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Messages - aljosa

Pages: 1 2
1
Extensions / Re: Chartboost Mobile Ads
« on: March 30, 2017, 05:53:42 am »
I just tried extension again with Stencyl (b. 9316) and it compiled fine with xcode 8.2.1. I have tested ads on iPhone 6 plus (test ads and normal) and it works normal.  Maybe this extension has issues with some other extension or something else. Without log i cannot say anything.

2
Extensions / Re: Chartboost Mobile Ads
« on: March 02, 2017, 11:10:13 pm »
Yes, currently both version are broken in Xcode (Aljosa's and V10). I was working with the extensions for about 5 hours, both versions, and couldn't get them to compile. It works just fine for Android.

1. Did you clean your project?
2. Which version of Stencyl are you using?
3. Which other extensions are you using?
4. Can you show us log?

4
Extensions / Re: Chartboost Mobile Ads
« on: February 08, 2017, 06:00:44 am »
I have recompiled extension with  chartboost sdk (v6.6.1). I have tested extension on Stencyl build 9293 and code 8.2.1 and it shows ads on iPhone 6 plus (ios 10.2.1) .

https://www.dropbox.com/s/1m2u9ciftxxctus/chartboost.zip?dl=0

5
Ask a Question / Re: Change order of custom blocks
« on: February 03, 2017, 03:09:33 am »
Maybe Stencyl sorts them depending on block tags . :)

6
Extensions / [iOS/Android] Upgraded Labels Extension
« on: December 15, 2016, 10:19:19 am »
Upgraded Labels Extension

Works on iOS and Android.
Upgraded Labels Extension adds two new blocks to native Labels extension.



Added Blocks:

-set labels color and opacity

With that block you can set any color of label text and opacity.

-set labels scale

With that block you can downscale label text (100=normal size, <100=smaller text)


How to use Blocks:

-set labels color and opacity:


-set labels scale:


! Use only int numbers or block round otherwise compiler will throw error. !



How to install:
Download label.zip (check attachment bellow). Go to  /stenyworks/engine-extensions/ and remove folder label. Unzip extension here.
! Backup your game and old extension before deleting extension. !

I have added test project (check attachment bellow).

Updated:
-now you can use float number instead int (tnx to rob1221)

7
Extensions / Re: Chartboost Mobile Ads
« on: March 25, 2016, 03:20:38 am »
Hello.  :)

I have updated chartboost sdk for both platforms and added blocks for interstitials at custom locations (get them from older version of extension). 

CHANGES:
-Updated iOS SDK to v6.4.0
-Updated Android SDK to v6.4.0
-Added blocks for interstitial at custom locations

TESTED:
-interstitials (not rewarded videos) on iPad (iOS 7.0.6), iPhone 6 plus (iOS 9.2.1) with Stencyl (b. 8678 & b. 9062). 

https://www.dropbox.com/s/jonuo370f2ximmn/ChartboostUpdated.zip?dl=0

8
Extensions / Re: Network Checker Extension [iOS]
« on: February 09, 2016, 11:30:48 pm »
Thank you for all responses for extension.  Regretfully i don't have much spare time working on extensions, but will look into android part for this extensions in near future.  :)

9
Extensions / Re: How do you un-install an extension
« on: October 01, 2015, 05:46:41 am »
Check if file /stencylworks/games/your_project_name/game.xml contains line something like that:
<exts>
  <e enabled="false" id="Vungle"/>
     ...
 </exts>

Sometimes even if you remove extension is still writen in that game file.  Dont mess to much with editing that file otherwise you can broke your game.

10
Fixed Bugs (3.x) / Re: Multi-Touch issue with latest versions of Stencyl
« on: September 29, 2015, 06:25:35 am »
designpeg thank you for your answer.

With your help i got simple solution for this issue. I have downloaded lime 2.6.6. and openfl 3.3.6. and replaced old libraries in folder /Stencyl-full/plaf/haxe/lib under folder lime and openfl with new ones.

11
Fixed Bugs (3.x) / Multi-Touch issue with latest versions of Stencyl
« on: September 29, 2015, 04:51:58 am »
I get weird issue with Multi-Touch gestures on sample project under Mobile Input - Touch & Gestures (http://community.stencyl.com/index.php?action=dlattach;topic=16105.0;attach=14613).  For every new touch app create one more actor for every existed touch.  This issue i got on Stencyl builds 8677 and latest 8699.  Same project on Stencyl build 8368 works normally (i cleaned games-generated every time).

OS: MacOS 10.10.4
Test devices: iPhone 5 (iOS 8.4.1), iPad 3 (7.0.6) 

12
I had take some time and write new revmob extension for android.

-i had used latest revmob sdk (9.0.4)
-tested on tablet Tesla H7 (os: android 4.2.2)
-tested on stencyl build 8670 (mac mini - yosemite 10.10.14)

Blocks:
-Init SDK with key (android app id)
-Load Full Screen Ad (load interstitial)
-Show Full Screen Ad (show interstitial)
-Load Video Ad (load video ad)
-Show Video Ad (show video ad)
-Is Full Screen Ad Loaded (check if interstitial is loaded)
-Is Video Ad Loaded (check if video is loaded)
-show banner top (to lazy to make 1 blocks for chosing position of banner  :D )
-show banner bottom
-hide banner


Important!

You need to load ad every time before showing.
Banner have some issues (need to call show banner function few times...
To install extension just copy file to stencyl folder 'stencylworks/engine-extensions/' and unzip it.

13
Extensions / Network Checker Extension [iOS]
« on: April 27, 2015, 02:40:56 am »
Network Checker Extension [iOS].


Version: 0.9 [test version]


What is it?
Extension for checking if 2G, 3G, LTE or wifi connection type is avaliable and active on device.


Key features:
->4 simple boolean blocks to check 2G, 3G, LTE or wifi connection type
->Supports iOS 7+


Tested:
->iPhone 5 (iOS 8.3)
->iPad mini retina 5 (iOS 8.3, non cellular)


Download links
->[version 0.9]:https://www.dropbox.com/s/cs3611t860f3xug/NetworkChecker.zip?dl=0


Install instructions:
http://community.stencyl.com/index.php/topic,30432.0.html


Change log:
->[0.9]  (April 24, 2015) Test version release


Note:
I would appreciate any feedback about extension. Thank you.

14
most of the eye tracking systems are usually based on some sort of glasses with a camera attached to it and use IR to track the eye's pupil. i think that is the case also in the video you shared.
the guys that are really doing some amazing work on this matter are the developers from a company called Tobii

http://www.youtube.com/watch?v=b_wsnc8IdCQ

15
That's an impressive piece of work - well done!

Are you planning on enabling other controls such as level-selection through head-movement?

I think this game has far more than novelty value - have you considered that the head-control opens up a world of gaming to individuals with limited mobility and even quite severe physical disabilities?

we are seriously thinking of moving in this direction in our new releases (adding head control to menu controls as well). we are also very inspired by the idea of bringing this type of gaming to people less fortunate. The real revolution in this field is still to come with eye tracking (the possibility of tracking eye pupil movement), but at this stage the technology just isn't there yet - i give it a couple of more years :)

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