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Messages - ajjarst

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Ask a Question / Re: exporting
« on: April 13, 2012, 04:20:27 pm »
wait never mind. Just found it haha.

Ask a Question / exporting
« on: April 13, 2012, 04:19:06 pm »
Hi all,
just wondering if there is a way for me to access the games I have made file by file like the kits? for some reason I can't see them in the files? I want to share the kit with my comrade in arms so he can edit using what I have.

Paid Work / Re: Bring Me Your Projects!
« on: March 20, 2012, 12:09:05 pm »
All good :) thanks for the look.

Paid Work / Re: Bring Me Your Projects!
« on: March 20, 2012, 02:10:00 am »

Ok, here goes the pitch ;)
One Piece, being a side project is fan based on a comic.
You start out as Monkey D. Luffy/Luffy for short.
He is going to be King of the Pirates. Unfortunately, or fortunately? he ate a devil fruit giving special abilities. He is made of rubber. Only problem is, he can't swim. (gonna kinda follow the story)
Essentially need Pirates, Pirate ships, water, land, buildings, marines, barrels, clouds. :)

The link is what I have so far.
(up arrow to jump)
Right is right, left is left.

Basically gonna make him collect Loot on his travels as he builds a Pirate ship and crew.
let me know what ya think.

Paid Work / Re: Bring Me Your Projects!
« on: March 19, 2012, 04:21:03 pm »
Hi, im workin a side project at the moment. ill post up the game soon. :) just have to get away from work to do it. :)

Ask a Question / Re: Animations
« on: March 16, 2012, 01:27:13 pm »
alright, I'm either missing something really simple here or it just doesn't want to work.

Brown box should change white box to a blue box for a short period of time, and then it'll swap back cause it isn't looped.

Then we have the 2 screens  of the code for telling it to slice, and hearing it slice.

Ask a Question / Re: Animations
« on: March 16, 2012, 02:21:12 am »
could you possibly put some screenshots up for me? I'm a little lost at the point of going to the scene editor, then selecting the 'button actor. Not sure where to go from there :/ spent half an hour looking haha.

Ask a Question / Re: Animations
« on: March 15, 2012, 03:12:09 pm »
Ok thankyou. ill try it out later today.

Ask a Question / Re: Animations
« on: March 15, 2012, 05:37:33 am »
And here is the code I have so far.

Ask a Question / Animations
« on: March 15, 2012, 05:25:40 am »
Hi all,
What would the code be for getting 1 actor to set the animation for another actor, and then switching back once the animation is through?

EG. Main character is on screen, press a button on the side and main character slices with sword then stands still again.

Game Ideas / Re: Spectrum
« on: March 13, 2012, 02:52:55 pm »
Spectrum Blurb.

 Once we were a complete nation. Colours mixed in wonderful celebrations, were all respected the others ability, where each heritage was presented with pride an honour. If there ever was a time history should repeat, it was then. That was over 2000 years ago. That was before the Colour wars.
 No one knows who attacked first. Most other Colours suspected Reds. The Red abilities are fuelled by anger. The hypertension and adrenalin makes it explosive, difficult to control. Others suspect the Blues. Blues spend most of their time meditating. The caves to the Southeast of the Great lake are filled with them. Quiet, mysterious, and scary, they infuse their bodies with Blue magic. Crystallising themselves until they achieve Pure form. Their abilities are focused through calm meditative states.
 The other nations all deny that they started it. Truth is, no one knows. Each Colour nation is controlled by emotion, and their views can be, one sided. Orange is fuelled by hate, pure unrequited hate, the willingness to damage. Yellow is controlled by Pride, Knowledge and the feeling of superiority. Purple is controlled by fear, they relish living as close as possible to the edge of their lives. And Green is controlled by Envy.
 The Great Lake wasn't always there. That was the result from the colour wars. We unleashed the true givers of power to our nations. The Mor'dren, Dragons. The resulting fight between the Dragons and Colours caused the lake. And we scattered to the hills, fields and caves to rebuild. The time is coming for us to make our move...

Ask a Question / Re: Respawns
« on: March 13, 2012, 01:01:55 pm »

Ask a Question / Respawns
« on: March 13, 2012, 04:49:22 am »
Ok, so I stumped myself, but I think this behavior would be awesome on the forge if it got done properly.
It needs to be 1 you can attach to an enemy/baddy. And when you kill it, it respawns, but with a timer on it. so when you kill it, it takes say 2mins to respawn. Would be perfect for RPG.

Game Ideas / Re: Rocketeer IOS game
« on: March 12, 2012, 01:23:47 pm »
Very cool. :) I'd play it. Mainly cause the name is a throwback to the old movie. I'm guessing you'll have different levels? As in higher up? Or just different terrain like countries?
3/5 stars from me already. Just needs more, and because I saw you hit the edge and slow down. Maybe the behavior of hitting things like that could cause you to restart a level? And have a little crash animation.

Ask a Question / Re: Noob stumped on making basic platform games
« on: March 12, 2012, 05:10:18 am »
I'm a noob to. But I found Stencyl TV was awesome for getting me up and going. I guess a lot of patience and a few questions go a long way. Post up a screen shot of the code you have, and we can easily help you from there. May not be me but I'll try haha.

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