
Ask a Question / Re: My Game is Teensy!!
« on: October 29, 2016, 11:33:40 am »
it won't work.

You need to get the original images you put into your game and make them bigger, using image-editing software (like GIMP, which is free. You probably need to make the images twice or three times as big). Then import the images again. You will also need to re-do the collision polygons.

12
Ask a Question / Re: How to make a drawing game?
« on: October 29, 2016, 11:21:14 am »
I'd look into the image API.

(I've heard a lot of people say that but i don't know what it actually means)

13
Stencyl Jam 16: "Spooky" / Re: The winners have been announced!
« on: October 29, 2016, 10:46:31 am »
Hello Guys.

You might want to check Stencyl's page at facebook.   >:( I guess all participants should be given $50 for this event so everyone's gonna be happy.  :D :D :D

- Renegade Quarters.

What does this mean?

14
Ask a Question / Re: Actor on tile detection?
« on: October 18, 2016, 09:20:50 am »
I'm sorry but I really don't understand what you want me to do here.
I don't get why you say "2. Add your animation that you had on it when it was a tile." When my actor was a tile? It never was.


Literally the first line of his instructions said "create an actor called speedtile".


Anyway, let's not focus on what attributes or animations will change.

But that is exactly what you want to focus on. Everything that you want to do is done very simply, by affecting the attributes of your main character when it collides with something else. All you need to do is use actors instead of tiles, and then use the standard collision system.

Quote
I'm really starting to think this is impossible in stencyl

Take 5 minutes to look at some of the games in the recent stencyl jam on game jolt, and others in the Made in stencyl section, to get a good idea of what stencyl is capable of. What you're trying to do is very, very simple (as long as you use actors and not tiles).

15
i know what you mean. i wasn't so pleased with this, it's not a very original idea and that is the most interesting part for me. by the end, i was starting to have fun, but i think it would have been more interesting to not let the ghosts move unless you are moving at the same time (making it more strategic). I might think about that next time.

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