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Messages - Bombini

Pages: 1 2 3 ... 51
1
Verycool stuff!

2
Chit-Chat / Re: What makes a game a Great game?
« on: Yesterday at 11:42:58 pm »
I am adding that a developer needs to understand her/his audience :)

3
Yes and i will add a counter for the whole sequence.
Its pretty cool!

4
Here is another riddle from one of the less action driven levels.
Any clue how it works?


5
Thanks guys!
I appreciate it :)

6
Thanks a lot!
I try to put some unique items in every level. Thats why its taking so long.


7
Windows / Mac / Flash / HTML5 / Re: Space Pirate (June 2017 demo available)
« on: September 29, 2017, 11:10:35 pm »
Hola Space Pirateros!
I am through half of the levels and the plan to be ready by end of the year is still on.
I am testing currently huge lasers which "battle between" sections of the level.
The levels look fun after a while ;)



Cheers!

8
Chit-Chat / Re: How powerful can Stencyl exe games get.
« on: September 01, 2017, 01:21:58 am »
Also check if you need Box2D or SimplePhysics. This makes a huge difference.

9


Have a great day!

10
Ask a Question / Re: Pick ups are adding too much to attribute
« on: August 30, 2017, 01:45:14 am »
I always us a small workaround which is actually nice because it had similar issues.
I spawn a Feedback actor which adds the rewards on create. Lets say you collect a chest. The feedback actor would be some coins falling out or whatever you want to use.

Cheers!

11
Paid Work / Re: 2D Indie Game Art & Animation (pixel, vector, painted)
« on: August 29, 2017, 07:29:01 am »
Good stuff!

12
Ask a Question / Re: How to change animation when firing a bullet
« on: August 29, 2017, 01:25:06 am »
Hi,
i would need to see the rest of the code.
Very simple idea: Put in "always" block a boolean "when firing".
If true show firing animation. If not show idle.

Put in your firing code "set firing to true" do after x seconds "set firing to false.
Cheers!

13
Ask a Question / Re: Seeking Feedback
« on: August 24, 2017, 12:39:47 am »
Hi Jeffrey,

some thoughts.
I like the look&feel in general very much. I obviously didnt try it on mobile. I would test if the colors work on mobile and if you need more brightness or not. Saturation could also play a role. Just try.
I was confused that i would see the control buttons before starting a level. I can only interact with them when the level started if i am correct. I would only show them in the level.

I would add some meta mechanic. You have the achievements which are already great but i would love to have a meta score where all agmes pay in and which maybe unlock games or something else. Maybe you want to lock some of the games for example for such a feature. Lest say meta score 10.000 unlocks the second game, 20.000 the third etc
  • Alien Storm: i really liked it. Especially that its not super simple. The strating rocket is a super nice element.
  • Bomber Run: it is very difficult. I also would like that the distance between shadow and plan decreases a bit the further i go down. It makes it feel more natural.
  • Dogfight: Is a cute game but the weakest one. I would not play it for long. It is too simple and would need more improvements and also a bigger space to fly on. Ist not suited for mobile (i would say)
  • Planet Defender: Nice game. i would like to move a faster though. Cool game!
  • Robotz: I also like it. Maybe add 1-2 more different enemies
  • Skull castle: Fun but the collision boxes could be better. I often got stuck with my character. Also the movement is a bit choppy. But cool game
  • Tank Outpost: cool idea! But please let me move my tank and please start with less enemies

I would make the game free and would put ads in the game to monetize it.
Maybe you get some vitural coins (would fit the theme) for free and you need to watch ads to get more (classic free to play).

Cheers!

14
Ask a Question / Re: Question regarding the Image API.
« on: August 24, 2017, 12:06:54 am »
You get those white areas when you for example copy paste a PNG from Photoshop (or any other image software) into Stencyl.
You will not get those white backgrounds if you save a PNG with tranparency (where ever you create it) and import that image (not copy paste) into Stencyl.

Cheers!

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