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Messages - RosalinaGalaxer

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Ask a Question / Re: Major Collision Problems
« on: September 15, 2017, 09:49:18 am »
Thanks a lot!

I honestly don't know what you did, but it works like it should now.


Ask a Question / Re: How to do score by distance?
« on: September 14, 2017, 11:02:42 am »
You could try making a new number attribute/number game attribute that you increment by X every X seconds, depending on when the background speeds up. Then you could put that attribute on the increment score by X block, kind of like this.

Ask a Question / Re: Major Collision Problems
« on: September 14, 2017, 09:39:42 am »
Here is the .stencyl file. That way you can mess with it in Stencyl itself.

Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 05:22:30 pm »
What do you mean by not correctly aligned?

And would it be easier if I sent you a copy of the game to test for yourself? It seems to me that that would be easier than explaining all in text.

Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 02:54:05 pm »
That's what I meant.

My animations largest frame is as small as it can be, and all the other frames of the same animation are the same size as the largest frame.

I've done this before in games, but something like this hasn't happened before.

Ask a Question / Re: [SOLVED] How to make typewritten text?
« on: September 13, 2017, 09:26:34 am »

Whoa, that looks pretty complicated. Just looking at it right now doesn't make much sense. Could you explain it a little bit more, 'cause that actually looks really useful for what I'm doing.
I have also programmed a internal scripting format based off minor checks that allow various formats. The text is stored in behaviors, or with scene scripts to allow full control of what text is said.

Ask a Question / Re: Clicking game
« on: September 13, 2017, 09:11:09 am »
You can do something like the below.

If you don't want the player to get more than one click per actual click, then switch "is pressed on" to "is released on".

Number is a number attribute. You can make them under the attributes tab (it's blue.).

Have fun!

Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 09:04:58 am »
All of my my animations have been cut down to the minimum amount of space, minus the first and last frames of the sword attack animation, but that's because the animation gets larger as it plays out.

Ask a Question / [SOLVED] Major Collision Problems
« on: September 12, 2017, 06:09:12 pm »
I have attached several screenshots with debug drawing on below. 1 is how it should be normally.

2 sometimes occurs when turning around.

3 happens when walking away from walls.

4 happens whenever I walk downwards on that bridge area.

5 happens when turning around to get back on the bridge.

6 occurs while walking around in the water.

I've found that I can get out of the water by getting stuck to the wall, attacking, turning around, and attacking again, but that really shouldn't have to be done. If anyone has any ideas on how to fix this, can someone please help?


Ask a Question / Re: How to make scrolling text?
« on: August 17, 2017, 10:17:05 pm »
Also, is there any way to make the text pause midsentence? For periods/commas, etc.

Ask a Question / Re: How to make scrolling text?
« on: August 17, 2017, 10:15:11 pm »
Thanks, Liberado, I'll try that tomorrow. Thanks for telling me that it was typewritten text as well, I just couldn't find a better word for it than scrolling.

That is all the blocks needed, correct?

Ask a Question / Re: How to make scrolling text?
« on: August 17, 2017, 01:36:30 pm »
I knew that it would long and complicated to do this the way I was trying to. That's why I came here to see if anyone else had a better idea. I just couldn't think of a better way to do it.

Also, I thought that since it was inside the "do after" block, the font would need to be changed again.

I don't much work with lists (yet, I have a feeling I'm going to pretty soon.) so could show me what you meant when you spoke of them in your post?

Thanks for your help, by the way!

Ask a Question / Re: [SOLVED] Actor REFUSES to die.
« on: August 17, 2017, 12:46:59 pm »
Sorry, I meant to reply to this sooner, but life happened.

I ended up making whole other game attribute, completely dedicated to killing the actor, and it finally died. Thanks for the help though!

Ask a Question / [SOLVED] How to make typewritten text?
« on: August 17, 2017, 12:41:12 pm »
I'm trying to make scrolling text as in text where each character gets put on screen one after the other, like Zelda or Undertale. I've tried doing this by doing something like the below code, but that only draws the first character, then stops. Any ideas?

P.S. I do know about the Dialog Extension, but it refuses to work for me...

Ask a Question / [SOLVED] Actor REFUSES to die.
« on: July 19, 2017, 02:35:06 pm »
I have an actor that is in the game currently just for looks. I have it set up so that when a boolean game attribute becomes true, it kills itself.

It doesn't die though. Does anyone know why?

Thanks for any help given!

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