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Messages - nathanroys

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1
Old Bugs (1.x/2.x) / Small bug in 2.0
« on: January 30, 2012, 11:47:39 am »
When in 2.0 if you go to add an event and the list pops up, if you minimise Stencyl Works the list stills remains visible.

2
Old Bugs (1.x/2.x) / Re: [iOS] iAds and Landscape
« on: January 29, 2012, 04:42:01 pm »
Bumping....

3
Ask a Question / Re: Acces an actor attribute from another
« on: January 27, 2012, 04:07:49 pm »
Use the Messaging blocks to get the desired attribute from "Last Collided Actor", after you have verified it's the actor you want.

Nathan, those messaging blocks get and set actor values, which is different than attributes. What Tutyses wants to use is something like "for LAST COLLIDED ACTOR, get ATT_NAME from behavior BEH_NAME".

Ahh right, as I said it was a little vague so was hard to know what he wanted haha.

4
Ask a Question / Re: Acces an actor attribute from another
« on: January 26, 2012, 03:32:48 pm »
Was a little vague, but I've attached what I think you wanted. If it's not then just try to explain it, step by step.

5
Old Bugs (1.x/2.x) / Re: [iOS] iAds and Landscape
« on: January 26, 2012, 12:59:41 pm »
And it doesn't happen with no iAds shown? Any chance of some screenshots?

With no iAds the quality is perfect, how the graphics are intended to be.

And of course.

With iAds:


Without:


And it's worth reiterating that this only happens in landscape mode for me, in portrait mode iAds are shown and graphics are at intended quality.

6
Ask a Question / Re: Couple of questions
« on: January 25, 2012, 05:05:54 pm »
How to load atlases scene by scene instead of all at start?
Is there an option somewhere? That for iOS only or in Flash too?

On your atlases uncheck load at start, when you use an image from an unloaded atlas it will attempt to load it then, as I understand. So there's nothing you need to do apart from uncheck it.

7
Old Bugs (1.x/2.x) / [iOS] iAds and Landscape
« on: January 25, 2012, 12:52:06 pm »
When I use iAds and in Landscape mode the entire game flashes briefly on loading screen and then the quality is very low, as if the graphics from the 1x version are being displayed instead of the 2x.

8
Paid Work / Re: [Free] Writing Behaviors
« on: January 23, 2012, 02:50:42 pm »
I've written the basic part of it, essentially I've made some attributes called 'X Tolerance' and 'Y Tolerance', if the Hero is within the range of both then the enemy will attack, and I've left a comment block for you to add what you need to attack the enemy, it's not tested but it looks like it should work to me.

I've uploaded it to Stencyl Forge simply under the name AI. Hope you enjoy it.

9
Paid Work / [Free] Writing Behaviors
« on: January 23, 2012, 01:47:23 pm »
Just wanting to help people out and also get better at Stencyl, give me some details of a behaviour you need and I will write it for you!

10
Archives / Code edit for behaviours
« on: January 18, 2012, 12:37:54 pm »
The code preview for behaviours is extremely helpful for people who have experience of coding, my suggestion is to allow people to edit the code, and when they save it to be updated and converted back to the graphical form.

It would also be useful if the behaviour was converted to different languages (as a lot of people are specialised in one language).

Thanks for reading.

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