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Messages - Mao Rune

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1
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 05, 2012, 06:28:33 am »
I will, but, I need more time on my hands, and, a lot of it is unfinished. I'm trying to carefully design them pixel by pixel.
That's fine. Take your time. I'm really in no huge rush to get this pulled together, just as long as it's done right. Keep me updated.

2
Journals / Re: What are you working on?
« on: February 05, 2012, 05:38:37 am »
@Manuel: That - is - freakin' - cool. I can imagine a certain type of interactive comic going on with this. Very interesting. Have you seen my threads for a game concept I'm working on?

3
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 05, 2012, 01:05:53 am »
Well, I have not used the IRC thing before, and I want to show pics of my progress. So, for me, a thread is best. I hope the others would be fine with it...

I'd really like to see some samples of your work. Would you mind PM'ing me?

@Rexasul: When do you think you could set up the IRC? I'd like it if we could all talk soon in a real-time environment and get a full understanding of everyone's thoughts and get totally on board. :)

So far this thread is working nicely, but I suspect it close as soon as we can pull together. When that time comes I'll make a new thread - like GameZone suggested - specifically for our team to consult each other and show the boards some of our work as we progress.

4
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 04, 2012, 07:07:56 pm »
I'm sorry, I forgot to convert it yesterday! Ok well here's an MP3 just like you asked. Again, sorry about that.  :)
I can offer music and other kinds of sound design. Attached is a rough draft of an overworld theme I did a while ago, inspired mainly by Chrono Trigger. Some of the instruments sound quite abrasive, it was however my first attempt at orchestration.

I really liked both tracks, guys. Especially the overworld theme, Rex.

Don't those email thingies have a chat function? I wouldn't know, since I don't know how to use email. This damn new technology. Like those phones and tablet toys.

Why don't you guys talk over Stencyl IRC?

I could set up our own IRC channel on freenode.net. It would require everyone to download a client (I recommend XChat) or connect via their web client. It's easily the most efficient way for a team to communicate.

An IRC works for me, as well does a specific thread as said by GameZone.

In reality, I can work with just about any means of communication. I'm just trying to find a good medium for us all so that no one is accidentally left in the dark.

5
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 03, 2012, 11:34:32 pm »
@GameGeek: I can't play your file type. Do you have anything in .mp3 or other more common types?

@GameZone: What's the best way for you to chat

6
Archives / Re: Stencyl.com suggestion
« on: February 03, 2012, 11:25:34 pm »
Great. :) Sorry if that information was in any notes that I missed.

7
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 03, 2012, 04:54:13 am »
Ok I couldn't figure out how you attach something to a private message that's an audio file, so I figured I'd just post it here. Sorry for the hassle. :)

-GameGeek
I'm actually replying on my phone (lol) so I can't listen right now. I'm currently installing windows on my computer. Been using the Ubuntu verson of Stencyl but I've had a few issues and there's other things I'd rather just do in windows. :P

8
Archives / Stencyl.com suggestion
« on: February 03, 2012, 02:43:39 am »
I was just looking through some tutorials and I noticed that the section Getting Started (under the Basics on the help page) is really cluttered. It's a bit of a pain to really figure out which tutorials to take first (besides Abigayls, since they are numbered).

Just a suggestion to the site-side of Stencyl, this area may want to see some cleaning and organization. :) Cheers!

9
Paid Work / Re: Classic-RPG Team building, sign up now!
« on: February 02, 2012, 11:21:32 pm »
Thanks for showing interest, guys. :) I'll send PMs out tonight to GameZone and GameGeek.

@GameZone & GameGeek: do you both have skype by chance?

