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Messages - Bombini

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Journals / Re: Merrak's Isometric Adventures -- UI Toolset
« on: Today at 01:16:32 am »
Very cool progress!


Hôla Space Pirateros!

I did a lot of finetuning, testing, bug hunting, AI improvements and level finetuning in the last weeks.
I also moved houses which leaves me in a bit of an exhausted state and i am looking forward to have some bbq's (fighting the cold german weather) and digital offtime during the x-mas time.

I am currently waiting anyways for the narrative script (which is a bit late unfortunately) for the last levels which i will work on once i have that. The next steps will be finishing the content and planning a release afterwards. I still have to decide where and how to do it. Also which price (if any) i will ask for. I would spend some dollars as a customer on this game (if i ask myself being a customer) but rather in the range of <=$5 and not so much<=$10. Let me know if you have an opinion. Playtime will be a couple of hours will little replay value because of the story (there are some hidden levels in the star map though). I plan for different endings but this does not branch in the beginning.

Afterwards i will either use the "engine" for another game, maybe coorporate with someone who is interested, expand on it or make it "open source". I still have to see how much value is in it but i could see a new game with new features and a different look.

My main achievement was to learn, see how far i can push myself (and Stencyl) and see if it turns into a product others find interesting. I think so btw ;)

So stay tuned you lovely Stencyl community,

Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: November 29, 2017, 02:26:43 am »
Here is how the rough progress looks like.
  • blue boxes are levels
  • the player will get control over the ship (and ther for use the star map only after level 3 or later)
  • saving will happen after every major dialogue or goal achieved because i want to avoid having palyers going through it again
  • There will be different levels in between when you enter the star map if you choose to play them

Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: November 28, 2017, 11:45:18 pm »
I think if you position the flashing lines so that they line up with the stars currently drifting by then it will give a better illusion of speed.

I actually had that but it was crushing my performance. I need to spend a bit more time on it to get it right but this will happen in the polishing phase.

Thanks guys!

Journals / Re: SkateRide - Isometric Skateboarding Sim (demo coming soon)
« on: November 28, 2017, 02:59:59 am »
Looks very cool!
I would also love to test it!

Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: November 28, 2017, 02:21:09 am »
I worked on the transition between levels when you are not entering the starmap (kind of like a interstellar jump). It was difficult to come up with something which lets the transition fade appear like an animation.
  • i fade to white
  • i add background layers when transitioning
  • a bit a shaking and playing around with the scrolling speed of the background
  • using the right sounds helps a lot
Have in mind that the stars are actors and not background.

I will advance it but i like it already:

Ask a Question / Re: Actor Entering Region Does Not Run Code
« on: November 28, 2017, 02:15:45 am »
The world is full of wonders :)

Ask a Question / Re: Actor Entering Region Does Not Run Code
« on: November 28, 2017, 01:15:31 am »
Not sure if this is helpful but i avoid regions because i had sometimes problems with them but also beccause i moved to simple physics (regions dont work with it as far as i know).
Instead i use disctances which can be used like regions (see attached pic).

Ask a Question / Re: How do you use your code?
« on: November 27, 2017, 01:08:16 am »
i use a very simple way. Open Stencyl twice and copy/paste it over (Game strributes are not copy/pasted over).
Works for me on Windows. Havent tried on MAC.


Windows / Mac / Flash / HTML5 / Re: Isotiles (now on Steam)
« on: November 24, 2017, 12:49:53 am »
Bought it and rated it. Very good job!

Windows / Mac / Flash / HTML5 / Re: Block 32 Mining BTC
« on: November 21, 2017, 01:03:40 am »

i also licked it. Some thoughts:
  • +1 on "Speed up screen transitions, and the starting countdown."
  • reduce the hitboxes of the spikes a bit. I am dying while barely touching them
  • It took me a while to understand how to get into the game. I thought the lvel menu was the first level
  • Please remove the "press enter" sequence. Its not adding much

Keep going!

Ask a Question / Re: how to fix this?
« on: November 16, 2017, 03:05:46 am »
This is very simple as i said (see attached)

Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: November 16, 2017, 02:40:26 am »
Thanks! I have a few more. I might do something with it over the holiday if I need a lower-stress project to work on while traveling, etc.

I think thise lower-stress projects in between are super important btw.

Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: November 16, 2017, 02:36:36 am »
Not a choice in a sense that the game branches.
Lets just are starving infront of your neighbours fridge.
What are you going to do?


Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: November 16, 2017, 01:23:26 am »
Great! And Space Pirate isn't the final name?
The first concept was about being a space pirate. Now the story is much richer and kind of turn into a space pirate...but this is not what you decide for yourself. There for...lets see. I will ask you guys for sure for your opinion.

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