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Messages - Electric Fruit

Pages: 1 2 3 ... 5
1
Chit-Chat / Re: 4.0.0 Big thanks!
« on: January 28, 2019, 04:37:02 am »
Just wanted to second this, Stencyl is looking in awsome shape lately, keep up the great work guys  :D

2
Ask a Question / Re: Drawing on-screen animations
« on: December 04, 2018, 01:35:46 am »
Managed to get something going using the drawing extension and thought I'd drop the code in here in case anybody wants it. You will need the Drawing Utilities extension installed


3
Ask a Question / Re: Aim Line
« on: December 03, 2018, 06:44:06 am »
Hi

I'm not sure how to do it using just the draw events but I've had good results playing around with what LIBERADO (thanks) has done here. When the line collide with an object I just had it change velocity to match what the bouncing object would do. I did try to get a none moving line working by hiding the projectiles and then using their coordinates to draw a line and although I never managed to get it to work to a satisfactory level. Hope it helps

would I be able to draw the predicted path of my golf shot using this extension, the power is a constant but the angle can change,

<a href="http://static.stencyl.com/games/35170-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/35170-0.swf</a>

4
Ask a Question / Re: Drawing on-screen animations
« on: November 30, 2018, 08:31:15 am »
Hi Jeffrey, thanks for the advice, I will check out the extension. I suspect that this effect is done using the drawing blocks it's just that the math behind it frazzles by brain.

5
Ask a Question / Drawing on-screen animations
« on: November 30, 2018, 07:20:19 am »
Hello fellow Stencylers

I recently saw this tweet from the Stencyl account https://twitter.com/oystre_game/status/1061468104352354304 (game looks great btw) and it got me to wondering how these types of effects are implemented in stencyl. Specifically the power up animation which rotates around the screen. I have been tying to achieve a similar effect in my game but using tweened actors and the effect is no where near as good.

Would anybody be able to point me in the direction of anywhere I might be able to read up on this or find out how its done.  Does anybody know if this is done just using the drawer blocks and manipulating the coordinates to move the animation? I have seen things like the Pico-8 tweet cart animations which I think are built on a similar principal I'm just struggling to find a jumping off point.

Thanks for reading




6
Ask a Question / Re: Random Winding Path Between Two Points - Help
« on: November 01, 2018, 07:45:45 am »
Thanks Merrak

That totally dawned on me about 20 mins after i posed this, I had initially designed the game so the exit did need to be in a specific place but as you said it was easier to rework the design than to spend anymore time trying to solve the problem.

I'm still having issues with making the path naturally curvy (its still it a bit stilted and unnatural looking) but its getting better, ill post something here if I think anybody might find it useful.




7
Ask a Question / Re: ios audio extension
« on: October 30, 2018, 04:12:50 am »
Awesome, thanks

8
Ask a Question / Random Winding Path Between Two Points - Help
« on: October 30, 2018, 02:59:15 am »
Hello fellow Stencylers

I'am trying to prototype out a new project but i've run in to some difficulties and was hoping somebody with a bit more coding / math experience might be able to point me in the right direction.

What I'm trying to achieve is a random winding path between two points on a grid. I have an 10x10 grid and I want to generate a path from a specific point on bottom to a specific point on the top.  Heres what I have so far;

I start by creating a grid of 32x32 tiles each assigned a number and added to a list, then I run my path creating code;

Step 1 - Assign random location in bottom row as ENTRANCE
Step 2- Assign random location in top row as Exit
Step 3 - Starting from ENTRANCE tile move up/left/right and declare as next tile
Step 4 - Repeat Step 3 for CURRENT tile until it reaches the top row

As it works its way up the grid it eventually adds in an option to move down a tile to Step 4 in an attempt to add a bit more complexity to the path.

This works ok to generate a path from the top to the bottom (although the paths are often too straight) but I can't for the life of me work out a way to set a specific start end point.  I've managed it by having Step 4 check how close it is to the exit each time and then having it shift the next few tiles that way but it straightened the path out too much.

Thanks for reading  :)

9
Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: October 24, 2018, 01:30:41 am »
Great work - thanks

10
Ask a Question / Re: How to Damage Delay? Help me plz
« on: September 03, 2018, 09:04:41 am »
Hi

Is the code you showed triggered when the two actors collide? If so you could use a variable to stop the collision once it has happened once and then either use a timer to reset the variable or reset in when a turn ends. It would look  something like this;

When actors collide
If [can collide] = true
Set [can collide] to false

And then run the code you showed, the can collide variable will stop the code running more than once and then you can reset the variable to true whenever you need the collision to occur again.

Hope that helps

11
iPhone / iPad / Android / Re: Rowdy Wrestling
« on: August 14, 2018, 02:46:54 am »
Hi Colburt

Congrats on the game really enjoying it.

Are you able to say if this was made using the old Unity Ads extension built by Robin? Im currently testing it out and finding a few issues with it, it would be good to know somebodies got it working.

Cheers

12
Ask a Question / Re: Vector art software recommendations.
« on: July 09, 2018, 06:53:57 am »
If your using a Mac Affinity Designer is a great illustrator alternative.

https://affinity.serif.com/en-gb/

13
iPhone / iPad / Android / Re: Looking for testing help
« on: May 27, 2017, 02:08:54 am »
Hi colburt187 and btg, thanks for replying  :D

The game is almost ready, I will send you an invite later this week.

Thanks again, if I can ever repay the favor please let me know.
 


14
iPhone / iPad / Android / Looking for testing help
« on: May 17, 2017, 08:50:23 am »
Hi everybody

I'am are currently looking for people to help out with the testing for our next release and where wondering if anybody would be interested? Nothing too intense, just looking for a few people to play the game an offer some genuine feedback.  The testing would be iOS only and take place over TestFlight, if anybody would be interested please let me know. Cheers

The game is called Toast Em-up


15
iPhone / iPad / Android / Fidget Spinner - The Game
« on: May 16, 2017, 03:06:51 am »


Hi Everybody

We have just released out latest game Fidget Spinner - The Game on to the AppStore and would love it if you guys would check it out.

If you not familiar with Fidget Spinners they're the hand held gyroscopes that seem to be all the rage at the moment. The game was born out out of an unused "Pop the Lock" style prototype I had lying around and the fact that I can't walk for more than five minutes down the street without seeing some kid spinning one of these things.

 I do feel a little dirty releasing this as it reeks of a quick cash in (I wish  ;) but after we threw together a prototype over the weekend we felt that it was fun enough to justify releasing it.

If anybody has the time to check out the game and let us know what they think or what they would like included or removed in any future update we would be very grateful.

Just like to add a quick shoutout to  ByRobin as we used several of his extensions in the game and they where a absolute breeze to implement - Thanks Robin.

Appstore - https://itunes.apple.com/us/app/fidget-spinner-the-game/id1233114926?ls=1&mt=8

Website - http://electric-fruit.com/?page_id=616

Cheers

John

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