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Messages - hicactus

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1
Old Questions (from 1.x/2.x) / will this behaviour work on iOS?
« on: January 12, 2013, 08:20:08 am »
is there a way to know if a behaviour from the stencylforge will work on iOS, or if it is for flash only?
i am particularly interested in the "Planets" behaviour by jellonator. Any... simple "test" i can run, considered that, for the moment, i don't have an iDevice by my hands?

2
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 11, 2013, 06:54:59 am »
isn't that a feature of 2.0 already? you choose which sprites go into a given atlas, and stencyl build it for you...?

3
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 10, 2013, 03:16:40 pm »
- Atlases are optional. If you use them, they come with much fewer strings tied

what does this mean exactly?
(i tought atlases were a feature made to create faster, smoother games, why should someone choose not to use them?)

4
Old Questions (from 1.x/2.x) / Re: A Guide to iOS Label
« on: August 29, 2012, 03:59:12 pm »
(Actually I do see the attachments in your previous post as well.)

Anyway, I would have done it in a separate behavior and keep the Label behavior unmodified.

<when created>
  <set Cuttent Index to 0>
  <do every <Delay> seconds>
     <if <<<Current Index> < <<Text> length>>
        <increment Current Index by 1>
        <set label text to <part of <Text> (start: 0 end: <Current Index>)> for <Self>>
     <otherwise>
        <cancel>

Attach this behavior and the Label behavior to the same actor.

Modifying the Label behavior would also work I guess, but you wouldn't need to modify the "set label text" custom block, but do all in "when created" and "do every".

thank you so much!
i'll try this as soon as i can.

5
Old Questions (from 1.x/2.x) / Re: A Guide to iOS Label
« on: August 29, 2012, 07:38:06 am »
Here (at the bottom) is something for Flash (not using labels), but it could be easily modified to work with a label. All you would have to change, is setting the label text to part of Text between 0 and Current Index, right after the increment block.
i am so sorry, i just noticed right now that the attachments are not displayed. here is the modified code: do you think it will work like this?





6
Old Questions (from 1.x/2.x) / Re: A Guide to iOS Label
« on: August 26, 2012, 04:19:10 am »
Here (at the bottom) is something for Flash (not using labels), but it could be easily modified to work with a label. All you would have to change, is setting the label text to part of Text between 0 and Current Index, right after the increment block.

thank you so much for your help.
right now i can't test on an iOS device, do you think it would work like this?


(oh and please don't mind the "yo" actor, i just needed a quick name :D)

7
Old Questions (from 1.x/2.x) / Re: A Guide to iOS Label
« on: August 21, 2012, 06:49:02 am »
Hi,

My original username wasn't very well chosen. (I had no idea I'd use the forums, or even Stencyl!)  :D

So I asked an admin who kindly altered it to something more permanent.

hi, do you know if there's a way to have the text in labels to be typed (as if it was written by a typewriter) and to attach a sound effect to each character? i'm desperately looking for it  :'(

8
Old Questions (from 1.x/2.x) / Re: A Guide to iOS Label
« on: August 20, 2012, 07:12:07 am »
thank you, it was very useful. do you know if there's a way to have the text in labels to be typed (as if it was written by a typewriter) and to attach a sound effect to each character?
as in the "dialogue box" behaviour.

9
Old Questions (from 1.x/2.x) / Re: Dialogue Box in iOS
« on: August 20, 2012, 06:59:15 am »
up ::)

10
Old Questions (from 1.x/2.x) / Dialogue Box in iOS
« on: August 16, 2012, 12:21:34 pm »
hi, i just wanted to know if there is an iOS version of the pre-shipped "Dialogue Box" behaviour that support labels...

Otherwise, i strongly suggest to consider including one in the future releases of stencyl.

11
Old Bugs (1.x/2.x) / Re: [SOLVED] New notebook, problems with stencyl
« on: July 17, 2012, 04:34:23 am »
both problems were solved by running stencyl in "Windows XP compatibility" mode  :)

12
Old Bugs (1.x/2.x) / [SOLVED] New notebook, problems with stencyl
« on: July 17, 2012, 04:14:50 am »
hi, i just bought a new notebook and i'm running into some troubles with stencyl.

when creating a new game, it doesn't show the "create new game" window. when rolling the mouse over where the window should appear, it display this:


also, when trying to load the crash course kit stencyl, ironically, crashes.

13
is there a way to do this? i can't use regions, because the given x would constantly change being defined by the player with his actions.
thanks

14
Old Questions (from 1.x/2.x) / Re: Physics on moving platforms
« on: May 10, 2012, 10:45:44 am »
i just found out, there's a dedicated behaviour for this... ("Ride platforms"). i feel very stupid.

now the only problem left is... where exactly do i have to put this behaviour?

15
Old Questions (from 1.x/2.x) / Physics on moving platforms
« on: May 09, 2012, 02:32:33 pm »
hi everybody, simple question here.

in my game, a 2d scrolling platform like mario games, i want the player to be able to jump over a platform that moves back and forth and be transported by it.

If i use the back and forth movement tough, while on the platform, the player tend to fall due to physics. as if, for example, you stand still on a car roof and the car moves fast. Is there a way to avoid this without getting rid of physics in the entire game?

thanks in advance  :D

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