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Messages - Dreamling

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Shared Resources / Re: RPG Elements
« on: March 13, 2017, 05:18:40 am »

Shared Resources / Re: RPG Elements
« on: March 12, 2017, 07:07:35 am »
I took some screenshots. As you can see the errors are from the green blocks that are completely rectangular. Is this a bug or Do I need to do something?

Shared Resources / Re: RPG Elements
« on: March 12, 2017, 06:53:46 am »
I get an error from stencyl when I try testing the game. I haven't added any of the behaviors to actors or anything, they're just standby in the resource packs. I believe the code is broken? When I look into the behaviours it's odd looking.

try updating your Java, worked for me!

Shared Resources / Re: RPG Elements
« on: November 08, 2016, 07:38:36 am »
is there any tutorial guide for this?

Dialog Extension / Any way to change style during Dialog?
« on: November 06, 2016, 02:19:26 am »
Hi there! I love this dialog extension a ton. But I wonder if I can change the Style during a dialog chunk  being read?
Example, there are two styles. One that has a character Face on the left side IN dialog window, so basically the character is talking. However, I want to in the middle of the dialog to change to a story telling point of view.
"hey, what's this?" says a character with a facebox.
The kid takes your stuff and runs. It says with text in the spot that the facebox earlier were.
Just wondering if you're able to do something like this? Thanks!

Ask a Question / Help with camera/screen size! too small resources.
« on: October 28, 2016, 10:25:57 am »
I have a problem that is that my game screen size is bigger than my sprites, terrains, etc, MEANING that the actual game is very tiny (it's a pixel style retro game) while the screen is too big. Now, the actual problem is that if I were to lower the game/screen size to match the smaller sized scenes, that would make the window that pops up when you actually play the game ridiculously small.
And sizing the resources up makes it look super blurry, which I don't like at all. It may be a pixel game but it has to be crisp you know? Should also mention that the behavior "camera follows player" is on the player. Please help! I feel like I'm missing out something major but I can't find any clue at all!

(Since I'm rambling a lot, think Undertale's camera size)

Dialog Extension / Re: <but> and <bc> crashing game
« on: April 19, 2016, 11:11:02 am »
Yes!!! It worked!!! You're the best!! I can guarantee for sure that you'll have a donation incoming when I release my game!!! Thank you for all your hard work, it is much appreciated.

Dialog Extension / Re: <but> and <bc> crashing game
« on: April 19, 2016, 10:45:33 am »
TypeError: Error #1009: Det går inte att få åtkomst till en egenskap eller metod för objektreferensen null.
   at dialog.core::AnimatedImage()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/AnimatedImage.hx:46]
   at dialog.ext::FlowScripts/but()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/ext/FlowScripts.hx:183]
   at dialog.ext::FlowScripts/bc()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/ext/FlowScripts.hx:196]
   at Function/
   at Function/<anonymous>()
   at dialog.core::DialogBox/executeTag()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/DialogBox.hx:537]
   at dialog.core::DialogBox/messageStep()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/DialogBox.hx:446]
   at dialog.core::DialogBox/update()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/DialogBox.hx:604]
   at dialog.core::Dialog/updateDialogBoxes()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/Dialog.hx:445]
   at dialog.core::Dialog/dialogUpdater()[C:\Users\Ghosty\AppData\Roaming\Stencyl\stencylworks\engine-extensions/com.polydes.dialog/src/dialog/core/Dialog.hx:166]
   at com.stencyl::Engine/update()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2378]
   at com.stencyl::Engine/postUpdate()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2580]
   at com.stencyl::Engine/onUpdate()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2573]

(At the top it says something along the lines of "a property or method is unavailable for the objectreferance null."

Dialog Extension / Re: <but> and <bc> crashing game
« on: April 19, 2016, 08:51:08 am »
It would appear that it still doesn't work, unfortunately.

Dialog Extension / <but> and <bc> crashing game
« on: April 18, 2016, 02:32:57 am »
Hello, I have a problem that the advance command crashes the game. It works fine until it comes to the <but>/<bc> command, then it just crashes. I have set an advance button and pointer.

 Is this a known bug? Thanks!

Ask a Question / Re: How to make pop up menus?
« on: January 24, 2016, 07:40:18 am »
I have implemented my Popup Manager here in this behavior.
It allows for you to have your own image for the popup and provides an overlay to the rest of the screen.
may help you for this matter.;topic=45738.0;attach=47689

This downloads a png image file of a stencyl icon. Could you perhaps show in a different way? I'd love to see what you have!

Ask a Question / Layer won't disappear!!
« on: December 18, 2015, 07:58:39 am »
Hi!! I'm trying to make so that when you collide with the bed and hit Enter, it shows a message.
While showing the layer upon collision and hitting enter works, I can't make it go away! Please help!
(My behaviour blocks are attached to this post)

Ask a Question / Re: Best practice for making a menu/shop screen
« on: December 18, 2015, 07:53:27 am »
Via scene editor would be the easiest but if you want to learn more then coding would be better.

Ask a Question / Re: How to open a new window when click on button?
« on: December 16, 2015, 08:15:54 am »
I'll do my best! What seems to be the problem? What are you trying to do?

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