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Messages - behdad

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Ask a Question / Re: Progress bar
« on: June 16, 2016, 11:17:46 am »
I have a progress bar but I don't know how to make it reduce in size smoothly, rather than in big steps!
Help is appreciated
Hi.Draw your progress bar in Photoshop or illustrator and then when you imported it in Stencyl(as an actor) set origin point for it to right or left(not center) and then make a behavior for this the behavior make a timer(e.g make an attribute and put it in when updating event) and then subtract it by any amount you want(how much the number be smaller the progress bar size will reduce smoother) and then use "grow" block to reduce size of progress and then put that attribute in width section of "grow" block and for height section set 100%(we don't want change the height of progress bar,only width) and so on..=D

Hi.I manually updated android sdk and build tools and platform tools  to latest versions and I built the game and no problem.will it cause any problem?

Ask a Question / Re: Android lollipop
« on: May 16, 2016, 02:45:23 am »
Yeah but thats even newer so i guess lollipop isnt an issue? Have you tried testing it?
yes my asus tablet with x86 intel processor has lollipop and no problem with my games.

Ask a Question / Re: Android lollipop
« on: May 16, 2016, 02:32:25 am »
my s7 has lolipop, and all my games work just fine!
s7 has  android marshmallow i think. =D

Ask a Question / Re: Android lollipop
« on: May 16, 2016, 12:20:58 am »
Hello !

Do we have support for Android lollipop and up ?
that's my question too.I don't have android 5.0 in my target version...=I

Ask a Question / has anyone worked with heyzap extension?
« on: May 15, 2016, 11:43:09 pm »
Hi.I want to use Heyzap extension for my game.I read the wiki but can't understand it questions:
first we must "fetch" ads and then "show" block instantly under "fetch" block?
I didn't find out call backs...if  the ad "did successfully load?"(as said in block) or if it "did fail to load" or "is pressed(clicked) or "is showing" what should I do for each of them?for example pause game?

Please read this wiki i made:
I read it but still don't know how to use it...I just want a little more information...

Hi.I didn't catch how to work with Heyzap extension.for example I have a button that if the player touch that it will show a rewarded video...I must first "fetch" video reward and just then "show" it?!
and I didn't catch call backs at all!"did successfully load?" , "is showing?"! ?what  should I do with them?for example pause the game when "is showing" is true?
can someone explain me  how to work with Heyzap extension by a few examples? :D

Ask a Question / Re: Hide Navigation bar in android
« on: May 08, 2016, 11:05:42 pm »
Hello, i need hide the navigation bar in android when i start my game

see the picture I have you know I have not android 5.0.I don't know if that because I'm not already a stencyl subscriber
and only can test my game on android not publish it. ???

Oh right... I thought those builds I had were public...
I think it comes in with a later build I guess?

you might wanna update that =)

We are now around 9100 ish
I'm not already a subscriber.=))))

What is your build number?
3.4 beta 2 build 8868.

Hi.why my Stencyl(I have a free version) doesn't have android 5.0 (api 22 - lollipop) in target versions?I am using widows 10.

Hi.I open my game and then I press the android home button to set it into background and then I will open another game like subway surfers and after some seconds a text will appear that say "unfortunately my game(my Stencyl project) has stopped"
why?!what should I do?

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