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Messages - Tikikala

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Journals / Re: Tikikala's Journal thread
« on: September 12, 2017, 09:54:41 pm »
saving for future reference

drawing Hp Bar on top. a "empty" bar for underneath the full hp bar
then a bar for decreasing hp

and then drawing things when game over or level cleared is true

Ask a Question / Re: How to create timer for each actor in the same scene
« on: December 09, 2016, 11:07:49 pm »
inside the actor, make an actor attribute (it will be blue block when you're done)
in lower right corner of the actor under event tab, click attributes tab and create a number called timer with the default number whatever you want to start counting time

then you need a boolean to check dragging

if actor is dragged, set timer boolean to true

Every 1 second,
-if timer boolean= true
---if timer >0
------set Timer -1

if timer = 0
do whatever you need to do, animation, etc.

then you need to find a way to check if it's dragged to certain position.

Im not a stencyl expert so maybe someone have better answer than me

Ask a Question / simple vs modern platformer
« on: December 09, 2016, 10:03:47 pm »

I am having issues with my game upon switching to simple physics for my (first) platformer.

i've play canabalt and super meat boy on kongregate before but im not sure how to see the difference between why sonic would be modern platformer and needs box2d physics

if anyone can explain to me, thanks.

though when i did my game in box2d it worked better but idk how much it would cause lag

Ask a Question / Simple physics: bounce off from collision?
« on: December 06, 2016, 10:18:28 pm »
So I understand that push block only works in box2d mode.

im making a platform game
but if im using simple physics, is there a way to make my actor bounce off? using set x or y speed seems iffy to get it working,

maybe i'll just try a different mechanic like reload scene when hit... but i dont want to have the enemies killed to respawn again lol

Ask a Question / question about story-telling game and sizes
« on: November 14, 2016, 04:33:11 pm »
so... im thinking of making a story telling game next which has a lot of clicking and choices

my quetion is, what can i do to make the game size not too gigantic? maybe keep the screen size and therefore art sizes smaller?
do i make one scene for each part of the story and just change background as i go? or I just change different scene as i go through the story?


Ask a Question / importing fonts like arial and times new roman?
« on: November 11, 2016, 11:59:57 pm »
like, those fonts are standard from microsoft word, anyone know if there's a way to get them from microsoft files path instead of downloading  a new one?

Ask a Question / Re: enemy RNG spawned off screen that i can't see
« on: November 08, 2016, 12:09:04 pm »
i figured out that it's hwo the camera works and that making calculations based on SCREEN SIZE/Height/Width works

and it was a problem bc i want them on screen

Ask a Question / enemy RNG spawned off screen that i can't see
« on: November 07, 2016, 11:06:34 pm »
so i have the screen size and scene size set to the same numbers, but yet when i use RNG to create enemies off screen, I still can't see them. I knwo that they're there because an event let them shoot bullets....

can anyone help me with the screen and size discrepancy?

Ask a Question / Re: class cast errror
« on: November 07, 2016, 10:40:00 am »

ignore this

Ask a Question / class cast errror
« on: November 06, 2016, 03:55:23 pm »
so on the last line of when created, when i removed it, the error message don't show up in log mode.
it isnt game breaking per say, but i would like it to go away

the getDEGREE Is from the face the mouse behavior where i convert the degree to a number

im trying to make a game that shoot things in the same direction your mouse is.

is there anyways to make it go away and keep the intent?

usually when i click an error message the app would have some clue which block is not working

but now i get this one, and it's more than one of this error message when i test the game

anyone have a clue what is it?

this question is solved as i found some threads that solved my questions, please close this

im making a platform game, and im having trouble with collision

the way it works now, if the player bumps into an enemy actor voluntarily (key push), the player will be bounced back due to my code

but if i want my player to be not moving (maybe idling and unaware that the enemy could hit them), the enemy would only push the player if the player is on the left side of the enemy actor. when i put my player on the right side, a collision is detected (i tested using "print something in log viewer", but the enemy won't push the player away

so i think stencyl speed is 10 pixel per second, so whatever speed you put down in x or y direction would be (10 pixel )* the value you put in = total number of pixels moved, right?

what about y speed and gravity? IDK if gravity is effected by vertical y speed, but if you have a falling actor, how many pixel per second does it fall based on how much its mass is and the scene's gravity? then there's bounciness but assuming bounciness isn't there first

Chit-Chat / Re: Concerns about official Stencyl activity
« on: October 15, 2016, 10:17:07 pm »
I jsut saw this thread.

I got into stencyl this year and just slowly learning from my previous coding class + stencyl blocks + trial and error + my shitty computer drawing skills (i can hand draw better i swear lololol)

unfortunately im not expert on stencyl yet so i cant help everyone's comment :P and soemtimes i figure out a solution to get what i want after i make a post and then i have to go back to delete it. (IDK WHY BUT THIS MAGIC SOMETIMES WORK)

I havent been on stencyl because im having thinking block lol.  I have some game ideas, but idk which ones to do first, and then i have some that im balancing what content of the game i want to make, as well as other thigns i think about before i start working on a game so i don't waste too much effort into unpublished game :P also that, i have been trying to find better job and my current one killed my mood too many times to make games

i hope to be one of the  people someday who produce at least decent content~

PS. IDK why i just ramble on here

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