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Messages - big12isu

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1
Old Bugs (1.x/2.x) / iAd is not compliant with apple
« on: May 31, 2012, 12:16:52 pm »
Hi, I am working on a game for the iPhone and want to incorporate iAds. I want some scenes to display iAds and some scenes to not display iAds. I have looked at the features that you have right now and all you have is "show iAds" and "hide iAds". I ran hide iAds at the start of a scene that I didn't want to display ads, but it seems as though it doesn't continually hide the ad??? Also, on a scene that I wanted to display an iAd I ran the show iAd at the beginning of the scene and sometimes an empty iAd would appear. Also, I sent my app into apple and they rejected it because of the following reason. I even removed the show and hide iAd features and my app was still rejected because iAd wasn't implemented correctly. Please fix this!


We found that your app displays an empty iAd banner when ad content is not available, which is not in compliance with the App Store Review Guidelines.

The banner within the app should be hidden whenever ad content is not being served by iAd. To handle the case where ad content is not available, you need to implement a banner view delegate. An example code snippet is included here for your convenience. Additionally, you may wish to review the section "Working with Banner Views" of the iAd Programming Guide.

Banner View Delegate to Remove a Banner View When Advertisements are Not Available:

- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
if (self.bannerIsVisible)
{
[UIView beginAnimations:@"animateAdBannerOff" context:NULL];
// assumes the banner view is at the top of the screen.
banner.frame = CGRectOffset(banner.frame, 0, -50);
[UIView commitAnimations];
self.bannerIsVisible = NO;
}
}


To make the iAd process easier, is there any way that you could attach a variable to each scene to say whether or not iAds should be shown.

2
Found a game on the app store called BaboonBash. It's an awesome physics based game that is extremely challenging!

http://itunes.apple.com/us/app/baboonbash/id517723406?mt=8&uo=4

3
iPhone / iPad / Android / BaboonBash
« on: May 30, 2012, 10:15:47 am »
New Physics Game out called Baboon Bash on the App Store. It is a physics based game where you are in control of two orbs that evil baboons are trying to steal. You must manipulate the orb to dodge the evil monkeys, collect power-ups, and destroy the evil baboon kings! http://itunes.apple.com/us/app/baboonbash/id517723406?mt=8&uo=4

4
Archives / Joints
« on: May 15, 2012, 12:07:29 pm »
Hi, I have looked at the joint features in the scene editors. Is there any way that there could be rope joints. Also, can there be a way to make the joints and destroy the joints through code?

5
Archives / iAds
« on: May 15, 2012, 12:03:42 pm »
Hi, I am working on a game for the iPhone and want to incorporate iAds. I want some scenes to display iAds and some scenes to not display iAds. I have looked at the features that you have right now and all you have is "show iAds" and "hide iAds". I ran hide iAds at the start of a scene that I didn't want to display ads, but it seems as though it doesn't continually hide the ad??? In other words, the software probably just moves the ad off the screen, but then if a new ad is sent to the phone by apple, it doesn't check to see if the iAd should be hidden? Also, on a scene that I wanted to display an iAd I ran the show iAd at the beginning of the scene and sometimes an empty iAd would appear. It is like this functions moves the banner to a visible portion of the screen whether or not an actual ad is in the banner. Also, I sent my app into apple and they rejected it because of the following reason. Most likely because of the show iAd feature.


We found that your app displays an empty iAd banner when ad content is not available, which is not in compliance with the App Store Review Guidelines.

The banner within the app should be hidden whenever ad content is not being served by iAd. To handle the case where ad content is not available, you need to implement a banner view delegate. An example code snippet is included here for your convenience. Additionally, you may wish to review the section "Working with Banner Views" of the iAd Programming Guide.

Banner View Delegate to Remove a Banner View When Advertisements are Not Available:

- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
if (self.bannerIsVisible)
{
[UIView beginAnimations:@"animateAdBannerOff" context:NULL];
// assumes the banner view is at the top of the screen.
banner.frame = CGRectOffset(banner.frame, 0, -50);
[UIView commitAnimations];
self.bannerIsVisible = NO;
}
}


To make the iAd process easier, is there any way that you could attach a variable to each scene to say whether or not iAds should be shown.

6
Old Questions (from 1.x/2.x) / Publishing for iPhone
« on: April 24, 2012, 08:20:14 pm »
When I push my app out to Stencyl, they send me back two links. What is the one for my device for because when I try to download it on to my device it reaches about 50% downloaded then says I can't download it at this time.

7
Old Questions (from 1.x/2.x) / Making an object not affected by collisions
« on: February 25, 2012, 01:07:48 pm »
Hi, I am making a game which contains a ball that has to jump over some squares that come across the screen. If they touch there is a collision and the ball will roll off the screen and the player will lose. I want to make a power up so that the squares go right through the ball like the ball is invisible. Is there any way to turn off collisions between objects like this?

8
Ask a Question / How to implement the shake device feature
« on: February 20, 2012, 07:53:02 pm »
Hi I am making an iphone app and I have some code I want to implement when the user shakes their iphone. I know there is a shake feature that you can use on xcode, but I can't find one on stencyl. Is there a way to do this?

9
Old Bugs (1.x/2.x) / Re: shake the screen moves the screen
« on: February 20, 2012, 05:59:23 pm »
About 240 pixels, (half the screen).

10
Old Bugs (1.x/2.x) / Re: shake the screen moves the screen
« on: February 20, 2012, 05:35:31 pm »
It is permanent, the camera shifts over to the left and stays there even after the shake

11
I am trying to implement the shake screen feature into my ios app and every time I try to shake the screen the camera jumps to the left so it changes everything that I am looking at. Please help. I have attached an image of my scene code. I am just testing it on the when created code just to make it work. Then I will add it to where it needs to go.

12
Old Questions (from 1.x/2.x) / how to draw frequently updated data on ios
« on: February 11, 2012, 09:53:57 pm »
Hi, I am making an iphone game and can't seem to figure out how to show my frequently updated score on the screen without it lagging. I have tried to just draw the text but that cuts my fps in half. I have also tried the "label for ios" on stencylforge but there seems to be a bug with the code and it never seems to work. Is there a way to show the score on the screen without in lagging in ios? Please help???

13
Ask a Question / How to pause the scrolling background
« on: February 05, 2012, 11:34:54 am »
I am making an ios game and when I pause the game my scrolling background doesn't pause. It keeps scrolling and I want it to stop. How can I pause the scrolling background so that it pauses when I pause my game?

14
Ask a Question / How to make a universal scene?
« on: February 04, 2012, 04:58:24 pm »
Hi, I want to make a universal app. Do I have to have a separate ipod scene and ipad scene or do I make a universal scene, because when I test on my ipad the scene doesn't scale up.

15
Ask a Question / How to make a particle effect?
« on: February 04, 2012, 12:10:11 pm »
Hi, I am making an iphone app and need to create a particle effect when two objects collide. Is there any way that I can do this? Are there any built in functions that I could use? Thanks for the help.

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