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Messages - mebloo

Pages: 1 2 3 ... 9
1
Chit-Chat / Re: Game publish
« on: July 01, 2016, 06:50:59 am »
I don't know what websites you're talking about, I've never heard about that. But for those two websites in particular, they are famous and well known, if there were any weird stories like that, it would be known.

2
That's great ! to think that's it's made with Stencyl, really impressive !

3
Chit-Chat / Re: Game publish
« on: June 30, 2016, 06:41:11 am »
You can publish your game on websites like Kongregate or Newsground, so you publish your game to the Flash format and you do not need any store account like for Apple and Google publishing.

4
Ask a Question / Re: An alternative for regions
« on: June 29, 2016, 02:41:09 am »
btw, why don't you want to use regions ?

5
Ask a Question / Re: Music in background on android
« on: June 21, 2016, 03:37:57 am »
I would say at 99% that it is not possible. Any app on any mobile devices cannot play music in background. Only exceptions are applications that use video and audio player and games are not using that to play sounds and music.

6
Journals / Re: Pirate's Arena [iOS/Android]
« on: June 20, 2016, 03:45:32 am »
Hello riki ! I have tried your game a bit and I think there are two issues.

The first one is about the controls. There is a really bad feeling and feedback about them. Maybe it's the speed of the rotation of the HUD versus how the character is responding but I found it very difficult to play your game. If it's not clear, I can try to explain a bit more.

The second one is about the precision and the damage feedback. It's hard to know if the character is well placed to attack the enemies and it's hard to know if our attacks do hurt them as well.

There's still some work to do but you're on to something so keep up the good work :)

7
Journals / Re: Pirate's Arena [iOS/Android]
« on: June 15, 2016, 07:22:33 am »
I'm in if you need some feedbacks ^^ I sent you a PM here !

8
Journals / Re: Merrak's Isometric Adventures -- 3D Dynamic Lighting
« on: June 14, 2016, 07:10:17 am »
I would love making a Landstalker-like game with what you've done :D

9
Windows / Mac / Flash / HTML5 / Re: BBLUBBLE
« on: June 06, 2016, 01:08:35 am »
Pretty fun ! But the problem of this game regarding controls is that on mobile it will be very inconvenient to play with a finger... you will have to work carefully on the level design and the controls so that the player can see what he is doing while his hand is covering a part of the screen.

10
Journals / Re: Battler Dev Journal
« on: June 02, 2016, 01:43:49 am »
Wow ! It's impressive and really cool. It reminds me a lot of Shin Megami Tensei: Devil Survivor on Nintendo DS.
It must represent a lot of work already.

11
Journals / Re: Battler Dev Journal
« on: June 01, 2016, 01:36:08 am »
It sounds like a mix between The Last Remnant (you control some kind of teams composed of units) and a tactical. It must be cool. Post us some screenshots soon and keep up the work :)

12
Hello, you may not have noticed it but in that block "enters" is a dropdown menu so you duplicate your block and change "enters" to "exits" and do all the updates you need in that block.

13
Journals / Re: Punch Kings [iOS /Android]
« on: May 30, 2016, 01:16:25 am »
It's great like that ! It sticks with your global enemy design and it's OK even if that enemy is a bit dark, you should stick with that.

14
Ask a Question / Re: I need help with swipe movement...
« on: May 27, 2016, 07:18:08 am »
"Once I swipe it, I cant stop it" I love that slogan :D

Well, on a more seriously note, maybe you can explain your problem and post the anwser so that other people could find an answer with swipe issues of their own ?

15
Journals / Re: Punch Kings [iOS /Android]
« on: May 27, 2016, 02:55:57 am »
You could try at least on a idle sprite of the enemy without going through all the animations, since it's just for test purpose ^^

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