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Messages - MerlinoDreamlab

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Windows / Mac / Flash / HTML5 / Skiri Mini Game
« on: January 10, 2013, 01:35:31 am »
The official game of the World Cup Fiemme 2013.

by Merlino DreamLab

Archives / Re: Choose which Game Attributes save
« on: January 02, 2013, 09:30:43 am »
Anyone have solved this?
I've problem with game attribute LIST (don't wont to save, it contains just translations) ...

my game is already online:

I need to save just the name and the level...

News / Re: Stencyl 2.2 - (Released June 22nd)
« on: August 30, 2012, 12:47:59 am »
would like to upgrade to 2.2 from 1.4.

I've developed a game (, and now I have to add more levels.
Is better to stay with 1.4 or try the 2.2?
Is eventually possible to have 1.4 and 2.2 at the same time?

Archives / Re: Incorporate particle system
« on: June 21, 2012, 01:17:00 pm »
It's possible to have a workaround before the version 3.0?

We wanted to make our new interactive book using stencyl, but some things are missing like:
- ParticleSystem (there is an implementation for sparrow to this address:
- The transition as a flip-book.
- Multiline text handling and alignment.

We would like to Realize an app like this one (see the video at 

Any ideas or suggestions on how to solve these problems?

Otherwise we should use XCode and Cocos2d/Kobold2d ... and tedious hours of programming!

Something new in the 1.4 version about latest Box2d integration?

Completed / Re: Pre-Ship (Bundle) all the most important behaviors
« on: January 16, 2012, 07:04:43 am »
- Something for internationalization (i18n) like use text or xml resourses=
- Control rotation of an actor when is in the air (lots of physics games use this type of control)
- Performance analyzer

Chit-Chat / Re: Introduce Yourself!
« on: January 16, 2012, 06:57:11 am »
Merlino Dreamlab, is a publisher of apps for iOS (iPad, iPad2).
The company's mantra is "Passion, Love and Creativity"
developing apps that uplift, educate and inspire.

Based in Val di Fiemme, Trentino (Italy), Merlino Dreamlab was founded in September 2010 by Tomaso Baldassarra (artist) and Dario Cavada (musician, programmer).

Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: January 16, 2012, 03:50:59 am »
In attach the Test Game.

I started with Run and Gun Example Game and then:

1) Imported Ice Tileset and modified collision on some tiles
2) Create the 3 scenes: SceneNoRotation, SceneRotation, SceneRotation2
3) Add the standard Jumper Actor tp SceneNoRotation
4) Clone the Jumper Actor and add rotation and add to SceneRotation
5) Clone the Jumper Actor and add rotation + modified right walk collision adding two circles and add to SceneRotation2
6) Added buttons to switch scenes.

Thank you

Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: January 15, 2012, 01:08:20 pm »
I have a bad collision bug problem and the game freeze (also browser freeze)...

I put a test game to show this problem: with 3 scene

1) Actor without rotation --> it works
2) Just enable the rotation --> goes below the tiles at start!
3) Enable the rotation but put 2 circle for the collision (right walk) it works better, but if you go fast or try to jump it goes below the tiles... or if you try to go left, right it goes through the terrain and frozes.

I have the iStencyl Pro version with no banner (sponsored game).

What I can do? I need the actor rotate because the game have slopes etc... (Ski Game)

Is there some "magic" formula to put in there? Some tips or working around?

Resolved Questions / Re: What`s job of terrain? [Solved]
« on: January 12, 2012, 01:06:17 am »
Thank you for info,
I think this information should be in the main help...
I have not found this info in the standard documentation,
maybe would be more useful with some usage examples (scenarios).

Old Questions (from 1.x/2.x) / Re: What iOS games are you working on?
« on: January 10, 2012, 01:33:37 am »
Game called "Fiemme2013 World Cup"

we have already developed an interactive book for iPad using Cocos2d (,
now we have discovered iStencyl.

In attach a screenshot of what we are doing now with iStencyl.

First we have to publish a web version (march 2012) and then iOS version.

Ask a Question / Re: Lock Rotation Degrees?
« on: January 05, 2012, 01:09:56 pm »
Thank you for the tip.
Just created and shared a behaviour called "Limit Rotation" search for it inside "StencylForge".

Attach to an actor and set the two properties Max and Min Degrees.

Ask a Question / Re: Trouble moving on blocks with same height
« on: January 05, 2012, 12:15:32 pm »
The debugger works great!
Would be useful to have in the "Tileset Editor" (see attach) something like the "Game Debugger" so you see immediately the various bounding box for collisions instead to go one by one to check which type of "bounding box" is assigned.

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