10
Chit-Chat / Re: Hello Stencyl'ers
« on: February 02, 2012, 02:35:11 pm »
Hey, welcome to Stencyl! I too am a newbie to the Stencyl engine, I hope to see you around and maybe we learn together and from each other.  8)

11
Paid Work / Classic-RPG Team building, sign up now!
« on: February 02, 2012, 07:47:40 am »
Couldn't decide between this board or Announce your Game!, but I felt this one so if I was mistaken hopefully mods move with no discord. :)

Here is a link to the other thread I made concerning my -- I mean, "our" games general story outlined. You may want to go over that to get a general idea of what this RPG is about.

THIS TOPIC IS A SIGN UP SHEET more or less. I'd rather start in this community (all things considered) to find some people who are serious about buying pro licenses and working together to make a dope-as-hell, classic sprite RPG for mobile devices that can potentially make money in the online app markets.

In this thread please give your contact info; either an email address, skype, or MSN address, etc. and if you're uncomfortable with posting this information publicly feel free to PM me.

Be specific about what you do, how you do; and, if possible, present some form of example(s) of your work.

DON'T FREAK. I'm not a meanie. I'm a leader, but this is a team effort. I'm always down to listen to your ideas and opinions. Like I corrected myself (for lol's) earlier, this isn't my game. It's our game.

WHAT I'M LOOKING FOR::.
Currently I'm completely new to Stencyl. But don't panic. I'm not necessarily a game designer myself. I've had years of experience working on teams (not for profit gain) that built using the RPG Maker series engines for other RPGs. I mostly did writing for story boards and dialogue, but I did some graphic design (mostly spriting) as well. Though, I'm really good at brain-storming the visuals and mechanics in idea and paper forms. I can be very descriptive of what I see and want, and if need be I'm not bad at sketching and blue-prints.

What I need out of a team is generally everything. Programmers, graphics designers, etc. and most importantly people that know how to work stencyl. I will be learning stencyl along the way, I've already put in a lot of time in the past few days that I've had it; researching, learning techniques, the whole shibang. I'm not just here to sit behind a desk and tell who to do what and when I need my coffee. :)

You may think by reading all of this that I'm not professional. That's not the case at all. I'm just friendly and have a sense of good sport and fun. I've been around enough big-wigs to know that acting stiff just makes the days longer with less friends. We'll have all sorts of fun together! But keep in mind that we are going to be as professional as possible in production, productivity, and distribution. My personal goal due by the end of the week is to have my legalities together for licensing and pay. Yes, you'll get paid. I don't know when yet, but I'll let you know when I know and you're always free to go if it's too sketchy. God it sounds sketchy... -.-

WHAT IT LOOKS LIKE AND FEELS LIKE::.
Now, for you programmers and graphics designers still reading: here's the DL.
Ever played the Mana series, or possibly the popular iPhone and Android game Zenonia? This is a kind of look and feel we're going for.
We of course want originality to deem our game our own, but we're running for the cute sprite look. It feels flush and smooth; looks sexy, but adorable. It's a hack 'n' slash. A single class is ran through the whole game (if you read my story line basics in the link, you'll understand it's a single actor/character) who may have the option to change weapons types, but we'll get into that in the business meetings.

For our hero, we're going to want sprites that are small enough to not lose cuteness -- but big enough to allow minor OR major cosmetic changes such as armor types and weapons, possibly even to the nitty gritty like gloves and shoes. Another thing we can discuss as a team, totally debatable.

Our story will take place in a fantasy-medieval base world. I have some sketch designs for the architecture styles but again, these are all things we can talk about, debate, and agree on.

The HUD is the most important part (I believe) to any touch-screen based game. I've got a few different ideas on exactly how we can execute it with originality and class without it being too sloppy or "mushed" together. My favorite right now, for example, is a completely clean display that relies on all menus being accessed by just touching the player character / actor. Initially bringing up a bubble-style window for items; with tabs on top for weapons, skills, exp, settings, save, etc.
In the settings you can select if you're right or left handed. This is all for the combat. If right handed, for example, the player swipes the right side of the screen up and down or left and right to swing his weapon. Touching the screen causes the actor to run towards the finger -- FINGER, not the point on the map. Making the actor continuously run in that direction until released. Opening chests, picking up items, talking to npcs and all other non-combat interaction is completed through simple touching. Clean, easy, and cool.

