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Messages - RENGAC

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Shared Resources / Basic Tile sheet Template
« on: May 11, 2015, 11:55:11 pm »
It's been a long time since my last post, but I am coming back to share a simple tile template for your projects. It's a collection of the basic collision shapes arranged in a 32x32 tile sheet, so you can use them as a guide, or modify it as your needs.
Below you can download the .PSD , I hope that helps you on your future projects!  :D.

Chit-Chat / Re: Stencyl "Thank You's"
« on: September 08, 2013, 03:15:28 am »
Stencyl Rocks, man!

Ask a Question / Sine/Cosine Approximation
« on: August 24, 2013, 01:42:43 am »
Hi all!
I'm just wondering if an approximation method to calculate sine and cosine as described here:
would be worth to try on Stencyl, or the speed up would be minimal.

Windows / Mac / Flash / HTML5 / Crazy Steam Bros 2
« on: August 20, 2013, 01:54:07 pm »
Here is a demo of my current project, the 2nd part of "Crazy Steam Bros".
At this time there aren't controls designed for desktop, so use the virtual joystick with the mouse, and shoot pressing X and/or C keys.
Flash version is fast and stable, but Android is a bit slow. Hope that with updates in 3.0 the performance gets better. I still haven´t tested it on iOs, I´ll post about it when possible.

Windows / Mac / Flash / HTML5 / Re: Dirt Bike Demo
« on: August 20, 2013, 12:39:43 pm »
Looks promising!

Windows / Mac / Flash / HTML5 / Re: blackops pc
« on: August 20, 2013, 12:34:10 pm »
You could add a direct link.
What's the point of the game? To move the robot over the zombie? Also, the screen size is huge. You must work a lot in your game, as in this stage of development I think it´s only a idea, not even a pre-alpha.

Ask a Question / Re: Time Management
« on: August 20, 2013, 09:21:01 am »
In 3.0 it´s possible to read system's date and time, so you could save that data when the player exits the game . In 2.X I´m not sure at all...

Chit-Chat / Re: Unity 3d
« on: August 18, 2013, 09:24:45 pm »
You can try this:
Or you can try to start a project directly on HAXE

iPhone / iPad / Android / Re: Feebow (Work in progress)
« on: August 18, 2013, 12:52:16 pm »
You could change the background mountains to a background layer with a different parallax speed, to achieve a better depth effect. Controls aren't very precise, anyway.

Ask a Question / Re: How to make light effect?
« on: August 13, 2013, 12:41:52 pm »
1.- Open your favorite paint program.
2.- Create a image at least as big as your stage size.
3.- Fill it with black color
4.- Choose the eraser tool
5.- Erase a hole in the image as big as you need (light radius)
6.- Save it as PNG
7.- Import it in Stencyl

Ask a Question / Re: How to make light effect?
« on: August 13, 2013, 11:23:05 am »
You don't need a behavior at all. Just in the player's creation step, create a new actor wich will hold the black overlay sprite. Then, when updating, center the X and Y position of the actor to the position of the player.

Ask a Question / Re: How to make light effect?
« on: August 13, 2013, 10:53:26 am »
A fast and dirty way: Just make a big black sprite wich covers all the screen, except a transparent hole centered all the time over the player.

Ask a Question / Re: Realistic walking and driving audio?
« on: August 12, 2013, 10:30:40 am »
There is also a block wich cheks the actual frame of an actor:

Game Art / Re: Pixel Art Advice
« on: June 25, 2013, 09:41:11 am »
A compilation of pixel-art tutorials:

Mmmh, not sure, I don't use that behavior and I don't know how it works. You should move the actor to front when you press the actor, and then move back again when the button is released.

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