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Messages - Bombini

Pages: 1 2 3 ... 79
1
Ask a Question / Re: How should I make a system of tool upgrades?
« on: April 10, 2019, 12:06:04 am »
Hi,

is this a UI/UX or a code question (or both;) )?
If UX/UI: You coul let the player press on button ro tools "T".
This will show bubbles around the player where the player can choose what to use with the mouse.
You would only show as mayn bubbles as tools you have.

Cheers!

2
Hi,
you can also play around with the volume if you want a smoother transition (lowering the volume of the last scene and bringing the new one up. One an idea.

Cheers!

3
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: April 08, 2019, 12:12:04 am »
Hi Jeffrey,

i am a bit late to it but i like it a lot. The visuals are as ususally "your style" and fresh.
The gameplay is fun and i realy like the vibe of the game.

Some usability minor observations:
  • I would love to walk diagonal. It feels weird that i cant.
  • The screens do not change when i walk towards an arrow tro the end of a screen without releasing the arrow button.
  • Maybe you want to add a system which makes it easier to understand whats interactive and what not (like highlighting the items a bit on touch) - might also make it to easy

Cheers!
[/list]

4
Ask a Question / Re: Building a second lose condition help
« on: April 04, 2019, 04:29:02 am »
Hi,
i have difficulties undertsanding you. I am there for guessing.
You want to have a game over screen when lifes reach 0?
And you loose a life when an enemy leaves the screen "behind" you`?

Cheers!

5
Windows / Mac / Flash / HTML5 / Re: Patient 9: 2D Survival Horror
« on: April 03, 2019, 12:47:41 am »
First of all congratulations for sticking so long to it!
I could not open the rar file. Maybe its my system but you might wantr to double check.
Cheers!

6
Game Art / Re: walk animation
« on: April 02, 2019, 04:48:49 am »
Hi,
i would use different key frame and/or more frames. Also try how long a frame is shown. Default is i think 0,1 seconds. This will not affect performance.

Cheers!

7
Journals / Re: A Foresty Game
« on: March 31, 2019, 11:47:11 pm »
Look! A forge!
Used for smelting raw ores into bars.

Very cool! The player understands without having to read text.

8
Congratulations!
Please let us know how it performs.

9
Journals / Re: Merrak's Isometric Adventures -- Alpha Build 2 Released
« on: March 29, 2019, 12:28:00 am »
Pictures can go a long way, though  :)
Totally agree!

10
Journals / Re: Merrak's Isometric Adventures -- Alpha Build 2 Released
« on: March 28, 2019, 01:43:13 am »
I don't yet have code that lets the player look at them, ...

That could be actually a nice way to share some lore about the game world or even add it was a collection mechanic maybe even embedded in the goals of the game...man i love that idea!

11
Journals / Re: Music Inspired Racer
« on: March 27, 2019, 09:16:16 am »
Tilting would add a fail state (because the car can spin to upside down which crashes it) which could be fun.
I would no use tilting the device but rather add arrows/buttons.

Adding swipe to jump sounds fanatstic!

12
Journals / Re: Merrak's Isometric Adventures -- Alpha Build 2 Released
« on: March 27, 2019, 02:59:32 am »

13
Journals / Re: Music Inspired Racer
« on: March 27, 2019, 02:51:22 am »
Will you consider tilting the car left and right using arrow keys?

14
Windows / Mac / Flash / HTML5 / Re: Any tips or ideas on my project?
« on: March 27, 2019, 12:52:23 am »
Hi corbanwolf,
it is promising and feels fresh! Some thoughts:

Usability:
Having to press the "back" button after winning a level does not feel great. Let me play either the enxt level on click or add another button to have two (Main Menu, Next Level)

You show the "down" button already in level 1 and 2 but i think i cant use them yet. Just dont show the button yet.

Fun:
The game feels fresh but it needs to be more difficult/have fail states to be more fun. Either you add killing obstacles like spikes where i have to use the controls wisely and/or you add a timer to each level. The levels are short and quick. Restarting a lot times to gte the perfect run will be part of the fun. Dont be shy to kill the palyer or let her/him loose.

Btw:  I could not pass level 3. i did not understand how to use the second elevator.

Please contionue to work on it :)

15
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: March 26, 2019, 10:56:27 am »
Thanks for the input guys!
I will take a look.

Cheers!

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