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Messages - Bombini

Pages: 1 2 3 ... 85
1
Hi Space Pirates!
i am bug hunting and fixing a lot and i have a new version in case you are interested:



The soundtrack is also complete: GoldSpace OST
I am currently preparing a retrospective with several parts about my journey.

Stay tuned!

2
Very good job!
I like that you see the whole "world" infront of you and are motivated to explore.
Maybe some "fog of war" might be interesting to add.

One wish: A bit less text. maybe you could add icons in the left part under the portraits to make it easier to read/digest.

Cheers!

3
Do you want to share some numbers? How is the game doing?

4
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: January 21, 2020, 04:08:25 am »
Good job!
I really like it!

5
Journals / Re: A Foresty Game
« on: January 09, 2020, 06:30:13 am »
Unrelatedly, this project is now over a year old!

Congratulations for sticking with it :)

6
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: December 24, 2019, 05:20:00 am »
Merry Christmas everyone :)


7
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: December 19, 2019, 04:52:49 am »
Hey adventurers!

I have a new BETA version for you with a lot fixes. Too lazy to give it a try? Well check out this video:





-- Keyboard Controls: --
Move: W,A,S,D
Fire: Arrow keys
Select: Space
Esc/Save/Back: Esc

Keys can be customized or you can setup a gamepad.

CHEAT Mode:
Press W,A,D,SPACE to active or deactivate the cheat mode.
This will give a you:
  • A lot of credits
  • 50 skillpoints to spend
  • Maximum Laser Weapon (5)
  • Maximum Health (20)
It also allows you to jump levels. Press 1 to go to mission 1, 2 to go to mission 2 and so on. Press F1 to got to mission 11, F2 to mission 12 and so on. There are 24 max. You will not understand the story if you do that but its a nice way to check the different levels.
There is also a DEBUG mode is you press S,A,D,SPACE but this might be cryptic to you ;)



8
Ask a Question / Re: Actor Goes Out of Scene
« on: December 18, 2019, 12:54:13 am »
Sometimes your described method doesnt work because the actor is already outside of the scene.
I use it in the way that i will prevent the actor from even moving outside of the scene (so cheking where the actor will go to and checking if thats inside the scene or not).

9
Journals / Re: Merrak's Isometric Adventures -- Dimetric Dilemna
« on: December 11, 2019, 12:34:59 am »
Thanks for the update!
Very cool stuff i was and am very interested in.
It adds a lot more "working hours" to adjust sprites and environments but it also realy adds a lot.

Adding some details to your walls (small cracks and stuff) will make it very interesting.
Cheers!

10
Ask a Question / Re: How do atlasses work?
« on: December 11, 2019, 12:28:38 am »
Thanks for the quick answer!
It was a bug which is gone using the latest build.

One question now (which is a bit offtopic). Did the rendering of fonts change?
Seems like the spacing changed and some characters are cut off.
Seems like it has been mentioned before:
http://community.stencyl.com/index.php/topic,59029.0.html

Using build b10479 (fonts look cut off/streched):


Using build b10155 (fonts look fine):


11
Ask a Question / How do atlasses work?
« on: December 10, 2019, 05:36:42 am »
Hi,

i know that i am late to the party but i never understood how atlasses work in detail even though i read the guide and the forum.
I assume that i am assigning atlasses (which are content packages) to scenes to only load those beside the main atlas. How come that i can only find 2 scenes in my atlas overview even though i have almost 100. Is this a bug or am i too stupid?

Thanks!

12
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: December 10, 2019, 05:03:57 am »
Hi adventurers!

i am getting the final audio tracks for the game in and i am adding missing sound effects like, lock picking, sounds for the space ship but also sound effects for getting a new skill point or buying something in the shop. All those make a huge difference and i am happy that i have the time to do that to a degree i wanted it to have.

One thing i am very surpised about is how much effect it has when i change the background music when an enemy boss appears or the alarm is triggered. Nothing new and it has been done it so many games but i am really surprised how much an impact it has on the urgency and the feeling. I am using fade blocks to control the several background tracks.

One thing i learned is using the fading blocks always fades audio to either 0% or 100% (and not the original %) unless you fade to a specific %. This is how i embedded my background tracks (fading them in and out depending on whats going on):



When it comes to the briefing i am mostly working with adjectives which describe the mood i have in several levels. So i am grouping tunes for levels which have a similar mood because i cant afford to have one track for each level.

For example ("Story..." equals a main level):
  • Goldspace1: Intense, dangeroust fast, action driven (Story4) (Story6) (Story18) (Stroy21)
  • Goldspace2: Intense, dangerous slow (Story1) (Story8) (Story9) (Stroy20)
  • Goldspace3: Scary, slow, organic, dangerous alien (Story2) (Story9???) (Story12) (Story14) (Strory16) (Story21???)
  • Goldspace4: Warm, welcoming, relaxing  (Story5) (Story22)
  • Goldspace5: Boss fight, intense, action driven  so on (plays for all  boss fights)
  • Goldspace6: Space, synth, atmoshpheric, a bit mysterious, organic, reduced (for Spacemap)
  • Goldspace7: Dusty, feeling alone, hot, slow (Story3) (Story8)
  • Goldspace8: Fast, action driven (Story4???)
  • Goldspace9: Robotic, machine driven,  cold Inspiration: (Story13) (Story15) (Story19)
  • Clean but mysterious  (Story5) (Story7) (Story10)
  • War torn, struggleing, fighting, suffering, mediuem fast (Story6) (Story11) (Story17)

Check out some of the new tracks here: GoldSpace OST

Stay tuned!

13
Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: November 20, 2019, 04:13:12 am »
Hey adventurers!

here is a quick update.
Half of the new tracks are in the game and i am removing a lot of smaller bugs and adding fixes to it. The polish of the game goes up. Wohoo!
Want to try the current version?



-- Keyboard Controls: --
Move: W,A,S,D
Fire: Arrow keys
Select: Space
Esc/Save/Back: Esc

Keys can be customized or you can setup a gamepad.


14
Journals / Re: A Foresty Game
« on: November 18, 2019, 12:56:31 am »
The left one looks much more natural.
Here is a very good video that might help you:
https://www.youtube.com/watch?v=R44hZgtqMI8

15
Windows / Mac / Flash / HTML5 / Re: Lunar Station
« on: November 06, 2019, 01:44:26 am »
I am curious.
Does it get a lot downloads and do you get donations?
If you want to share that.

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