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Messages - rodolfovs

Pages: 1 2 3 ... 8
1
Hello,

Buying today, will I have access to all future updates? How will I receive these updates?

What is it possible to save on facebook? Score only, or other in-game items too?

2
iPhone / iPad / Android / Re: Line Up: Dots! Coming March 27 on iOS!
« on: December 18, 2019, 04:54:54 pm »
Hello everybody!

Now Line Up: Dots! is available to play online on POKI! https://poki.com/en/g/line-up-dots

Let's Play!

3
Extensions / Re: Poki SDK
« on: December 04, 2019, 04:23:43 am »
I'll try. Rob provided a file that I can create a custom bar, I'm testing.

Thank you for your help.

4
Extensions / Re: Poki SDK
« on: December 03, 2019, 12:45:39 pm »
I haven't posted it on POKI's website yet, I'm testing it on their QA tool.

Custom preloader for me would be enough, but in my tests does not appear. I will try again today using a custom preloader.

Custom preloader only SWF, correct?

5
Extensions / Re: Poki SDK
« on: December 03, 2019, 08:20:01 am »
Stencyl testing works fine, but if I test in POKI's QA tools it doesn't work.

I also tried using a custom loading but it doesn't work in the Stencyl test.

6
Extensions / Re: Poki SDK
« on: December 03, 2019, 05:29:09 am »
Hi!

2 questions for those who already work with POKI. Is sitelock really a giant code? I got this  code from them, but I thought it would be some domains only.

Another thing, in POKI's QA tool the loading bar doesn't fill up, it's all black, even the game loading. Is this normal?

7
Ask a Question / Re: HTML5 scale mode
« on: November 28, 2019, 06:18:50 am »
In the case of html5 it does not fit the screen, unlike mobile, because in mobile I can use 320x480 and if the screen is 320x550 the game fills everything, but in the case of html5 should not work that way.

I'll see how I can do it and if I can do it.

Thanks for the help Rob.

8
Ask a Question / Re: HTML5 scale mode
« on: November 27, 2019, 07:16:36 pm »
The resizable function works, but as the screen size changes, it leaves black bands, not complete the screen. I made a sample image of what I am trying.

9
Ask a Question / HTML5 scale mode
« on: November 27, 2019, 06:26:14 pm »
Hi

Does the scale mode function work differently on mobile and html5 exported games? When I test on the phone it fills the full screen, while and html5 doesn't fill, I've already tested all possible options for testing html and I can't do that.

What I really need is the following, I need to export the game in landscape format 16:9, but when it is accessed by the mobile browser it changes to portrait format 9:16, but in both cases keeping the images undistorted and filling the entire screen. Is it possible to do that?

10
Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.4)
« on: November 24, 2019, 02:09:29 pm »

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Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.4)
« on: November 23, 2019, 11:13:10 am »
Hi Robin,

I updated Stencyl to version 10458 and the UnityAds extension has stopped working, I can no longer test the game on android device, appears the error  below:
Code: [Select]
stencyl.sw.util.StreamGobbler [haxelib] * Get more help at https://help.gradle.org
stencyl.sw.util.StreamGobbler [haxelib] Run with --stacktrace option to get the stack trace. Run with --debug option to get more log output. Run with --scan to get full insights.
stencyl.sw.util.StreamGobbler [haxelib] * Try:
stencyl.sw.util.StreamGobbler [haxelib]          project :deps:unityads
stencyl.sw.util.StreamGobbler [haxelib]      Required by:
stencyl.sw.util.StreamGobbler [haxelib]        - http://repo1.maven.org/maven2/com/android/tools/build/gradle/3.5.1/gradle-3.5.1.jar
stencyl.sw.util.StreamGobbler [haxelib]        - http://repo1.maven.org/maven2/com/android/tools/build/gradle/3.5.1/gradle-3.5.1.pom
stencyl.sw.util.StreamGobbler [haxelib]      Searched in the following locations:
stencyl.sw.util.StreamGobbler [haxelib]    > Could not find com.android.tools.build:gradle:3.5.1.
stencyl.sw.util.StreamGobbler [haxelib] > Could not resolve all artifacts for configuration ':deps:unityads:classpath'.
stencyl.sw.util.StreamGobbler [haxelib] A problem occurred configuring project ':deps:unityads'.
stencyl.sw.util.StreamGobbler [haxelib] * What went wrong:
stencyl.sw.util.StreamGobbler [haxelib] FAILURE: Build failed with an exception.
Do I need to update anything else for the extension to work again?

12
Extensions / Re: Poki SDK
« on: November 18, 2019, 12:40:52 pm »
I asked because some game sites do not open the game if you use adblocker.

But this block will be very useful to warn the user about the lock and offer benefits.

Thanks for the extension Rob!

13
Extensions / Re: Poki SDK
« on: November 18, 2019, 08:55:59 am »
I imagined that the extension automatically would, but I thought I'd ask.

And another question, out of curiosity, in the SDK documents POKI says nothing about ad blocker. What use is indicated for this block? If the user has adblocker enabled is it to block the game or something?

14
Extensions / Re: Poki SDK
« on: November 18, 2019, 08:16:56 am »
Hi Rob,

Reading the POKI SDK page says I need to implement a loading code like the one below:

PokiSDK.gameLoadingStart();
PokiSDK.gameLoadingFinished();
PokiSDK.gameLoadingProgress(<data>);


Does your extension have blocks that meet this need?

15
Chit-Chat / Re: HTML5 and Poki
« on: November 15, 2019, 07:42:08 pm »
Is that when you are testing in HTML5 from stencyl? Maybe is scales correctly on pokis site. Like I said I send my game to someone else to set it up, maybe Rob can offer some advice.

This happens by testing through Stencyl, but as it keeps the ratio at 16: 9, I will send anyway, I believe there will be no problem.

Thanks for the help Colin.

The game doesn't stretch but if your resolution is 16:9 then it shouldn't be a problem.  If you see small black bars on Poki's QA tool, especially when testing the large size, don't worry about it.

I'll send anyway and see what happens, but I also think there should be no problem.

Thanks for the help Rob.

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