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Messages - bergapappa

Pages: 1 2 3 4
1
Ask a Question / Re: Behavior just affecting the selected actor
« on: December 17, 2012, 01:52:25 am »
Yes, a Game attribute was my thought as well.

TNX a bunch, increased my understanding of Stencyl a lot.
Did not understand how to catch the Actor instance before.

TNX again!

Regards

Bergapappa

2
Ask a Question / Re: Behavior just affecting the selected actor
« on: December 16, 2012, 11:58:32 am »
Perfect, as easy as I thought from the beginning :-)
Let's see if I get why my other approach did not work.
This way, with actor values, the value correspond to the specific actor instance, and when I used the attribute all actors of that type was effected.

Is this right?

Lets say I don't want more than one actor instance should not be able to be active.
Any suggestions for this?
I'm thinking about an attribute that tell if there are any active actors or not?

TNX a lot man, have been going crazy over this!

3
Ask a Question / Re: Behavior just affecting the selected actor
« on: December 15, 2012, 02:12:37 am »
OK, Attached 3 pics

4
Ask a Question / Re: Behavior just affecting the selected actor
« on: December 11, 2012, 03:12:29 pm »
Hi again

It's silly, but I don't seem to be able to paste an image on the forum.
How do everybody do this?

5
Ask a Question / Re: Behavior just affecting the selected actor
« on: December 08, 2012, 03:25:20 pm »
Bump

6
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 27, 2012, 01:36:02 pm »
I would pay the 20$ just to know it will be there in the future.
I'm not experienced enough to use it yet.
But I want to know that multiplayer is possible before I subscribe to Stencyl.
I know you say anyone could make it and I belive you.
But I don't want to invest that amount of time learning programming for real.
I want to choose Stencyl so I don't need to.
Isn't that the point with Stencyl?

If I would want the coding, I go with Corona any day.
Tried it before and I have to say, Lua is cute!

End of the day I think it's a job for Stencyl though.
This should be a part of the tool in my opinion.
The kind I call for would ne the asynchronous multiplayer possibillities.

7
Ask a Question / Re: Behavior just affecting the selected actor
« on: November 26, 2012, 12:47:51 pm »
Hi again Photon

Looked over the very few behaviors I have and cannot find any fault.
Removed the one I made after your suggestions.
Then I dont get the error.
Made a new one with different names just in case. (From my little programming experience I know some names can be reserved)
Then I get the error again.

Did you try making the behavior?

8
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 26, 2012, 12:29:37 pm »
I just cannot belive more people isn't interested.

I wonder how many of the developers that develop for mobile?

9
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 25, 2012, 12:15:00 am »
Well, I just hope Stencyl would give us something.


10
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 23, 2012, 05:18:10 am »
Well, my point another.
I mean, if ex. Unity can adopt smartfoxserver, my guess is that Stencyl could.

Is it only me that would be interested in making a multiplayer in this smooth tool?


11
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 22, 2012, 09:44:20 am »
Seems like unity3D supports Smartfoxserver

12
Ask a Question / Re: Behavior just affecting the selected actor
« on: November 21, 2012, 01:27:28 pm »
This sounds very good Photon.

Made this Actor Behavoir - got an error though.
Pls read it further down if you know what this could be.

1 related questions:

Will I be able to check these two attributes from another behavior as you suggest from the scene behavior, I thought this only could be done with GAs?

THX so much man!

The Error:
"
TypeError: Error #1034: Type Coercion failed: cannot convert stencyl.api.engine::GameState@5a920b1 to stencyl.api.engine.actor.Actor.
   at stencyl.api.engine.behavior::Behavior/initScript()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/Behavior.as:109]
   at stencyl.api.engine.behavior::BehaviorManager/initScripts()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/BehaviorManager.as:109]
   at stencyl.api.engine::GameState$/initBehaviors()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:708]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:556]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()[C:\Users\patrikb\AppData\Roaming\Stencyl\stencylworks\preview\scripts\MyAssets.as:193]
"


13
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 21, 2012, 12:01:59 pm »
I haven't said anything about it being free.
Ofcourse it would need server hosting.
I would think there was a service with engine that Stencyl could support.
SmartFoxServer sounds like one alternative.

Did I hit a nerv with my question?

The main reason I haven't signed up yet is that Stencyl is lacking features I want.
Many of these comes with 3.0, but multiplayer does not seem to be among these.
That is the reason for the question.

The many features of 3.0 will probably convince me though.
Still, I surprised all of you dont call for multiplayer.

14
Old Questions (from 1.x/2.x) / Re: Multiplayer
« on: November 21, 2012, 12:14:34 am »
i have see your asking question threads and i don't think you are ready to do multiplayer task.. master a single player first anytime soon if you can then maybe you can think it will be that easy to do that or not.
You are absolutely correct, I'm not ready for this yet.
But that is not my point.
I'm just beginning to learn, but how meaningful is that when I know I finally cannot make the games I want?
It's not just one game I wont be able to make, I have to give up the concept of multiplayer.
That is a big issue if your building for phones.

Don't you agree?

15
Ask a Question / Re: Behavior just affecting the selected actor
« on: November 20, 2012, 01:57:15 pm »
You'll need a scene behavior that has a purpose of holding the current active actor, because an actor can not be stored in a GA. This behavior only needs an attribute of type-actor, (actorCurrent).

You'll need a generic actor behavior that has a purpose of:
If [click on self],
   [For this scene, set (actorCurrent) to [self] for behavior]
I tried but Im not sure I did it correct.
Cannot find a block for "self"
When the mouse 'is pressed on' 'Actor'
       Set actorCurrent to 'Actor'

Then i did a When Drawing like this
      Draw text 'actorCurrent' at ( x: 50 y: 50)

This only draws the name of the actortype I choose as default for my attribute actorCurrent.

Ideas?

This cannot be that hard, going bananas :-)

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