TEAMWORK::.
I've pulled together some resources for us to keep our work tightly together so we all know what's going on, what needs to be going on, and when it needs to be done. There's an app for Android and iPhone called Any.DO that allows the sharing of to-do lists. As a group we can easily keep in contact and up-to-date with what our current goals are and how far along they are. There is also a program called Drop Box for PC, Mac, and Linux that makes team-work file sharing a breeze. It's free and works like a charm.

These are just a few ways we can work together without going unheard for days and losing interests. And it's cool.

That's about it for right now. Comments, questions, applicants, get to posting!

Contact me to talk under the table: MSN and email: dragoonvince@gmail.com, Skype: Swagginstine.

12
Game Ideas / Re: Outline and quick draft of an RPG story line
« on: February 01, 2012, 10:51:42 pm »
So you like it then? lol

Yes, yes I do.
thanks man. If you're interested, lemme know.

Same for you, Rob. If you change your mind let me know.

If anybody else is interested in teaming up and talking ideas just hit me up. My buddy from another forum said he might be interested in spriting, but thats still up in the air so if there's someone else interested in spiritng we can still talk. :)

Later I'll try taking pictures of my sketches. I don't have a scanner. :(

13
Game Ideas / Re: Outline and quick draft of an RPG story line
« on: February 01, 2012, 02:12:09 pm »
So you like it then? lol

14
Game Ideas / Outline and quick draft of an RPG story line
« on: February 01, 2012, 02:37:24 am »
TEAM BUILD TOPIC FOR THIS PROJECT

Sadly, I do most of my drafting on paper so I can articulate and image with my own drawings. So here I'm gonna type up a basic outline and draft of my concept for a story line I'd like to play out in a hack 'n' slash RPG!
If this sounds interesting to anyone that is looking to form up a team for such a game, let me know. Also all criticizing is welcome, just play nice.

I'll try to keep this as basic as possible. Keep in mind I've got entire countries, characters, etc. already listed in my notes, but I'll keep them out of here for the sake of simplicity.

Also be mindful that my inspiration for a mobile RPG comes from the Zenonia series.

The Great Tale
The story is told by two people, a prince and a peddler. They are one in the same, living in two different worlds.

The prince lives in a kingdom where they believe in a religion worshiping a Goddess that granted their kingdom reign over the lands. The blessing of power and guidance from the Goddess is passed down to each rising king in his inauguration by the responsibility of taking care of the rose of the Goddess. Pretty simple and easy, right? Not. It is a responsibility because the rose’s power is locked away; contained, and should not ever be released for the fear of one being controlling power equal to the Goddess herself.

When the prince is just in his early adult years, war breaks out; the neighboring and enemy country is attacking with full force for the control of all the lands. The king being the brave leader he is leads his army to battle. The first play is initiated as the prince fights along side his father and king.

Here, conceptually, is where gameplay begins. Fighting as the prince for a simple “get-used-to” control guide and some hack ‘n’ slash fun.
As the play rolls on, the king falls in battle. ;__; I know. Scenes pan as the battle dies out and the king is brought back to the castle for preparations. Tomorrow, the prince will become king of his fathers beloved land and; as tradition is said, he will be given the Goddess’s rose.

Little be it known that it was the queen who scandalized and brought about the beginning of this war, making dealings with the enemy kingdom. Her plans are to take the rose for herself along with the powers that it holds. With the aid of a clan of mages, she believes to know the secret to unlocking it’s power.

So, after the death of her “lover” and king, the queen begins plotting the murder of her own son. With all the possible beholders out of her way, she will take the rose for herself.

