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Messages - emf715

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1
Update: no longer opens on my MacBook either. Latest OSX, etc.

2
Logs attached. In the middle of a project with my students; can no longer open Stencyl.
Windows, Java 8-45
Aargh.

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[Edited]
Works great! Make sure you have updated Java through the System Preferences panel if you're on a Mac.

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Old Bugs (1.x/2.x) / Re: [iOS][2.0] Another multitouch bug?
« on: March 25, 2012, 12:22:33 pm »
Bump.

Any response? Will this be addressed with the next iOS patch?

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News / Re: Stencyl 2.0 Beta (Updated Mar 21st)
« on: March 23, 2012, 02:47:58 am »
Yep, that's correct. I'm going to make a new patch for iOS this weekend after I make a few more fixes. That should be the final patch for 2.0.

Sounds good. Did you happen to see my other multi-touch bug post in the Bugs forum? Not sure if that's linked to the same issue, or if it's something different.

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Old Bugs (1.x/2.x) / [iOS][2.0] Another multitouch bug?
« on: March 22, 2012, 02:31:45 pm »
I think there is a bug in the "for-each-touch-drag-release" Multi Touch block. Look at the screen shot, things look weird. Also, using this block causes compiler errors when building. Seems to me as if this block got somehow merged with another block?

If this is not a bug, what exactly does "for each started/dragged/release touch...--x of touch" mean?

Yes, Jon, I am fixated on getting multi-touch controls to work.  ;)

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News / Re: Stencyl 2.0 Beta (Updated Mar 21st)
« on: March 22, 2012, 02:16:04 pm »
[Mar 20-21 fixes/changes]
...
- Fix: multi-touch coords wrong in landscape (fixed but not deployed in iOS patch yet)

Jon: I'm a little thick at times. What's the difference between fixed and deployed? Is that a way of saying you fixed the core issue, yet the fix is still not available to me?

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Great! I hope it's an easy fix for you.

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Jon: was this fixed in one of the nightly builds? I couldn't seem to find a change log....

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I'll fix it this week.

You're awesome Jon!

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UPDATE:
Yeah, it's only a problem in landscape games. Portrait works as expected.

Is this a bug, or working as intended? Should I code based on the 'wrong' coordinates, or will a fix be incoming?

Thanks,
Evan

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My game is landscape-only, so that may be it. I'll try it out in portrait and let you know.

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Not sure what's going on. At first I though X and Y were simply reversed, but it's more than that.

  • The "Y of touch point" block (within Multi Touch) is clearly reporting the X value, rather than the Y value.
  • The "X of touch point" block is reporting...um...I think the number may be the VERTICAL coordinate as measured from the BOTTOM of the screen

In any case, the numbers returned by "X/Y of touch point" are complete different from "X/Y of current touch" For example, when I click the corner of my button, the Current Touch coordinates are (9,288). The Touch Point coordinates are reported as (32, 9) for the same point.

I can whip together a quick demo if I'm not being clear enough.

-Evan

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I'm wondering about the hot-fix as well. As it stands, if you have OSX 10.7.3 and don't already have Xcode 4.2, there is no way to use iStencyl, as you can only download and install Xcode 4.3.

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Jon: Thanks for working on this. What's the fix/workaround until 2.0 is released? I can't afford to have my team at standstill at the moment, and if a computer is running Lion, there is no way to install xCode 4.2 AFAIK.
Thanks.

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