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Messages - RosalinaGalaxer

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Windows / Mac / Flash / HTML5 / Project Innocence
« on: December 06, 2018, 03:32:34 pm »

  I finally made something! Hooray!

  Project Innocence is going to be a series of bullet hell games, heavily inspired by Touhou. They take place in Yumekyo, a country sealed off from the rest of the world with dimensional Sy borders. Almost everyone inside the dimensional borders can use Sy, a sort of psychic ability that differs between each Sy-user. I've released the first one (Kiyoko: Shadows Over Yumekyo) to both Kongregate and Newgrounds (they're both still under judgement). I intend to take a drawing course before starting development of 2nd Project Innocence.

  The main gimmick of the game was inspired by a short clip of Touhou's "Shoot The Bullet" before I knew what was actually happening. You can suck up the energy of all the bullets/Sy around you and then release it in a much more powerful bullet, depending how much power you gained. Otherwise, it's pretty much just a bullet hell game, and self-explanatory.

  I also want to say thank you. Thank you. This community has not only made me be able to tell the stories I've wanted to through a form of media I've always wanted to use, but you've also helped me to grow as a person. You've changed me from an emoji spamming moron into a decent human being who can make great things, even though I still think they suck. Thank you especially to the few of you who've taken me under their wing and helped me through some of the weirdest things ever, even if they didn't really think much of it. Thank you so much.

  Anyways, here's the link to both versions; let me know if anything explodes:

  tl;dr: Game, link up there, play it, have fun, leave some feedback if you want.

Ask a Question / Re: Why does this even work?
« on: November 27, 2018, 06:16:26 pm »
Huh. What number does a control default to, then?

Ask a Question / Why does this even work?
« on: November 27, 2018, 12:55:10 pm »

Not a super-important question; I just wanted to know why on earth the pre-shipped movement behaviors even work. I must be blind, because I can't see anything that would trigger the Move events. I'm confused...

Journals / Re: Merrak's Isometric Adventures -- Alpha Release 1
« on: November 22, 2018, 04:35:43 pm »
I am never a huge fan of Z as button...

I'm not huge fan of the Z button because my keyboard is weird and can't register left and up/down while pressing Z.

But I'm not one to talk; I'm developing a game using the Z button.

Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: November 10, 2018, 12:40:00 pm »
Well then. I was thinking about GM for collab purposes, but put that way, I've changed my mind.

Ask a Question / Re: How to make enemies detect each other?
« on: November 09, 2018, 12:43:50 pm »
Always updating a list and issues with performance?
I'm currently frantically working to get a bullet hell game done in time for Smash Ultimate, and it updates multiple lists every frame with no drop in performance on Flash. I am running it on simple physics, though, so that may be a factor that's helping.

Otherwise, there is a block in the Easy Math Extension that gets the distance between two points. You might be able to use that in some way.

Ask a Question / Github
« on: November 07, 2018, 03:20:49 pm »
So I've been looking for some collaboration options for Stencyl and found this topic:,47670.msg264605.html

Are the people in there saying that it is possible to use Github to collaborate on Stencyl, or am I being misled? mebloo's posts are what's confusing me mostly. If it's true that you can collaborate via Github, can someone give me some pointers on how to go about it, and what limitations it has?

Thanks a ton, guys!

2. Kill the player on hitting the car and activate/enable the "moving" behaviour in that car.

Wouldn't be easier to have an animation in the player that is the car? Then you could set the X and Y of the last collided actor to an attribute, find what actor type it is, switch your animation to the car (or whatever you last touched), kill the last collided actor, set your X and Y to the attributes, and switch the controls to a different control scheme.

That way you don't risk null object references, and you don't lose attributes such as health. All the code will be in one place as well.

Ask a Question / Re: Weird Music Resuming Issue
« on: October 19, 2018, 03:05:57 pm »
Dorp. Why didn't I think of that? It works just fine now. Thanks!

That's a very... interesting bug. I can't wait until 3.5 comes out and fixes a whole bunch of the little quirks that Stencyl has.

Ask a Question / Re: Weird Music Resuming Issue
« on: October 19, 2018, 11:53:04 am »
Whoops, should've thought about using the print block myself.

You were right, the "gain focus" block is triggering twice. What am I supposed to do about that? I see no reason that it should trigger twice...

Ask a Question / Re: Weird Music Resuming Issue
« on: October 18, 2018, 12:02:28 pm »
It's pretty simple, and I don't see anything that would bug it out...

Music Playing is an event in each scene (with different music of course), and Focus is part of a scene behavior attached to the scene.

Ask a Question / Weird Music Resuming Issue
« on: October 17, 2018, 08:49:51 pm »

I'm setting my game up to pause whenever it loses focus. I'm pausing the music when the game loses focus, and resuming it when it gains focus. However, when the game gains focus, it starts the track up again - twice. When the game loses focus again, one of the tracks pauses, but the new unauthorized track continues playing. Does anybody know what's happening?


Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: October 10, 2018, 03:02:01 pm »
So do you need a special version of Stencyl and the dev version of the Switch, or something else?

Ask a Question / Re: Armor Games
« on: September 27, 2018, 01:30:27 am »
A splash screen wouldn't be that difficult, as long as I had the animation for it.

Should I be attaching the game with the first e-mail, or should I just pitch the game to them? Just giving them the game seems a lot easier, but I dunno if that's the way to go.

Ask a Question / Re: Armor Games
« on: September 26, 2018, 11:25:34 am »
I... think so?
I'm not entirely sure how pretty much anything works with this, so I'm kind of lost. That sounds like what I'm trying to do, but I'm not sure.

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