In an intense struggle between the prince and the mages of the queen, the prince nearly falls. It is then that the Goddess shows herself to the prince and queen. The Goddess grants the prince one extra spark of strength and courage to defeat his contenders to his avail, but not the death of the queen before she was able to escape.
Completely fatigued and beaten down, the prince collapses and before he completely gives out, the Goddess slips into his heart to keep him alive, but not awake. His sleep contains her power still yet within him.

The queen releases what has happened and orders her remaining clan mages to take him under research and try finding a way to remove the Goddess from his body.

Stopped reading yet? I hope not.

Now is where we meet the peddler. As I said in the beginning: the prince and peddler are one in the same. The poor boy we now meet is the prince himself in an alternate universe of his dreams. The Goddess has created a completely new world for him to live in including memories of family and friends. The prince (in peddler person) has no idea of who he really is in the real world or what has happened.

The peddler’s dream is to aspire to be a knight. His friends and mother are very supportive though sometimes tease him about how small he is. But they all know he’s a prodigy. Total knight material, babe.

The story (in which most of the game is actually played) of the peddler begins with his final test in knight school. His last and admission determining test is a quest to race against other knights-in-training and find an item located on a given map and return it to the teacher. The quest involves trekking many terrains and fighting monsters and bandits.

After the completion of the final test (in which, of course, the peddler passes) he is knighted and fitted up. Tomorrow will begin our first knightly duties and “fun”.

As far as game play is concerned, there’s really no story progression that happens here. Pretty basic nit-pick quests to gain exp and currency.

After all the BS-in’ is done, the peddler now made knight is invited to partake in a small adventure of sorts to escort a caravan of sorts to a neighboring city. The caravan is a front to any bandits, as the real escort takes place elsewhere to transport his kingdoms princess. Oh boy, a princess!? Yeah, really.

Well the plan doesn’t work! Bandits find and attack the correct caravan and the peddler-knight is called to duty to protect the princess! Being newbie and all, the struggle is hard where most knights are killed save for the peddler-knight, another young newbie knight, and the princess who is captured!

Back home the peddler-knight and his new friend are suspended for their failure to protect the princess and now “adults” are to take care of the matter while these two nit-pick little jobs to teach them their lesson. Well, that’s just bogus says the two newbs! They decide to venture out on their own to save the princess and reclaim their titles and respect.

All of this is an illusion adventure created by the Goddess (hopefully you didn’t forget about her) who disguised herself as the princess. In the end she did all of this to train and teach the young prince in his mind and spirit how a long journey can build him up and learn to control power and be a rightful and good king.

After the long adventure full of twists and turns that are too much to mention here, the princess is rescued and reveals herself to the peddler-knight / prince as the Goddess and awakens him in the real world, ready to wield the power of the Goddess to destroy the enemy and end the war against his kingdom he now reigns over.

The (basic) End.

The Game
In my drafts and notes I have concept drawings of all the characters, towns, world map, etc.
I also have a basic HUD concept, as well. Plenty of room for more ideas from team mates that would love to make this game happen for iPhone and Android. :)

SO, whatcha all think?

15
Game Ideas / Re: Some of my thoughts on the games we make
« on: February 01, 2012, 01:37:55 am »
I read this whole thread. Jesus Christ.

Anyway. I feel a lot of everyone's thoughts and input. Like several here I too come from a background of RPG Maker 2k/2k3/XP. Stencyl is gonna be a big learning curb since my mentalities and habits are that of Enterbrains.

As far as being innovative; that's really not me. I enjoy screwing around with maker engines but I'm a writer. Though in my head I have plenty of gameplay concepts and imagery I still can't put it into play. From everything that I saw in the RM world it seems like a lot of people are stuck in single-concept games and lack the imagination. I'd really like to come around with a new style RPG but I just don't know how.

But story lines are no problem for me. I've always been a creative writer and the worlds I paint with words are highly innovative. Sadly that's not something I can really treat right with a maker engine. -.-

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