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Messages - RosalinaGalaxer

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1
Ask a Question / HTML
« on: October 21, 2017, 03:14:09 pm »
Just a random question.

With Flash dying out, and Chrome dropping support for it, when HTML fully launches, will it be free to publish on HTML, or will you have to buy a subscription? It just seems like for the people who make browser games with the free version of Stencyl it would be better if they could still have access to most browsers.

Just a question, not begging for a completely free program or anything.

2
Ask a Question / Re: Blocks
« on: October 21, 2017, 03:08:58 pm »
Use Ctrl+P, or go View > Show Palette.


3
Ask a Question / Re: Gravity Switching Glitches
« on: October 21, 2017, 03:04:39 pm »
Thanks guys, I ended up completely recoding the player from scratch, minus using the "On Ground" behaviour from the kit. It works great now!

I thought that it would be a lot easier just modifying already created things. Not so.

Thanks again!

4
Ask a Question / Gravity Switching Glitches
« on: October 20, 2017, 02:35:10 pm »
I'm trying to make a puzzle platformer that manipulates gravity. I have the gravity changing down, I'm just trying to make the player character not glitch out when on different surfaces.

Right now I can functionally run around and jump on the ceiling all I want, but for some reason, no matter what I try, the jump animation is reversed, and the fall animation is for some reason just the idle animation. Walking on the walls is insanely glitchy, but I'll get into that later, or in another thread. Right now I just want to get the ceiling animations working.

I've attached the .stencyl file because I have no clue what I'd need to show you guys to get the point across, so I think just showing you the game would be better. I'm using the platformer kit and editing it, just so you know.

Controls are arrow keys for movement, WASD for gravity. The test level start with gravity off, so you need to press one of the WASD keys to get it going.

P.S.: At least my hitboxes are good...

5
Ask a Question / Re: Major Collision Problems
« on: September 15, 2017, 09:49:18 am »
Thanks a lot!

I honestly don't know what you did, but it works like it should now.

Thanks!

6
Ask a Question / Re: How to do score by distance?
« on: September 14, 2017, 11:02:42 am »
You could try making a new number attribute/number game attribute that you increment by X every X seconds, depending on when the background speeds up. Then you could put that attribute on the increment score by X block, kind of like this.

7
Ask a Question / Re: Major Collision Problems
« on: September 14, 2017, 09:39:42 am »
Here is the .stencyl file. That way you can mess with it in Stencyl itself.

8
Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 05:22:30 pm »
What do you mean by not correctly aligned?

And would it be easier if I sent you a copy of the game to test for yourself? It seems to me that that would be easier than explaining all in text.

9
Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 02:54:05 pm »
That's what I meant.

My animations largest frame is as small as it can be, and all the other frames of the same animation are the same size as the largest frame.

I've done this before in games, but something like this hasn't happened before.

10
Ask a Question / Re: [SOLVED] How to make typewritten text?
« on: September 13, 2017, 09:26:34 am »

Whoa, that looks pretty complicated. Just looking at it right now doesn't make much sense. Could you explain it a little bit more, 'cause that actually looks really useful for what I'm doing.
I have also programmed a internal scripting format based off minor checks that allow various formats. The text is stored in behaviors, or with scene scripts to allow full control of what text is said.

11
Ask a Question / Re: Clicking game
« on: September 13, 2017, 09:11:09 am »
You can do something like the below.

If you don't want the player to get more than one click per actual click, then switch "is pressed on" to "is released on".

Number is a number attribute. You can make them under the attributes tab (it's blue.).

Have fun!

12
Ask a Question / Re: Major Collision Problems
« on: September 13, 2017, 09:04:58 am »
All of my my animations have been cut down to the minimum amount of space, minus the first and last frames of the sword attack animation, but that's because the animation gets larger as it plays out.

13
Ask a Question / [SOLVED] Major Collision Problems
« on: September 12, 2017, 06:09:12 pm »
I have attached several screenshots with debug drawing on below. 1 is how it should be normally.

2 sometimes occurs when turning around.

3 happens when walking away from walls.

4 happens whenever I walk downwards on that bridge area.

5 happens when turning around to get back on the bridge.

6 occurs while walking around in the water.

I've found that I can get out of the water by getting stuck to the wall, attacking, turning around, and attacking again, but that really shouldn't have to be done. If anyone has any ideas on how to fix this, can someone please help?

Thanks!

14
Ask a Question / Re: How to make scrolling text?
« on: August 17, 2017, 10:17:05 pm »
Also, is there any way to make the text pause midsentence? For periods/commas, etc.

15
Ask a Question / Re: How to make scrolling text?
« on: August 17, 2017, 10:15:11 pm »
Thanks, Liberado, I'll try that tomorrow. Thanks for telling me that it was typewritten text as well, I just couldn't find a better word for it than scrolling.

That is all the blocks needed, correct?

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