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Messages - dzyothwrld

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1
Ask a Question / Re: How to simply check the angle?
« on: December 21, 2015, 05:14:31 pm »
If it matters. SuperActorAngle goes from 1 to 360. It starts flying up which is 360

2
Ask a Question / Re: How to simply check the angle?
« on: December 21, 2015, 11:59:54 am »
So when it switches to the next frame it should also reset the rotation of the actor back to 0?

Doesn't this do that?

3
Ask a Question / Re: How to simply check the angle?
« on: December 21, 2015, 10:23:35 am »
I think it's because the actor is rotating now  while it wasn't before the lines of code that were supposed to smoothen it. Is it not possible to just rotate the frames instead of pointing the actor?

4
Ask a Question / Re: How to simply check the angle?
« on: December 21, 2015, 04:16:48 am »
How would that be any different? They are the same images

5
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 12:35:15 pm »
There's no mouse pressing going on in my game. Controls are only left and right buttons.

6
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 11:13:08 am »
How do I make the MoveY and MoveX then?

7
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 09:49:39 am »
What's the purple ones? I can't find those.

8
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 09:18:09 am »
Not sure what you mean. The origin point is in the center.

9
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 08:49:25 am »
All frames are the same size and have the same origin point. Video attached

10
Ask a Question / Re: How to simply check the angle?
« on: December 20, 2015, 07:59:41 am »
Almost, it's smoother but it twitches when switching frames

11
Ask a Question / Re: How to simply check the angle?
« on: December 19, 2015, 05:37:17 pm »
Sure

12
Ask a Question / Re: How to simply check the angle?
« on: December 19, 2015, 11:05:15 am »
Awesome! It  works :D

Now is there a way to rotate each frame between their range, to make it smoother? Because there are only 32 frames for 360 degrees so it's kind of choppy right now.

13
Ask a Question / Re: How to simply check the angle?
« on: December 19, 2015, 10:14:45 am »
Ah thanks, didn't know that.

What is "frameNbr"?

14
Ask a Question / How to simply check the angle?
« on: December 19, 2015, 09:43:29 am »
I need the frames changed in ranges of angles. What I'm doing now is shown in the attachment. But isn't there a better way?

15
Guess I'll think of something else then

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