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Messages - Electric Fruit

Pages: 1 2 3 ... 5
1
Ask a Question / Re: Scene Won't Open - Logs Attached
« on: May 08, 2019, 08:18:06 am »
Sounds like the same issue mentioned here

http://community.stencyl.com/index.php/topic,58331.15.html

2
Ask a Question / Re: One of my Scenes stopped working!
« on: March 26, 2019, 02:46:46 am »
Also getting a similar "java.lang.IndexOutOfBoundsException" error. Has happened numerous times since I upgraded to 4.0 and beyond.

It has happened both in a blank game started in b10300 and in a game started in an earlier build and opened in b10300. I would be happy to give further details if needed but I'm pretty much experiencing the same thing FMStudioGameDev has put in the issue tracker.

I used to occasionally get this error in older builds when I was duplicating a large scene or importing a lot of images but the frequency and severity of the error (i've never lost access to whole scenes before) seems to have increased in recent builds.


3
Chit-Chat / Re: 4.0.0 Big thanks!
« on: January 28, 2019, 04:37:02 am »
Just wanted to second this, Stencyl is looking in awsome shape lately, keep up the great work guys  :D

4
Ask a Question / Re: Drawing on-screen animations
« on: December 04, 2018, 01:35:46 am »
Managed to get something going using the drawing extension and thought I'd drop the code in here in case anybody wants it. You will need the Drawing Utilities extension installed


5
Ask a Question / Re: Aim Line
« on: December 03, 2018, 06:44:06 am »
Hi

I'm not sure how to do it using just the draw events but I've had good results playing around with what LIBERADO (thanks) has done here. When the line collide with an object I just had it change velocity to match what the bouncing object would do. I did try to get a none moving line working by hiding the projectiles and then using their coordinates to draw a line and although I never managed to get it to work to a satisfactory level. Hope it helps

would I be able to draw the predicted path of my golf shot using this extension, the power is a constant but the angle can change,

<a href="http://static.stencyl.com/games/35170-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/35170-0.swf</a>

6
Ask a Question / Re: Drawing on-screen animations
« on: November 30, 2018, 08:31:15 am »
Hi Jeffrey, thanks for the advice, I will check out the extension. I suspect that this effect is done using the drawing blocks it's just that the math behind it frazzles by brain.

7
Ask a Question / Drawing on-screen animations
« on: November 30, 2018, 07:20:19 am »
Hello fellow Stencylers

I recently saw this tweet from the Stencyl account https://twitter.com/oystre_game/status/1061468104352354304 (game looks great btw) and it got me to wondering how these types of effects are implemented in stencyl. Specifically the power up animation which rotates around the screen. I have been tying to achieve a similar effect in my game but using tweened actors and the effect is no where near as good.

Would anybody be able to point me in the direction of anywhere I might be able to read up on this or find out how its done.  Does anybody know if this is done just using the drawer blocks and manipulating the coordinates to move the animation? I have seen things like the Pico-8 tweet cart animations which I think are built on a similar principal I'm just struggling to find a jumping off point.

Thanks for reading




8
Ask a Question / Re: Random Winding Path Between Two Points - Help
« on: November 01, 2018, 07:45:45 am »
Thanks Merrak

That totally dawned on me about 20 mins after i posed this, I had initially designed the game so the exit did need to be in a specific place but as you said it was easier to rework the design than to spend anymore time trying to solve the problem.

I'm still having issues with making the path naturally curvy (its still it a bit stilted and unnatural looking) but its getting better, ill post something here if I think anybody might find it useful.




9
Ask a Question / Re: ios audio extension
« on: October 30, 2018, 04:12:50 am »
Awesome, thanks

10
Ask a Question / Random Winding Path Between Two Points - Help
« on: October 30, 2018, 02:59:15 am »
Hello fellow Stencylers

I'am trying to prototype out a new project but i've run in to some difficulties and was hoping somebody with a bit more coding / math experience might be able to point me in the right direction.

What I'm trying to achieve is a random winding path between two points on a grid. I have an 10x10 grid and I want to generate a path from a specific point on bottom to a specific point on the top.  Heres what I have so far;

I start by creating a grid of 32x32 tiles each assigned a number and added to a list, then I run my path creating code;

Step 1 - Assign random location in bottom row as ENTRANCE
Step 2- Assign random location in top row as Exit
Step 3 - Starting from ENTRANCE tile move up/left/right and declare as next tile
Step 4 - Repeat Step 3 for CURRENT tile until it reaches the top row

As it works its way up the grid it eventually adds in an option to move down a tile to Step 4 in an attempt to add a bit more complexity to the path.

This works ok to generate a path from the top to the bottom (although the paths are often too straight) but I can't for the life of me work out a way to set a specific start end point.  I've managed it by having Step 4 check how close it is to the exit each time and then having it shift the next few tiles that way but it straightened the path out too much.

Thanks for reading  :)

11
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: October 24, 2018, 01:30:41 am »
Great work - thanks

12
Ask a Question / Re: How to Damage Delay? Help me plz
« on: September 03, 2018, 09:04:41 am »
Hi

Is the code you showed triggered when the two actors collide? If so you could use a variable to stop the collision once it has happened once and then either use a timer to reset the variable or reset in when a turn ends. It would look  something like this;

When actors collide
If [can collide] = true
Set [can collide] to false

And then run the code you showed, the can collide variable will stop the code running more than once and then you can reset the variable to true whenever you need the collision to occur again.

Hope that helps

13
iPhone / iPad / Android / Re: Rowdy Wrestling
« on: August 14, 2018, 02:46:54 am »
Hi Colburt

Congrats on the game really enjoying it.

Are you able to say if this was made using the old Unity Ads extension built by Robin? Im currently testing it out and finding a few issues with it, it would be good to know somebodies got it working.

Cheers

14
Ask a Question / Re: Vector art software recommendations.
« on: July 09, 2018, 06:53:57 am »
If your using a Mac Affinity Designer is a great illustrator alternative.

https://affinity.serif.com/en-gb/

15
iPhone / iPad / Android / Re: Looking for testing help
« on: May 27, 2017, 02:08:54 am »
Hi colburt187 and btg, thanks for replying  :D

The game is almost ready, I will send you an invite later this week.

Thanks again, if I can ever repay the favor please let me know.
 


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