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Messages - RosalinaGalaxer

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1
Ask a Question / Re: Weird Music Resuming Issue
« on: Yesterday at 03:05:57 pm »
Dorp. Why didn't I think of that? It works just fine now. Thanks!

That's a very... interesting bug. I can't wait until 3.5 comes out and fixes a whole bunch of the little quirks that Stencyl has.

2
Ask a Question / Re: Weird Music Resuming Issue
« on: Yesterday at 11:53:04 am »
Whoops, should've thought about using the print block myself.

You were right, the "gain focus" block is triggering twice. What am I supposed to do about that? I see no reason that it should trigger twice...

3
Ask a Question / Re: Weird Music Resuming Issue
« on: October 18, 2018, 12:02:28 pm »
It's pretty simple, and I don't see anything that would bug it out...

Music Playing is an event in each scene (with different music of course), and Focus is part of a scene behavior attached to the scene.

4
Ask a Question / Weird Music Resuming Issue
« on: October 17, 2018, 08:49:51 pm »
Hey...

I'm setting my game up to pause whenever it loses focus. I'm pausing the music when the game loses focus, and resuming it when it gains focus. However, when the game gains focus, it starts the track up again - twice. When the game loses focus again, one of the tracks pauses, but the new unauthorized track continues playing. Does anybody know what's happening?

Thanks.

5
Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: October 10, 2018, 03:02:01 pm »
So do you need a special version of Stencyl and the dev version of the Switch, or something else?

6
Ask a Question / Re: Armor Games
« on: September 27, 2018, 01:30:27 am »
A splash screen wouldn't be that difficult, as long as I had the animation for it.

Should I be attaching the game with the first e-mail, or should I just pitch the game to them? Just giving them the game seems a lot easier, but I dunno if that's the way to go.

7
Ask a Question / Re: Armor Games
« on: September 26, 2018, 11:25:34 am »
I... think so?
I'm not entirely sure how pretty much anything works with this, so I'm kind of lost. That sounds like what I'm trying to do, but I'm not sure.

8
Ask a Question / Armor Games
« on: September 25, 2018, 06:36:35 pm »
Hey,

I'm nearing the point of completion of a game(yay! Finally! Took me long enough!). I'd like to get it up on Armor Games pretty much ASAP after I finish it. I know how to contact them, but I was hoping that someone here with some experience with Armor Games could give me some pointers on how to handle myself with them. I don't know if the guys there are super casual about business or if they're, well, business-like, so I don't know how to pitch the game to them. If anyone can give me some tips, that would be very much appreciated.

Thanks!

9
Ask a Question / "Merging" Two Games
« on: July 07, 2018, 04:51:40 pm »
Hey,

I've been working on a small game with another person, and I've gotten to the point where we need to merge the two games we've made together to keep working. Is this possible in any way?  I've tried copying a scene/actor, but they don't have copy options in the right click menu, so that's a no-go. I did see, however, that there is a greyed-out "Move to Folder" option. Does anyone know what that does? 'Cause if it  exports things to folders, that would probably be a step in the right direction.

Thanks!

10
Ask a Question / Re: Fire Emblem Movement
« on: June 07, 2018, 09:36:20 am »
I made the attached code print something to the log every time it went through r's loop, so I'm pretty sure the problem is with this code as well, or it's in another "created" event somewhere. I looked through everything and couldn't find a created event that had anything to do with the pathfinding, though, so here you go.

11
Ask a Question / Re: Fire Emblem Movement
« on: June 06, 2018, 11:52:18 am »
The x and y coordinates are where they should be. I copy-pasted them from the sample project and then edited them, but I double-checked anyways. Here is a part of the log, the rest of it is the same, just with different coordinates. The really weird thing is that it still draws connections, as you can see behind the log viewer.

12
I'm definitely going to keep a closer eye on this now that your getting into the AI of it. AI just fascinates me. I wouldn't even know where to start if I were to code it, but it's still super cool.

How in-depth do you plan on getting with the AI? Is it going to be like trying to outwit the AI like in Rain World, or do you just have to outfight it?

13
Scene> View> [X] of camera

That's the block you'll need.

14
Journals / Re: AuroSword
« on: June 05, 2018, 01:24:59 pm »
Yeah, I noticed that while I was making it. Hopefully this one is better. I implemented into the game quickly, and it doesn't look half bad, but I may need to completely start over and make her portrait bigger.


15
Ask a Question / Re: Fire Emblem Movement
« on: June 05, 2018, 01:18:32 pm »
Meant to get back to this sooner, but oh well.

So I  put that code in, and worked absolutely perfectly for a while. Everything was great, but now when I boot the game up and it starts making connections, it says that there are no nodes anywhere. I can get Lyn to move if I click on her again in her sprite (it's outrageously huge, but that's my problem, not ours), and the graph still draws and says it has nodes and connections everywhere, but I just can't get Lyn to move normally...

It's bewildering...

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