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Messages - Tikikala

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1
Journals / Re: Tikikala's Journal thread
« on: October 11, 2017, 09:14:05 am »
I'm going to also document how i solved log viewer errors okay? knowing how to solve my own problems can save your game making confusion too!

Quote
Unexpected attribute type: UNSELECTED
Level:     WARN
When:      2017-10-09 23:48:30:415
From:      stencyl.sw.editors.snippet.designer.block.BlockSceneObjectChooser

Solution: Those block things in a scene/actor are also called snippets, and they weren't attached properly to like, the block above it

2
Journals / Re: Tikikala's Journal thread
« on: September 12, 2017, 09:54:41 pm »
saving for future reference

drawing Hp Bar on top. a "empty" bar for underneath the full hp bar
then a bar for decreasing hp

and then drawing things when game over or level cleared is true

3
Ask a Question / Re: How to create timer for each actor in the same scene
« on: December 09, 2016, 11:07:49 pm »
inside the actor, make an actor attribute (it will be blue block when you're done)
in lower right corner of the actor under event tab, click attributes tab and create a number called timer with the default number whatever you want to start counting time

then you need a boolean to check dragging

if actor is dragged, set timer boolean to true

Every 1 second,
-if timer boolean= true
---if timer >0
------set Timer -1

if timer = 0
do whatever you need to do, animation, etc.

then you need to find a way to check if it's dragged to certain position.

Im not a stencyl expert so maybe someone have better answer than me

4
Ask a Question / simple vs modern platformer
« on: December 09, 2016, 10:03:47 pm »
http://www.stencyl.com/help/view/simple-physics/

I am having issues with my game upon switching to simple physics for my (first) platformer.

i've play canabalt and super meat boy on kongregate before but im not sure how to see the difference between why sonic would be modern platformer and needs box2d physics

if anyone can explain to me, thanks.

though when i did my game in box2d it worked better but idk how much it would cause lag

5
Ask a Question / Simple physics: bounce off from collision?
« on: December 06, 2016, 10:18:28 pm »
So I understand that push block only works in box2d mode.

im making a platform game
but if im using simple physics, is there a way to make my actor bounce off? using set x or y speed seems iffy to get it working,

maybe i'll just try a different mechanic like reload scene when hit... but i dont want to have the enemies killed to respawn again lol

6
Ask a Question / question about story-telling game and sizes
« on: November 14, 2016, 04:33:11 pm »
so... im thinking of making a story telling game next which has a lot of clicking and choices

my quetion is, what can i do to make the game size not too gigantic? maybe keep the screen size and therefore art sizes smaller?
do i make one scene for each part of the story and just change background as i go? or I just change different scene as i go through the story?

thanks

7
Ask a Question / importing fonts like arial and times new roman?
« on: November 11, 2016, 11:59:57 pm »
like, those fonts are standard from microsoft word, anyone know if there's a way to get them from microsoft files path instead of downloading  a new one?

8
Ask a Question / Re: enemy RNG spawned off screen that i can't see
« on: November 08, 2016, 12:09:04 pm »
nevermind
i figured out that it's hwo the camera works and that making calculations based on SCREEN SIZE/Height/Width works

and it was a problem bc i want them on screen

9
Ask a Question / enemy RNG spawned off screen that i can't see
« on: November 07, 2016, 11:06:34 pm »
so i have the screen size and scene size set to the same numbers, but yet when i use RNG to create enemies off screen, I still can't see them. I knwo that they're there because an event let them shoot bullets....

can anyone help me with the screen and size discrepancy?

10
Ask a Question / Re: class cast errror
« on: November 07, 2016, 10:40:00 am »
nevermind

ignore this

11
Ask a Question / class cast errror
« on: November 06, 2016, 03:55:23 pm »
so on the last line of when created, when i removed it, the error message don't show up in log mode.
it isnt game breaking per say, but i would like it to go away

the getDEGREE Is from the face the mouse behavior where i convert the degree to a number

im trying to make a game that shoot things in the same direction your mouse is.

is there anyways to make it go away and keep the intent?

12
usually when i click an error message the app would have some clue which block is not working

but now i get this one, and it's more than one of this error message when i test the game

anyone have a clue what is it?

13
this question is solved as i found some threads that solved my questions, please close this

14
im making a platform game, and im having trouble with collision

the way it works now, if the player bumps into an enemy actor voluntarily (key push), the player will be bounced back due to my code

but if i want my player to be not moving (maybe idling and unaware that the enemy could hit them), the enemy would only push the player if the player is on the left side of the enemy actor. when i put my player on the right side, a collision is detected (i tested using "print something in log viewer", but the enemy won't push the player away

15
so i think stencyl speed is 10 pixel per second, so whatever speed you put down in x or y direction would be (10 pixel )* the value you put in = total number of pixels moved, right?

what about y speed and gravity? IDK if gravity is effected by vertical y speed, but if you have a falling actor, how many pixel per second does it fall based on how much its mass is and the scene's gravity? then there's bounciness but assuming bounciness isn't there first

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